| Last updated | 2 weeks ago |
| Total downloads | 143 |
| Total rating | 0 |
| Categories | Mods Server-side Client-side Language: EN Custom Menus |
| Dependency string | botmm-rebal_BETA-5.1.0 |
| Dependants | 0 other packages depend on this package |
README
Balance Changes in v5.0.0:
BETA Rebalances for competitive CTF. All rebals currently available as riffs, lobby owner picks which changes are active
Changes listed as they differ from Aoloach-PugRebalance v6.0.0
Pulse TP Trail
- Visible trail between starting and end location
Alternate Pulse TP
- Disabled
- instant teleport
- disorienting flash on screen
- movement direction registers after .4s
- Mover
- smoothened movement
- no disorienting flash on screen
- movement direction registers after .2s
Regen Nerf
- Stim only
- stim
- regen delay: 2.0 seconds -> 2.5 seconds
- regen mutliplier: 2.0 -> 1.75
- stim
- Always
- stim
- regen delay: 2.0 seconds -> 2.5 seconds
- regen mutliplier: 2.0 -> 1.75
- fast regen passive
- regen delay: 2.5 seconds -> 3.0 seconds
- default regen:
- regen delay: 5.0 seconds -> 5.5 seconds
- stim
Fast Mantle
- Change mantle speed
- Double (0.5x time)
- Quadruple (0.25x time)
- Instant (0.00x time)
Thick Outline
- Three modes
- Subtle (1.5x)
- Thick (2x)
- Obvious (3x)
Disable Headshots
Disables headshots on pilot weapons in certain conditions
- Air
- cant headshot airborne players
- <500
- cant headshot close range
-
2000
- cant headshot long range
- Always
- cant headshot ever
precise weapons (dmr, wingman, etc) can always headshot
Leg Damage
Reduce damage done to legs by automatic hitscans & sidearms (all smgs, carbines, flatline, spitfire, esaw, all sidearms)
Set any multiplier (0.9x, 0.5x)
Remove Eject Screenshake
Removes extra screenshake from titan drops & ejections
Advanced Damage Profiles
allows loading custom damage dropoff from a file
<profile>/save_data/strafe.rebal_BETA/damageprofile.json
it's a flat vector because ns json support is bad
{"mp_weapon_alternator_smg":["1.5","250","40","1000","30","1500","30","2200","24","3500","20"]}
Semi-Auto alternator rework
Needs advanced damage profiles enabled to work
- Firerate
- 10 -> 6.7
- auto -> Semi-Auto
- Damage
- Headshot Multiplier: 1.5x -> 1.3x
- Near: 30 until 1000u -> 40 until 1300u
- Midrange: 18 at 1500u -> 30 at 1500u
- Far: 14 at 3000u -> 18 at 3200u
- Recoil
- Reduced roll recoil
- hardScale: 1.65 -> 1.2
- softScale: 1.0 -> 0.85
- Reduced ADS visual recoil
- ADS firstshot multiplier: 1.0 -> 0.75
- Can no longer mistime firstshot/tapfire
- Reduced roll recoil
- Ammo
- default: 20 -> 18
- extended: 25 -> 23
Showcase Video
Additional Info
All changes listed are specified in the format of "default value -> changed value". A changelog file will be provided in future updates to track changes between updates to this mod. This mod follows semantic versioning; new major versions require clients to update the mod, while new minor versions will make server-side changes only. Subversions are fixes that don't make material change to the content of the mod (formatting/grammar changes, etc.).