FFU_Group-FFU_EVA_Suits_Rework icon

FFU EVA Suits Rework

Fight for Universe: Beyond Reach - Rework of EVA Suits into different classes, categories and capabilities.

Last updated a month ago
Total downloads 97
Total rating 0 
Categories Mods
Dependency string FFU_Group-FFU_EVA_Suits_Rework-0.22.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

FFU_Group-FFU_Core-0.5.400 icon
FFU_Group-FFU_Core

Fight for Universe: Beyond Reach is modification for Ostranauts, which expands modding capabilities of the original game, makes modding API more flexible and resolves some issues related to having multiple mods

Preferred version: 0.5.400

README

Description

Fight for Universe: Beyond Reach is modification for Ostranauts, which expands modding capabilities of the original game, makes modding API more flexible and resolves some issues related to having multiple mods. It relies on BepInEx and MonoMod Patch Loader.

Ostranauts Steam Page: https://store.steampowered.com/app/1022980/Ostranauts/
Ostranauts Discord Server: https://discord.gg/bluebottlegames (#modding-discussion channel)

EVA Suits Rework

Massive rework of all EVA suits (including some graphical changes). In addition, now all EVA suits come with built-in Misc Pouch (for license cards and PDAs). Fatigue Penalty is defined by how well-built and precise EVA suit is. Fatigue Recovery and Load Threshold are defined by how well servos and synthetic muscles are integrated into different EVA suits. The Closed Cycle means that EVA suit has full internal environment regulation system that allows to consume provisions, remove waste, take care of hygiene and sleep without need to remove the EVA suit itself. So far game has implemented only two damage types, Cut and Blunt, thus EVA suits have only them (once more types are implemented, I will add them to EVA suits as well).

Modified EVA Suits Details (Click to View)
EVA Suit
Type
Suit
Color
Back.
Cap.
Clip
Point
Weap.
Holst.
Ammo
Stor.
Med.
Pouch
Food
Stor.
Batt.
Slots
O2
Slots
Filter
Slots
Lamp
Slot
Closed
Cycle
Max
Durab.
Cut/Bl.
Resists
Fatigue
Penalty
Fatigue
Recovery
Load
Threshold
Warm
Speed
Insul.
Effect
Suit
Mass
Basic Orange -/- 1x2 -/- -/- -/- -/- 1 1 1 No None 4/12 0.2/0.8 50% -/- -/- 2.5°C 75% 65.0
Civilian White 4x2 2x2 -/- -/- -/- -/- 2 2 2 Yes None 6/18 0.4/1.0 47.5% +50% +100% 6.5°C 76.5% 75.0
Security Black 4x4 2x2 4x1 4x2 -/- -/- 2 2 2 Yes None 16/24 1.4/2.0 25% +150% +150% 9.5°C 78.5% 85.0
Medical Red 4x6 3x2 -/- -/- 4x3 4x1 3 3 3 No Full 24/36 1.0/1.6 35% +150% +200% 12.0°C 79.5% 90.0
Engineer Yellow 4x8 4x2 -/- -/- -/- 4x1 4 4 4 Yes None 32/48 1.0/1.6 40% +100% +500% 10.0°C 82% 120.0
Hazard Green 4x4 3x2 4x1 4x1 4x2 4x3 3 3 3 Yes Full 40/40 2.0/3.0 30% +250% +350% 15.0°C 83% 100.0
SpecOps Blue 4x6 4x2 3x2 4x3 4x1 4x2 4 4 4 Yes Full 60/60 3.6/4.8 10% +500% +750% 25.0°C 85% 135.0
Modified EVA Helmets Details (Click to View)
EVA Helm.
Type
Helm.
Color
Max
Durab.
Cut/Bl.
Resists
Int. Gas
Volume
Insul.
Effect
Helm.
Mass
Basic Orange 5/15 0.2/0.8 0.125m³ 10% 1.0
Civilian White 8/24 0.4/1.0 0.135m³ 10.5% 1.5
Security Black 20/30 1.4/2.0 0.155m³ 11.5% 2.0
Medical Red 28/42 1.0/1.6 0.175m³ 12.5% 2.0
Engineer Yellow 36/54 1.0/1.6 0.145m³ 13% 3.5
Hazard Green 50/50 2.0/3.0 0.195m³ 14% 2.5
SpecOps Blue 80/80 3.6/4.8 0.225m³ 15% 5.0

As of right now helmets are pretty much glorified set pieces with minimal differences, if you aren't taking into account resistances against cut and blunt attacks. Maybe in a future they will gain more crucial functionality and set compatibility features.