Decompiled source of officerballs Teleport v1.0.2

BepInEx/plugins/officerballs/officerballs.Teleport.dll

Decompiled 18 hours ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using TMPro;
using Teleport.patches;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("officerballs.Teleport")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.2.0")]
[assembly: AssemblyInformationalVersion("1.0.2")]
[assembly: AssemblyProduct("officerballs.Teleport")]
[assembly: AssemblyTitle("officerballs.Teleport")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.2.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Teleport
{
	[BepInPlugin("officerballs.Teleport", "Teleport", "1.0.2.0")]
	public class Plugin : BaseUnityPlugin
	{
		public const string modGUID = "officerballs.Teleport";

		public const string modName = "Teleport";

		public const string modVersion = "1.0.2.0";

		private Harmony harmony = new Harmony("officerballs.Teleport");

		public ManualLogSource mls = Logger.CreateLogSource("officerballs.Teleport");

		private void Awake()
		{
			mls.LogInfo((object)"Teleportation system loaded.");
			harmony.PatchAll(typeof(TeleportPatch));
		}
	}
}
namespace Teleport.patches
{
	[HarmonyPatch(typeof(PlayerPanelController))]
	public static class TeleportPatch
	{
		public static bool setup = false;

		public static int index = 1;

		public static PlayerController target = null;

		[HarmonyPatch("Update")]
		[HarmonyPrefix]
		public static void TelePatch()
		{
			//IL_02fa: Unknown result type (might be due to invalid IL or missing references)
			FieldRef<CustomizationUIController, GameObject> val = AccessTools.FieldRefAccess<CustomizationUIController, GameObject>("_customizationPanel");
			CustomizationUIController i = MonoSingleton<CustomizationUIController>.I;
			if (val.Invoke(i).activeSelf)
			{
				return;
			}
			FieldRef<PlayerPanelController, GameObject> val2 = AccessTools.FieldRefAccess<PlayerPanelController, GameObject>("_reportPanel");
			PlayerPanelController i2 = NetworkSingleton<PlayerPanelController>.I;
			if (val2.Invoke(i2).activeSelf)
			{
				return;
			}
			int num = 0;
			FieldRef<UIManager, TMP_InputField> val3 = AccessTools.FieldRefAccess<UIManager, TMP_InputField>("_messageInputField");
			UIManager i3 = MonoSingleton<UIManager>.I;
			if (val3.Invoke(i3).isFocused)
			{
				return;
			}
			if (Input.GetKeyDown((KeyCode)101) && Input.GetKey((KeyCode)304))
			{
				if (NetworkSingleton<PlayerPanelController>.I.PlayerIDs.Count == 1)
				{
					return;
				}
				index++;
				num = 1;
			}
			else
			{
				if (!Input.GetKeyDown((KeyCode)113) || !Input.GetKey((KeyCode)304))
				{
					if (Input.GetKeyDown((KeyCode)120) && Input.GetKey((KeyCode)304) && NetworkSingleton<PlayerPanelController>.I.PlayerIDs.Count != 1 && Object.op_Implicit((Object)(object)target))
					{
						PlayerMovementController componentInChildren = ((Component)((Component)target).transform).GetComponentInChildren<PlayerMovementController>();
						NetworkSingleton<TextChannelManager>.I.MainPlayer.position = ((Component)componentInChildren).transform.position;
					}
					return;
				}
				if (NetworkSingleton<PlayerPanelController>.I.PlayerIDs.Count == 1)
				{
					return;
				}
				index--;
				num = -1;
			}
			for (int j = 0; j < 2; j++)
			{
				if (index < 0)
				{
					index = NetworkSingleton<PlayerPanelController>.I.PlayerIDs.Count - 1;
				}
				else if (index >= NetworkSingleton<PlayerPanelController>.I.PlayerIDs.Count)
				{
					index = 0;
				}
				target = ((Component)NetworkSingleton<PlayerPanelController>.I.PlayerTransforms[index]).GetComponent<PlayerController>();
				string text = ((TMP_Text)target.PlayerNameText).text;
				string name = MonoSingleton<DataManager>.I.PlayerData.Name;
				if (text != name)
				{
					break;
				}
				switch (num)
				{
				case 1:
					index++;
					break;
				case -1:
					index--;
					break;
				}
			}
			FieldRef<UIManager, TextMeshProUGUI> val4 = AccessTools.FieldRefAccess<UIManager, TextMeshProUGUI>("_playerText");
			UIManager i4 = MonoSingleton<UIManager>.I;
			string name2 = MonoSingleton<DataManager>.I.PlayerData.Name;
			target = ((Component)NetworkSingleton<PlayerPanelController>.I.PlayerTransforms[index]).GetComponent<PlayerController>();
			string text2 = ((TMP_Text)target.PlayerNameText).text;
			((TMP_Text)val4.Invoke(i4)).text = name2 + "            -            " + text2 + " selected";
		}

		[HarmonyPatch("DespawnHandle")]
		[HarmonyPostfix]
		public static void DespawnHandlePatch(PlayerPanelController __instance)
		{
			if (index >= __instance.PlayerSteamIDs.Count)
			{
				index = __instance.PlayerSteamIDs.Count - 1;
			}
			target = ((Component)NetworkSingleton<PlayerPanelController>.I.PlayerTransforms[index]).GetComponent<PlayerController>();
			FieldRef<UIManager, TextMeshProUGUI> val = AccessTools.FieldRefAccess<UIManager, TextMeshProUGUI>("_playerText");
			UIManager i = MonoSingleton<UIManager>.I;
			string name = MonoSingleton<DataManager>.I.PlayerData.Name;
			string text = ((TMP_Text)target.PlayerNameText).text;
			((TMP_Text)val.Invoke(i)).text = name + "            -            " + text + " selected";
		}
	}
}