Decompiled source of DayPack v1.1.0

BepInEx/plugins/ViViKo.DayPack.dll

Decompiled a week ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using OMSLib.Modules;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("ViViKo.DayPack")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("DayPack")]
[assembly: AssemblyFileVersion("1.1.0.0")]
[assembly: AssemblyInformationalVersion("1.1.0")]
[assembly: AssemblyProduct("DayPack")]
[assembly: AssemblyTitle("ViViKo.DayPack")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace DayPack
{
	[BepInPlugin("ViViKo.DayPack", "DayPack", "1.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class DayPack : BaseUnityPlugin
	{
		private readonly Harmony harmony = new Harmony("ViViKo.DayPack");

		public static DayPack Instance;

		public static AssetBundle LoadedAssets;

		public static BagSO bag4;

		public static GameObject bag4_shop;

		public static Shader firstLit;

		internal static ManualLogSource Logger { get; private set; }

		private void Awake()
		{
			Instance = this;
			Logger = ((BaseUnityPlugin)this).Logger;
			harmony.PatchAll();
			LoadedAssets = Assets.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "backpack.oms"));
			if ((Object)(object)LoadedAssets == (Object)null)
			{
				Logger.LogError((object)"Failed to load assets.");
				return;
			}
			bag4 = LoadedAssets.LoadAsset<BagSO>("Assets/Mod/Backpack.asset");
			bag4_shop = LoadedAssets.LoadAsset<GameObject>("Assets/Mod/backpack_shop.prefab");
			Items.RegisterItem((ItemSO)(object)bag4, (ItemType[])null);
			Logger.LogInfo((object)"Plugin DayPack v1.1.0 is loaded!");
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "ViViKo.DayPack";

		public const string PLUGIN_NAME = "DayPack";

		public const string PLUGIN_VERSION = "1.1.0";
	}
}
namespace DayPack.Patches
{
	[HarmonyPatch(typeof(GameManager))]
	public class GameManagerPatch
	{
		[HarmonyPatch("OnNetworkSpawn")]
		[HarmonyPostfix]
		private static void OnNetworkSpawnPatch(GameManager __instance)
		{
			ItemSO itemSO = __instance.itemDatabase.Find((ItemSO e) => e.itemName == "backpack");
			GameObject val = GameObject.Find("Stores/Clothing Store/Purchasables/Bag 3");
			GameObject obj = Object.Instantiate<GameObject>(DayPack.bag4_shop, val.transform.parent);
			((Object)obj).name = "Bag4";
			obj.GetComponent<Purchasable>().itemSO = itemSO;
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}