using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.Localization;
using UnityEngine.Localization.Settings;
using UnityEngine.Localization.Tables;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("FullAutoIrrigation")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("FullAutoIrrigation")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("4AE49755-A977-4B8C-99C6-33C8C6B76881")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
[BepInPlugin("com.lan.FullAutoIrrigation", "全自动灌溉", "1.0.0")]
public class FullAutoIrrigation : BaseUnityPlugin
{
private static readonly FieldInfo _isWatered = AccessTools.Field(typeof(BlockDirt), "isWatered");
private static readonly FieldInfo _isWateredTree = AccessTools.Field(typeof(BlockTree), "isWatered");
private static int dirtNum = 0;
private void Awake()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Expected O, but got Unknown
Harmony val = new Harmony("com.lan.FullAutoIrrigation");
val.PatchAll(typeof(FullAutoIrrigation));
Debug.LogWarning((object)"全自动灌溉 --作者:她说缝上都不给我");
}
[HarmonyPostfix]
[HarmonyPatch(typeof(BlockTree))]
[HarmonyPatch("CheckRainServer")]
public static void Postfix(BlockTree __instance)
{
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
if (!((NetworkBehaviour)__instance).IsServer)
{
return;
}
NetworkVariable<bool> val = (NetworkVariable<bool>)_isWateredTree.GetValue(__instance);
if (!val.Value)
{
val.Value = true;
if ((double)GameManager.Instance.GetTimelineValue() > 6.03)
{
string localizedString = LocalizationSettings.StringDatabase.GetLocalizedString(TableReference.op_Implicit("Translations"), TableEntryReference.op_Implicit(((ItemSO)((Block)__instance).blockSO).itemName), (Locale)null, (FallbackBehavior)0, Array.Empty<object>());
GameManager.Instance.IncrementCoinsServer(-10, (TransactionType)6, "成功灌溉了(AutoIrrigation)" + localizedString);
}
else
{
dirtNum++;
}
}
}
[HarmonyPostfix]
[HarmonyPatch(typeof(BlockDirt))]
[HarmonyPatch("CheckRainServer")]
public static void Postfix(BlockDirt __instance)
{
if (!((NetworkBehaviour)__instance).IsServer)
{
return;
}
NetworkVariable<bool> val = (NetworkVariable<bool>)_isWatered.GetValue(__instance);
if (!val.Value)
{
val.Value = true;
if ((double)GameManager.Instance.GetTimelineValue() > 6.03)
{
GameManager.Instance.IncrementCoinsServer(-10, (TransactionType)6, "成功灌溉一块土地(AutoIrrigation Dirt)");
}
else
{
dirtNum++;
}
}
}
[HarmonyPostfix]
[HarmonyPatch(typeof(GameManager))]
[HarmonyPatch("OnTimelineChanged")]
public static void Postfix(GameManager __instance, float current)
{
if ((double)current > 6.03 && dirtNum > 0 && (double)current < 6.05)
{
__instance.IncrementCoinsServer(-10 * dirtNum, (TransactionType)6, "成功灌溉了所有土块和树(Successfully irrigated all dirt blocks and tree)");
dirtNum = 0;
}
}
}