using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using OMSLib.Modules;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("ViViKo.MoreFishing")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("MoreFishing")]
[assembly: AssemblyFileVersion("1.1.0.0")]
[assembly: AssemblyInformationalVersion("1.1.0")]
[assembly: AssemblyProduct("MoreFishing")]
[assembly: AssemblyTitle("ViViKo.MoreFishing")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace MoreFishing
{
[BepInPlugin("ViViKo.MoreFishing", "MoreFishing", "1.1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class MoreFishing : BaseUnityPlugin
{
private readonly Harmony harmony = new Harmony("ViViKo.MoreFishing");
public static MoreFishing Instance;
public static AssetBundle LoadedAssets;
internal static ManualLogSource Logger { get; private set; }
private void Awake()
{
Instance = this;
Logger = ((BaseUnityPlugin)this).Logger;
harmony.PatchAll();
LoadedAssets = Assets.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "morefishing.oms"));
if ((Object)(object)LoadedAssets == (Object)null)
{
Logger.LogError((object)"Failed to load assets.");
return;
}
ItemSO obj = LoadedAssets.LoadAsset<ItemSO>("Assets/Mod/MoreFishing/Locked Treasure.asset");
ItemSO val = LoadedAssets.LoadAsset<ItemSO>("Assets/Mod/MoreFishing/Fish Bone.asset");
ProductSO val2 = LoadedAssets.LoadAsset<ProductSO>("Assets/Mod/MoreFishing/Trout.asset");
ProductSO val3 = LoadedAssets.LoadAsset<ProductSO>("Assets/Mod/MoreFishing/Lobster.asset");
ProductSO val4 = LoadedAssets.LoadAsset<ProductSO>("Assets/Mod/MoreFishing/LobsterTail.asset");
Items.RegisterItem(obj, (ItemType[])(object)new ItemType[1] { (ItemType)1 });
Items.RegisterItem(val, (ItemType[])(object)new ItemType[1] { (ItemType)1 });
Items.RegisterItem((ItemSO)(object)val3, (ItemType[])(object)new ItemType[1] { (ItemType)3 });
Items.RegisterItem((ItemSO)(object)val2, (ItemType[])(object)new ItemType[2]
{
(ItemType)2,
(ItemType)3
});
Items.RegisterItem((ItemSO)(object)val4, (ItemType[])null);
Logger.LogInfo((object)"Plugin MoreFishing v1.1.0 is loaded!");
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "ViViKo.MoreFishing";
public const string PLUGIN_NAME = "MoreFishing";
public const string PLUGIN_VERSION = "1.1.0";
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}