using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using OMSLib.Modules;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("ViViKo.DayPack")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("DayPack")]
[assembly: AssemblyFileVersion("1.1.0.0")]
[assembly: AssemblyInformationalVersion("1.1.0")]
[assembly: AssemblyProduct("DayPack")]
[assembly: AssemblyTitle("ViViKo.DayPack")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace DayPack
{
[BepInPlugin("ViViKo.DayPack", "DayPack", "1.1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class DayPack : BaseUnityPlugin
{
private readonly Harmony harmony = new Harmony("ViViKo.DayPack");
public static DayPack Instance;
public static AssetBundle LoadedAssets;
public static BagSO bag4;
public static GameObject bag4_shop;
public static Shader firstLit;
internal static ManualLogSource Logger { get; private set; }
private void Awake()
{
Instance = this;
Logger = ((BaseUnityPlugin)this).Logger;
harmony.PatchAll();
LoadedAssets = Assets.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "backpack.oms"));
if ((Object)(object)LoadedAssets == (Object)null)
{
Logger.LogError((object)"Failed to load assets.");
return;
}
bag4 = LoadedAssets.LoadAsset<BagSO>("Assets/Mod/Backpack.asset");
bag4_shop = LoadedAssets.LoadAsset<GameObject>("Assets/Mod/backpack_shop.prefab");
Items.RegisterItem((ItemSO)(object)bag4, (ItemType[])null);
Logger.LogInfo((object)"Plugin DayPack v1.1.0 is loaded!");
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "ViViKo.DayPack";
public const string PLUGIN_NAME = "DayPack";
public const string PLUGIN_VERSION = "1.1.0";
}
}
namespace DayPack.Patches
{
[HarmonyPatch(typeof(GameManager))]
public class GameManagerPatch
{
[HarmonyPatch("OnNetworkSpawn")]
[HarmonyPostfix]
private static void OnNetworkSpawnPatch(GameManager __instance)
{
ItemSO itemSO = __instance.itemDatabase.Find((ItemSO e) => e.itemName == "backpack");
GameObject val = GameObject.Find("Stores/Clothing Store/Purchasables/Bag 3");
GameObject obj = Object.Instantiate<GameObject>(DayPack.bag4_shop, val.transform.parent);
((Object)obj).name = "Bag4";
obj.GetComponent<Purchasable>().itemSO = itemSO;
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}