| Last updated | 3 years ago |
| Total downloads | 1931 |
| Total rating | 2 |
| Categories | Server-side |
| Dependency string | VoyageDB_Modding_Home-Mixed_Game-1.4.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
README
Mixed Game
Use the PlaylistVar LOADOUTREPLACE to automatically equip these hopups
Special thanks to Palomar#1201, Uniboi#5786 and Legonzaur#2100!!
List of Hopups
Weapons
Almost All Weapons
Hopup: tediore_relaod , throw your gun upon reload to cause different effects, their power is based on how much ammo left in clip. require a unique hopup to have their unique effects
Exceptions: Spitfire, DMR, Cold War, Softball and L-Star
P2016
since P2016 is a hitscan weapon, recommand install on client before using it's hopups
Hopup1: gibber_pistol , shoots a sticky grenade
Hopup2: grenade_pistol , shoots a bouncable grenade
Flatline
since Flatline is a hitscan weapon, recommand install on client before using it's hopups
Hopup1: flak_rile , shoots a fast missle
Mozambique
Hopup1: apex_nessie , shoots a nessie drone. trust me, you're not gonna like this. can be destroyed by radius damage
Hopup2: arc_net , increased spead, bolt never dissolves. bolt will have a net connecting each other(no damage for now)
Double Take
Hopup1: arc_net, increased spead. bolt will have a net connecting each other(no damage for now)
L-Star
Hopup1: lagging_lstar , bolt will lag after a while, press ads or make weapon overheat to release them
Softball
Hopup1: thermite_softball , shoots a fire star
Hopup2: sonar_softball , shoots a pulse blade
Hopup3: northstar_softball , shoots a Northstar titan that causes a nuclear explosion on impact
Hopup4: cluster_softball , shoots a cluster missle
Hopup5: arcball_softball , shoots an arc ball
Hopup6 smoke_softball , shoots an electic smoke grenade
Hopup7 gravity_softball , shoots a gravity star
Hopup8 triplethreat_softball , fires like the weapon Triple Threat
Hopup9 emp_softball , shoots an arc grenade
Hopup10 error_softball , randomly shoots softball grenade
Hopup11 grenade_launcher , boucing grenade, simillar as tf2 demoman's primary
Hopup12 stickybomb_launcher , plant stickies up to 8 and detonate them by pressing ads, similar as tf2 demoman's secondary
Thunder Bolt
Hopup1: smoke_launcher , launches a cluster grenade that split to 4 smoke grenades on impact( 1 more than bangalore's smoke )
MGL
Hopup1: zipline_launcher , shoots a tripwire node, twice you can create a tripwire if they can tether each other
Hopup2: flesh_magnetic , fake magnetic, dealing less damage but also search for pilots and grunts( with less magnetic radius and force )
Hopup3: magnetic_roller , inspired by brute4, nade become magnetic after bounce once
Archer
Hopup1: guided_missile , shoot a rocket that can be controled by ads, ads will show a laser to your enemy
Hopup2: no_lock_required , can shoot a rocket without completely locked
Ordnances
Gravity Star
Hopup1: gravity_lift , like horizon's tactical
Hopup2: antigravity_star , push away players and projectiles that in range
Fire Star
Hopup1: flamewall_grenade , spawn a flame wall, apply a DoT damage to enemies step in
Hopup2: meteor_grenade , throws a meteor projectile
Satchel
Hopup1: proximity_mine , titanfall 1 arc mine
Hopup2: anti_titan_mine , high damage mine, auto detonate when titans walk by
Arc Grenade
Hopup1: impulse_grenade , from Uniboi#5786, instead of stunning enemy, it impulses both yourself and enemy
Electric Smoke Grenade
Hopup1: smoke_mine , plant a mine that releases electric smoke when enemy gets close.
Hopup2: creeping_bombardment , like bangalore's ultimate. call in a air strike that delayed detonating and stuns enemy
Tacticals
Stim
Hopup1: octane_stim , instant recharge stim, longer duration but with less speed boost and will cost your health
Hopup2: jump_pad , like octane's ultimate. cannot be destroyed
Hopup3: wrecking_ball , like mad maggie's ultimate
Hopup4: repair_drone , summon a drone that slowly heals nearby friendly
Grapple
Hopup1: zipline_grapple , like pathfinder's ultimate. will recharge itself if failed to deploy
Cloak
Hopup1: cloak_field , deploy a field of cloak that can automatically cloak friendly players inside, can be destroyed
Hopup2: cloak_drone , like fd's cloak drone. search for it's owner, try to cloak owner and their nearby allys
Phase Shift
Hopup1: wraith_phase , like wraith's tactical. stun yourself for a while, then get into a longer phase with speed boost
Hopup2: wraith_portal , like wraith's ultimate. first activation: start placing portal after 1.2s, second activation: place a portal
Hopup3: phase_rework , from Palomar#1201. boost you self at first charge, rewind back to boosted position at second charge
Amped Wall || Hard Cover
Hopup1: personal_shield , creates a small shield that slowly follows your eye direction
Hopup2: gibraltar_shield , creates a dome shield like gibraltar's tactical
Hopup3: shield_drone , summon a drone that can create shield for it's owner, destroy the drone can also destroy the shield
HoloPilot
Hopup1: holoshift , from Legonzaur#2100, trans-position with your holopilot
Pulse Blade
Hopup1: death_marker , highlight players you hit while activating, killing a player will highlight all enemy players nearby( with a special pulse effect )
Arc Blast
actual name mp_ability_arc_blast, recommand install on client before using it
Hopup1: area_force , press melee to drag an enemy towards you
Hover
Hopup1: jet_pack , like valkrey's passive. press/hold "Jump" while holding "Sprint" will make you lift up
Incendiary Trap
Hopup1: gas_trap , like caustic's tactical. slow down enemy pilots in gas and damage them up to 40% of their max health, can be destroyed
Hopup1: molotov , auto-ignite trap with less damage
Sonar Pulse
Hopup1: orbitalstrike , call in a air strike
Tether Trap
Hopup1: pilot_tether , common tether, but with shorter lifetime but is able to tether a pilot
Gun Shield
now also works for pilots, creates a smaller shield like gibraltar's passive
Burn Card Weapons
Ticks
fixed when it lands on places that aren't covered with navmesh, it will instant explode with no owner
Hopup1: prowler_spawner , instead of spawning a tick after deployed, it will spawn a prowler
Hopup2: sp_tick_model , spawn a drone from campaign
Hopup3: drone_spawner , instead of spawning a tick after deployed, it will spawn a drone
Hopup4: drone_spawner_anim , play an anim while throwing a drone
Turret
Hopup1: personal_turret , creates a small turret on your head, recommand use with burnmeter_ap_turret_weapon to have proper icon
Arc Trap
make it usable in non-fd gamemodes
Hopup1: limited_arc_trap , player's traps are limited by amount and activate count
Hopup2: one_time_arc_trap , player's arc traps can only be activate once, then they go explode
Titan Cores
Burst Core
Hopup1: damage_core , damage core from ttf1, increase damage by 50% for 12s
Sword Core
Hopup1: dash_core , dash core from ttf1, gain fast dash recharge for 7s
Upgrade Core
Hopup1: shield_core , shield core from ttf1, fast shield recharge for 7s, shields earn from core will be cleared after activation
Change Log
v1.0.1 && v1.0.2
-Updated README
v1.1.0
-Added personal_turret and area_force
v1.2.0
-Made Damage Core a hopup of Burst Core instead of replacing it
-Added wraith_portal, molotov, metetor_grenade, damage_core, dash_core and shield_core
-Added DamageDef for modified weapons
v1.3.0
-Added tediore_reload, grenade_launcher, stickybomb_launcher and guided_missile
-Auto Loadout Replacing can be toggle on by PlaylistVar
v1.3.1
-Updated README
v1.3.2
-Sorry I messed up Kraber and Wingman Elite!!! now moved their projectile_inherit_owner_velocity_scale into their hopups!
v1.4.0
-Added jet_pack, flamewall_grenade, lagging_lstar, wrecking_ball, repair_drone, shield_drone, sp_tick_model, drone_spawner, drone_spawner_anim, holoshift, phase_rework, impulse_grenade, flesh_magnetic, magnetic_roller, arc_net, creeping_bombardment, smoke_mine, death_marker, grenade_pistol, anti_titan_mine