using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("InfiniteToolDurability")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("InfiniteToolDurability")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("1a8e59b1-6fe8-4007-9642-0e7d28f62831")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
[BepInPlugin("InfiniteToolDurability", "Infinite Tool Durability", "1.1.1")]
public class InfiniteToolDurability : BaseUnityPlugin
{
public const string PluginGuid = "InfiniteToolDurability";
public const string PluginName = "Infinite Tool Durability";
public const string PluginVersion = "1.1.1";
private void Awake()
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
new Harmony("InfiniteToolDurability").PatchAll();
}
}
[HarmonyPatch(typeof(ItemManager))]
internal static class ItemManager_DamageToolServerRpc_Patch
{
private static IEnumerable<MethodBase> TargetMethods()
{
return (from m in AccessTools.GetDeclaredMethods(typeof(ItemManager))
where m.Name == "DamageToolServerRpc"
select m).Cast<MethodBase>();
}
private static bool Prefix()
{
return false;
}
}
[HarmonyPatch(typeof(GunTool), "Selected")]
internal static class GunTool_Selected_Patch
{
private static void Postfix(GunTool __instance)
{
if (__instance.clipSize > 0 && __instance.clipContent <= 0)
{
__instance.clipContent = __instance.clipSize;
}
if (__instance.disabledOnEmpty && !((Component)__instance).gameObject.activeSelf)
{
((Component)__instance).gameObject.SetActive(true);
}
}
}
[HarmonyPatch(typeof(GunTool), "Fire")]
internal static class GunTool_Fire_Patch
{
private struct FireState
{
public int Clip;
public uint ItemId;
}
private static void Prefix(GunTool __instance, out FireState __state)
{
if (__instance.clipSize > 0 && __instance.clipContent <= 0)
{
__instance.clipContent = __instance.clipSize;
}
__state = new FireState
{
Clip = __instance.clipContent,
ItemId = PlayerInventory.Instance.selectedItemId
};
}
private static void Postfix(GunTool __instance, FireState __state)
{
bool num = __instance.clipContent == __state.Clip - 1;
__instance.clipContent = __state.Clip;
if (num && __state.ItemId != 0)
{
PlayerInventory.Instance.inventory.AddItemChargeServerRpc(__state.ItemId, (ushort)1);
}
}
}
[HarmonyPatch(typeof(GunTool), "Reload")]
internal static class GunTool_Reload_Patch
{
private static bool Prefix(GunTool __instance)
{
if (__instance.clipSize > 0)
{
__instance.clipContent = __instance.clipSize;
}
return false;
}
}