
FFU EVA Suits Rework
Fight for Universe: Beyond Reach - Rework of EVA Suits into different classes, categories and capabilities.
Last updated | a month ago |
Total downloads | 97 |
Total rating | 0 |
Categories | Mods |
Dependency string | FFU_Group-FFU_EVA_Suits_Rework-0.22.0 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function

FFU_Group-FFU_Core
Fight for Universe: Beyond Reach is modification for Ostranauts, which expands modding capabilities of the original game, makes modding API more flexible and resolves some issues related to having multiple mods
Preferred version: 0.5.400README
Description
Fight for Universe: Beyond Reach is modification for Ostranauts, which expands modding capabilities of the original game, makes modding API more flexible and resolves some issues related to having multiple mods. It relies on BepInEx and MonoMod Patch Loader.
Ostranauts Steam Page: https://store.steampowered.com/app/1022980/Ostranauts/
Ostranauts Discord Server: https://discord.gg/bluebottlegames (#modding-discussion channel)
EVA Suits Rework
Massive rework of all EVA suits (including some graphical changes). In addition, now all EVA suits come with built-in Misc Pouch (for license cards and PDAs). Fatigue Penalty is defined by how well-built and precise EVA suit is. Fatigue Recovery and Load Threshold are defined by how well servos and synthetic muscles are integrated into different EVA suits. The Closed Cycle means that EVA suit has full internal environment regulation system that allows to consume provisions, remove waste, take care of hygiene and sleep without need to remove the EVA suit itself. So far game has implemented only two damage types, Cut and Blunt, thus EVA suits have only them (once more types are implemented, I will add them to EVA suits as well).
Modified EVA Suits Details (Click to View)
EVA Suit Type |
Suit Color |
Back. Cap. |
Clip Point |
Weap. Holst. |
Ammo Stor. |
Med. Pouch |
Food Stor. |
Batt. Slots |
O2 Slots |
Filter Slots |
Lamp Slot |
Closed Cycle |
Max Durab. |
Cut/Bl. Resists |
Fatigue Penalty |
Fatigue Recovery |
Load Threshold |
Warm Speed |
Insul. Effect |
Suit Mass |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Basic | Orange | -/- | 1x2 | -/- | -/- | -/- | -/- | 1 | 1 | 1 | No | None | 4/12 | 0.2/0.8 | 50% | -/- | -/- | 2.5°C | 75% | 65.0 |
Civilian | White | 4x2 | 2x2 | -/- | -/- | -/- | -/- | 2 | 2 | 2 | Yes | None | 6/18 | 0.4/1.0 | 47.5% | +50% | +100% | 6.5°C | 76.5% | 75.0 |
Security | Black | 4x4 | 2x2 | 4x1 | 4x2 | -/- | -/- | 2 | 2 | 2 | Yes | None | 16/24 | 1.4/2.0 | 25% | +150% | +150% | 9.5°C | 78.5% | 85.0 |
Medical | Red | 4x6 | 3x2 | -/- | -/- | 4x3 | 4x1 | 3 | 3 | 3 | No | Full | 24/36 | 1.0/1.6 | 35% | +150% | +200% | 12.0°C | 79.5% | 90.0 |
Engineer | Yellow | 4x8 | 4x2 | -/- | -/- | -/- | 4x1 | 4 | 4 | 4 | Yes | None | 32/48 | 1.0/1.6 | 40% | +100% | +500% | 10.0°C | 82% | 120.0 |
Hazard | Green | 4x4 | 3x2 | 4x1 | 4x1 | 4x2 | 4x3 | 3 | 3 | 3 | Yes | Full | 40/40 | 2.0/3.0 | 30% | +250% | +350% | 15.0°C | 83% | 100.0 |
SpecOps | Blue | 4x6 | 4x2 | 3x2 | 4x3 | 4x1 | 4x2 | 4 | 4 | 4 | Yes | Full | 60/60 | 3.6/4.8 | 10% | +500% | +750% | 25.0°C | 85% | 135.0 |
Modified EVA Helmets Details (Click to View)
EVA Helm. Type |
Helm. Color |
Max Durab. |
Cut/Bl. Resists |
Int. Gas Volume |
Insul. Effect |
Helm. Mass |
---|---|---|---|---|---|---|
Basic | Orange | 5/15 | 0.2/0.8 | 0.125m³ | 10% | 1.0 |
Civilian | White | 8/24 | 0.4/1.0 | 0.135m³ | 10.5% | 1.5 |
Security | Black | 20/30 | 1.4/2.0 | 0.155m³ | 11.5% | 2.0 |
Medical | Red | 28/42 | 1.0/1.6 | 0.175m³ | 12.5% | 2.0 |
Engineer | Yellow | 36/54 | 1.0/1.6 | 0.145m³ | 13% | 3.5 |
Hazard | Green | 50/50 | 2.0/3.0 | 0.195m³ | 14% | 2.5 |
SpecOps | Blue | 80/80 | 3.6/4.8 | 0.225m³ | 15% | 5.0 |
As of right now helmets are pretty much glorified set pieces with minimal differences, if you aren't taking into account resistances against cut and blunt attacks. Maybe in a future they will gain more crucial functionality and set compatibility features.