This package has been marked as deprecated, and it's suggested another
alternative is used.
Last updated | 5 months ago |
Total downloads | 505 |
Total rating | 1 |
Categories | Mods Client-side |
Dependency string | Team036-KillReplayDamageHUD-1.4.2 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
Team036-DamageHistoryCallback
Modding resource. Provide some useful callbacks.
Preferred version: 1.2.3README
INSTALL DamageHistoryCallback FIRSTLY!!!
This mod is incomplete. There maybe some bugs still.
DamageHistory shows in a list. Enemy is painted with red.
Each item looks like "Attacker Damage(Weapon) Victim". The npc is also recorded.
Headshot/Critical will be with *
.
Damage with the same type will be merged as one within 5 secs.
- 1.0.0
- 1.1.0
- 1.2.0+
Update log
v1.0.0
- Upload
v1.1.0
- New feature. Show local player damageSource.
- New feature. Hide toolong names.
- New feature. Mark dead ones.
v1.2.0
- Rework. Text align.
v1.3.0
- New feature. TraditionalChinese(tchinese) supported.
v1.4.0
- New feature. DamageHistory will skip Npc victim now.
- New feature. Hud's position change due to the length of the history.
- New feature. The hud will hide the too-long history with
...
. - New feature. You can hide the damageSource with convar defined in mod.json.
- New feature. ChargeRifle and TitanCore and Grenades supports in theory.
v1.4.2
- Bugfix. Avoid rui clipping.