using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("FateArth.MoreReputationPlugin")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("更多声望")]
[assembly: AssemblyTitle("FateArth.MoreReputationPlugin")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace MoreReputationPlugin
{
[HarmonyPatch]
public class MoreReputationPatch
{
[HarmonyPatch(typeof(GameManager), "IncrementReputationServer")]
[HarmonyPrefix]
private static void Prefix1(GameManager __instance)
{
__instance.maxReputation = Plugin.configReputation.Value;
}
[HarmonyPatch(typeof(UIManager), "SetReputationTooltip")]
[HarmonyPrefix]
private static void Prefix2()
{
GameManager.Instance.maxReputation = Plugin.configReputation.Value;
}
[HarmonyPatch(typeof(GameManager), "IncrementBlockReputationServer")]
[HarmonyPrefix]
private static bool Prefix3(GameManager __instance, BlockSO blockSO)
{
if (!((NetworkBehaviour)__instance).IsServer)
{
return false;
}
FieldInfo field = typeof(GameManager).GetField("maintenance", BindingFlags.Instance | BindingFlags.NonPublic);
NetworkVariable<int> val = (NetworkVariable<int>)field.GetValue(__instance);
FieldInfo field2 = typeof(GameManager).GetField("reputationBlockIds", BindingFlags.Instance | BindingFlags.NonPublic);
List<long> list = (List<long>)field2.GetValue(__instance);
FieldInfo field3 = typeof(GameManager).GetField("totalBlockReputation", BindingFlags.Instance | BindingFlags.NonPublic);
NetworkVariable<int> val2 = (NetworkVariable<int>)field3.GetValue(__instance);
val.Value += blockSO.maintenanceCost;
val2.Value += blockSO.blockReputation;
list.Add(((ItemSO)blockSO).id);
return false;
}
[HarmonyPatch(typeof(GameManager), "DecrementBlockReputationServer")]
[HarmonyPrefix]
private static bool Prefix4(GameManager __instance, BlockSO blockSO)
{
if (!((NetworkBehaviour)__instance).IsServer)
{
return false;
}
FieldInfo field = typeof(GameManager).GetField("maintenance", BindingFlags.Instance | BindingFlags.NonPublic);
NetworkVariable<int> val = (NetworkVariable<int>)field.GetValue(__instance);
FieldInfo field2 = typeof(GameManager).GetField("reputationBlockIds", BindingFlags.Instance | BindingFlags.NonPublic);
List<long> list = (List<long>)field2.GetValue(__instance);
FieldInfo field3 = typeof(GameManager).GetField("totalBlockReputation", BindingFlags.Instance | BindingFlags.NonPublic);
NetworkVariable<int> val2 = (NetworkVariable<int>)field3.GetValue(__instance);
val.Value -= blockSO.maintenanceCost;
if (list.Contains(((ItemSO)blockSO).id))
{
list.Remove(((ItemSO)blockSO).id);
val2.Value -= blockSO.blockReputation;
}
return false;
}
}
[BepInPlugin("FateArth.MoreReputationPlugin", "更多声望", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
internal static ManualLogSource Logger;
internal static Harmony harmony;
public static ConfigEntry<int> configReputation;
public static ConfigEntry<bool> configRepetition;
private void Awake()
{
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Expected O, but got Unknown
configReputation = ((BaseUnityPlugin)this).Config.Bind<int>("General", "声望上限", 500, "声望上限,游戏默认为200,Mod默认修改500,顾客太多会导致卡顿");
configRepetition = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "声望加成", true, "声望物品是否可以重复加成,开=true,关false");
Logger = ((BaseUnityPlugin)this).Logger;
harmony = new Harmony("FateArth.MoreReputationPlugin");
harmony.PatchAll();
Logger.LogInfo((object)"Plugin FateArth.MoreReputationPlugin is loaded!");
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "FateArth.MoreReputationPlugin";
public const string PLUGIN_NAME = "更多声望";
public const string PLUGIN_VERSION = "1.0.0";
}
}