Decompiled source of MoreFishing v1.1.0

BepInEx/plugins/ViViKo.MoreFishing.dll

Decompiled 6 days ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using OMSLib.Modules;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("ViViKo.MoreFishing")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("MoreFishing")]
[assembly: AssemblyFileVersion("1.1.0.0")]
[assembly: AssemblyInformationalVersion("1.1.0")]
[assembly: AssemblyProduct("MoreFishing")]
[assembly: AssemblyTitle("ViViKo.MoreFishing")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace MoreFishing
{
	[BepInPlugin("ViViKo.MoreFishing", "MoreFishing", "1.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class MoreFishing : BaseUnityPlugin
	{
		private readonly Harmony harmony = new Harmony("ViViKo.MoreFishing");

		public static MoreFishing Instance;

		public static AssetBundle LoadedAssets;

		internal static ManualLogSource Logger { get; private set; }

		private void Awake()
		{
			Instance = this;
			Logger = ((BaseUnityPlugin)this).Logger;
			harmony.PatchAll();
			LoadedAssets = Assets.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "morefishing.oms"));
			if ((Object)(object)LoadedAssets == (Object)null)
			{
				Logger.LogError((object)"Failed to load assets.");
				return;
			}
			ItemSO obj = LoadedAssets.LoadAsset<ItemSO>("Assets/Mod/MoreFishing/Locked Treasure.asset");
			ItemSO val = LoadedAssets.LoadAsset<ItemSO>("Assets/Mod/MoreFishing/Fish Bone.asset");
			ProductSO val2 = LoadedAssets.LoadAsset<ProductSO>("Assets/Mod/MoreFishing/Trout.asset");
			ProductSO val3 = LoadedAssets.LoadAsset<ProductSO>("Assets/Mod/MoreFishing/Lobster.asset");
			ProductSO val4 = LoadedAssets.LoadAsset<ProductSO>("Assets/Mod/MoreFishing/LobsterTail.asset");
			Items.RegisterItem(obj, (ItemType[])(object)new ItemType[1] { (ItemType)1 });
			Items.RegisterItem(val, (ItemType[])(object)new ItemType[1] { (ItemType)1 });
			Items.RegisterItem((ItemSO)(object)val3, (ItemType[])(object)new ItemType[1] { (ItemType)3 });
			Items.RegisterItem((ItemSO)(object)val2, (ItemType[])(object)new ItemType[2]
			{
				(ItemType)2,
				(ItemType)3
			});
			Items.RegisterItem((ItemSO)(object)val4, (ItemType[])null);
			Logger.LogInfo((object)"Plugin MoreFishing v1.1.0 is loaded!");
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "ViViKo.MoreFishing";

		public const string PLUGIN_NAME = "MoreFishing";

		public const string PLUGIN_VERSION = "1.1.0";
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}