Decompiled source of FullAutoFeed v1.0.0

BepInEx/plugins/FullAutoFeed.dll

Decompiled 3 days ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.Localization;
using UnityEngine.Localization.Settings;
using UnityEngine.Localization.Tables;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("FullAutoFeed")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("FullAutoFeed")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("D8D5471F-1880-41C5-BA83-FB86191E4BDD")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
[BepInPlugin("com.lan.FullAutoFeed", "全自动喂食", "1.0.0")]
public class FullAutoFeed : BaseUnityPlugin
{
	private void Awake()
	{
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Expected O, but got Unknown
		Harmony val = new Harmony("com.lan.FullAutoFeed");
		val.PatchAll();
		Debug.LogWarning((object)"全自动喂食 --作者:她说缝上都不给我");
	}
}
[HarmonyPatch(typeof(BlockAnimal))]
public class BlockAnimalPatch
{
	private static readonly FieldInfo _isFed = AccessTools.Field(typeof(BlockAnimal), "isFed");

	[HarmonyPrefix]
	[HarmonyPatch("OnNetworkSpawn")]
	private static bool Prefix(BlockAnimal __instance)
	{
		//IL_004d: Unknown result type (might be due to invalid IL or missing references)
		//IL_005d: Unknown result type (might be due to invalid IL or missing references)
		if (!((NetworkBehaviour)__instance).IsServer)
		{
			return true;
		}
		GameManager val = Object.FindObjectOfType<GameManager>();
		if ((Object)(object)val != (Object)null)
		{
			NetworkVariable<bool> val2 = (NetworkVariable<bool>)_isFed.GetValue(__instance);
			val2.Value = true;
			string localizedString = LocalizationSettings.StringDatabase.GetLocalizedString(TableReference.op_Implicit("Translations"), TableEntryReference.op_Implicit(((ItemSO)((Block)__instance).blockSO).itemName), (Locale)null, (FallbackBehavior)0, Array.Empty<object>());
			val.IncrementCoinsServer(-10, (TransactionType)6, "成功喂食了一个" + localizedString);
		}
		else
		{
			Debug.LogError((object)"GameManager 未找到!");
		}
		return true;
	}

	[HarmonyPrefix]
	[HarmonyPatch("OnDayChanged")]
	private static bool PrefixOnDayChanged(BlockAnimal __instance)
	{
		//IL_007b: Unknown result type (might be due to invalid IL or missing references)
		//IL_008b: Unknown result type (might be due to invalid IL or missing references)
		if (!((NetworkBehaviour)__instance).IsServer)
		{
			return true;
		}
		NetworkVariable<bool> val = (NetworkVariable<bool>)_isFed.GetValue(__instance);
		if (((NetworkBehaviour)__instance).IsServer && val.Value)
		{
			NetworkVariable<int> dayCounter = __instance.dayCounter;
			int value = dayCounter.Value + 1;
			dayCounter.Value = value;
		}
		GameManager val2 = Object.FindObjectOfType<GameManager>();
		if ((Object)(object)val2 != (Object)null)
		{
			val.Value = true;
			string localizedString = LocalizationSettings.StringDatabase.GetLocalizedString(TableReference.op_Implicit("Translations"), TableEntryReference.op_Implicit(((ItemSO)((Block)__instance).blockSO).itemName), (Locale)null, (FallbackBehavior)0, Array.Empty<object>());
			val2.IncrementCoinsServer(-10, (TransactionType)6, "成功喂食了一个" + localizedString);
		}
		else
		{
			Debug.LogError((object)"GameManager 未找到!");
		}
		return false;
	}
}