using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Controls;
using UnityEngine.Rendering;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("BoatMapPlayerMarker")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("BoatMapPlayerMarker")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("94ffc8de-7eaa-4178-aeea-97b3eda1f4dc")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace OldMarket.FishingZoneHighlighter;
[BepInPlugin("oldmarket.fishingzonehighlighter", "Fishing Zone Highlighter", "1.0.1")]
public class FishingZoneHighlighterPlugin : BaseUnityPlugin
{
public const string PluginGuid = "oldmarket.fishingzonehighlighter";
public const string PluginName = "Fishing Zone Highlighter";
public const string PluginVersion = "1.0.1";
internal static ConfigEntry<Key> ToggleKey;
private void Awake()
{
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Expected O, but got Unknown
ToggleKey = ((BaseUnityPlugin)this).Config.Bind<Key>("Keybinds", "ToggleKey", (Key)102, "Key to toggle the display of the fishing zone marker");
GameObject val = new GameObject("FishingZoneHighlighterController");
Object.DontDestroyOnLoad((Object)(object)val);
((Object)val).hideFlags = (HideFlags)61;
val.AddComponent<FishingZoneHighlighterController>();
}
}
public class FishingZoneHighlighterController : MonoBehaviour
{
private readonly Dictionary<FishingZone, GameObject> _markers = new Dictionary<FishingZone, GameObject>();
private const float MarkerHeight = 2f;
private const float MarkerSize = 1f;
private bool _markersVisible = false;
private bool _markersInitialized = false;
private void Awake()
{
Object.DontDestroyOnLoad((Object)(object)((Component)this).gameObject);
SceneManager.sceneLoaded += OnSceneLoaded;
}
private void OnDestroy()
{
SceneManager.sceneLoaded -= OnSceneLoaded;
ClearAllMarkers();
}
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
ClearAllMarkers();
_markersInitialized = false;
}
private void Update()
{
HandleToggleInput();
if (!_markersInitialized)
{
GameManager instance = GameManager.Instance;
if ((Object)(object)instance != (Object)null && instance.IsWorldLoaded())
{
_markersInitialized = true;
ScanFishingZones();
UpdateMarkersActiveState();
}
}
}
private void HandleToggleInput()
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Invalid comparison between Unknown and I4
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
Keyboard current = Keyboard.current;
if (current == null)
{
return;
}
ConfigEntry<Key> toggleKey = FishingZoneHighlighterPlugin.ToggleKey;
Key val = (Key)((toggleKey != null) ? ((int)toggleKey.Value) : 0);
if ((int)val != 0)
{
KeyControl val2 = current[val];
if (val2 != null && ((ButtonControl)val2).wasPressedThisFrame)
{
_markersVisible = !_markersVisible;
UpdateMarkersActiveState();
}
}
}
private void ScanFishingZones()
{
FishingZone[] array = Object.FindObjectsOfType<FishingZone>(true);
if (array == null || array.Length == 0)
{
return;
}
FishingZone[] array2 = array;
foreach (FishingZone val in array2)
{
if (!((Object)(object)val == (Object)null) && !_markers.ContainsKey(val))
{
GameObject value = CreateMarkerForZone(val);
_markers[val] = value;
}
}
}
private GameObject CreateMarkerForZone(FishingZone zone)
{
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
//IL_00b0: Expected O, but got Unknown
//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
GameObject val = GameObject.CreatePrimitive((PrimitiveType)0);
((Object)val).name = "FishingZoneMarker";
val.layer = 0;
val.transform.position = ((Component)zone).transform.position + Vector3.up * 2f;
val.transform.localScale = Vector3.one * 1f;
val.transform.SetParent(((Component)zone).transform, true);
Collider component = val.GetComponent<Collider>();
if ((Object)(object)component != (Object)null)
{
Object.Destroy((Object)(object)component);
}
Renderer component2 = val.GetComponent<Renderer>();
if ((Object)(object)component2 != (Object)null)
{
Material val2 = new Material(component2.sharedMaterial);
val2.color = new Color(0.2f, 1f, 1f, 1f);
val2.EnableKeyword("_EMISSION");
val2.SetColor("_EmissionColor", new Color(0.2f, 1f, 1f));
component2.material = val2;
component2.shadowCastingMode = (ShadowCastingMode)0;
component2.receiveShadows = false;
}
val.SetActive(_markersVisible);
return val;
}
private void UpdateMarkersActiveState()
{
foreach (KeyValuePair<FishingZone, GameObject> marker in _markers)
{
GameObject value = marker.Value;
if ((Object)(object)value != (Object)null)
{
value.SetActive(_markersVisible);
}
}
}
private void ClearAllMarkers()
{
foreach (KeyValuePair<FishingZone, GameObject> marker in _markers)
{
if ((Object)(object)marker.Value != (Object)null)
{
Object.Destroy((Object)(object)marker.Value);
}
}
_markers.Clear();
}
}