Decompiled source of MoreThings v1.0.0

BepInEx/plugins/ViViKo.MoreThings.dll

Decompiled 6 hours ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using OMSLib.Modules;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("ViViKo.MoreThings")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("MoreThings")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("MoreThings")]
[assembly: AssemblyTitle("ViViKo.MoreThings")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace MoreThings
{
	[BepInPlugin("ViViKo.MoreThings", "MoreThings", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class MoreThings : BaseUnityPlugin
	{
		private readonly Harmony harmony = new Harmony("ViViKo.MoreThings");

		public static MoreThings Instance;

		public static AssetBundle LoadedAssets;

		internal static ManualLogSource Logger { get; private set; }

		private void Awake()
		{
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Expected O, but got Unknown
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b8: Expected O, but got Unknown
			Instance = this;
			Logger = ((BaseUnityPlugin)this).Logger;
			harmony.PatchAll();
			LoadedAssets = Assets.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "morethings.oms"));
			if ((Object)(object)LoadedAssets == (Object)null)
			{
				Logger.LogError((object)"Failed to load assets.");
				return;
			}
			ProductSO val = LoadedAssets.LoadAsset<ProductSO>("Assets/Mod/MoreThings/Hotdog.asset");
			Items.RegisterItem((ItemSO)(object)val, "HOT DOG", (ItemType[])null);
			Recipes.RegisterRecipe(new List<RecipeIngredient>(2)
			{
				new RecipeIngredient
				{
					itemName = "sausage",
					amount = 1
				},
				new RecipeIngredient
				{
					itemName = "bread",
					amount = 2
				}
			}, ((ItemSO)val).itemName, 2, 0, (RecipeType)1);
			Logger.LogInfo((object)"Plugin MoreThings v1.0.0 is loaded!");
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "ViViKo.MoreThings";

		public const string PLUGIN_NAME = "MoreThings";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}