Decompiled source of FasterNPC v0.0.1

Xuthics.FasterNPC.dll

Decompiled a month ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("FasterNPC")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.0.1.0")]
[assembly: AssemblyInformationalVersion("0.0.1")]
[assembly: AssemblyProduct("FasterNPC")]
[assembly: AssemblyTitle("FasterNPC")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace FasterNPC
{
	[BepInPlugin("xuthics.fasterNPC", "FasterNPC", "0.0.1")]
	public class Plugin : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(CheckoutEmployee), "UpdateEmployee")]
		private class CheckoutEmployeeUpdateEmployeePatch
		{
			private static void Prefix(CheckoutEmployee __instance)
			{
				EmployeeSO employeeById = GameManager.Instance.GetEmployeeById(__instance.employeeId.Value);
				if (!((Object)(object)employeeById != (Object)null))
				{
					return;
				}
				for (int i = 0; i < __instance.meshes.transform.childCount; i++)
				{
					Transform child = __instance.meshes.transform.GetChild(i);
					if (employeeById.meshIndex == i && employeeById.animationSpeed != CheckoutEmployeeSpeed.Value)
					{
						employeeById.animationSpeed = CheckoutEmployeeSpeed.Value;
					}
				}
			}
		}

		[HarmonyPatch(typeof(CleanerController), "Awake")]
		private class CleanerControllerAwakePatch
		{
			private static void Postfix(CleanerController __instance)
			{
				__instance.agent.speed = CleanerEmployeeWalkSpeed.Value;
			}
		}

		[HarmonyPatch(typeof(RestockerController), "Awake")]
		private class RestockerControllerAwakePatch
		{
			private static void Postfix(CleanerController __instance)
			{
				__instance.agent.speed = CleanerEmployeeWalkSpeed.Value;
			}
		}

		private static ConfigEntry<int> ConfigVersion;

		private static ConfigEntry<float> CheckoutEmployeeSpeed;

		private static ConfigEntry<float> CellarEmployeeWalkSpeed;

		private static ConfigEntry<float> CleanerEmployeeWalkSpeed;

		internal static ManualLogSource Logger;

		private Harmony m_harmony = new Harmony("xuthics.fasterNPC");

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Logger.LogInfo((object)"Plugin FasterNPC v0.0.1 is loaded!");
			m_harmony.PatchAll();
			ConfigVersion = ((BaseUnityPlugin)this).Config.Bind<int>("General", "ConfigVersion", 1, "Config version. Do not change this value.");
			if (ConfigVersion.Value == 1)
			{
				CheckoutEmployeeSpeed = ((BaseUnityPlugin)this).Config.Bind<float>("EmployeeSpeeds", "CheckoutEmployeeSpeed", 5f, "Speed of Checkout Employee.");
				CellarEmployeeWalkSpeed = ((BaseUnityPlugin)this).Config.Bind<float>("EmployeeSpeeds", "CellarEmployeeWalkSpeed", 5f, "Speed of Cellar Employee.");
				CleanerEmployeeWalkSpeed = ((BaseUnityPlugin)this).Config.Bind<float>("EmployeeSpeeds", "CleanerEmployeeWalkSpeed", 5f, "Speed of Cleaner Employee.");
			}
			else
			{
				Logger.LogWarning((object)"Config version is outdated. Resetting config.");
				ConfigVersion.Value = 1;
				CheckoutEmployeeSpeed.Value = 5f;
				CellarEmployeeWalkSpeed.Value = 5f;
				CleanerEmployeeWalkSpeed.Value = 5f;
			}
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "FasterNPC";

		public const string PLUGIN_NAME = "FasterNPC";

		public const string PLUGIN_VERSION = "0.0.1";
	}
}