
Configurable Random Jumpscare
Adds one or more random jumpscares to your game. By default, it shows a blue or red lobster with a 1/20000 chance per frame. Both the image and sound are fully configurable.
By Error72890
Last updated | 2 weeks ago |
Total downloads | 75 |
Total rating | 3 |
Categories | Sound Graphics Patapon 1 Patapon 2 |
Dependency string | Error72890-Configurable_Random_Jumpscare-1.1.1 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function

BepInEx-BepInExPack_Patapon
Modified BepInEx pack for Patapon 1+2 REPLAY. Preconfigured and ready to use.
Preferred version: 6.0.75301README
Configurable Random Jumpscare - Multi-Jumpscare Support!
A jumpscare mod for Patapon 1+2 Replay that randomly displays multiple different screamers covering the entire screen with audio, creating unexpected moments of chaos during any part of your gameplay (yes, even during minigames). Supports multiple (not just 1 or 2!) jumpscares with weighted probability - blue lobster and red lobster included by default.
Features
- Multiple jumpscares with individual durations and audio files
- Weighted probability system - control how often each jumpscare appears
- Random probability-based trigger - 1/200,000 chance per frame by default (~55 minutes average with 60 FPS)
- Full-screen image display with per-jumpscare duration settings
- Audio playback support for maximum jumpscare effect
- Highly configurable - adjust timing, probability, weights, and media files
Manual Installation
- Download the latest release from the releases page
- Extract the
jumpscareVeryScary
folder (the whole folder, not just the files) to{Game_folder}\BepInEx\plugins\
- Add your jumpscare files to the plugin folder (blueLobster.png/wav and redLobster.png/wav by default)
- Launch the game once to generate the configuration file
Configuration
After the first launch, edit the config file at:
{Game_folder}\BepInEx\config\com.Error72890.configurableRandomJumpscare.cfg
Key Settings:
Setting | Default | Description |
---|---|---|
EnableMod |
true |
Enable/disable the entire mod |
JumpscareChance |
200000 |
Probability per frame (1/X). Lower = more frequent |
AudioVolume |
1.0 |
Audio volume (0.0 - 1.0) |
ImageFileNames |
blueLobster.png,redLobster.png |
Comma-separated list of image files |
AudioFileNames |
blueLobster.wav,redLobster.wav |
Comma-separated list of audio files |
ImageDurations |
5.0,10.0 |
Duration for each image (seconds), comma-separated |
JumpscareWeights |
9,1 |
Weight for each jumpscare (higher = more frequent), comma-separated |
Weight System Example:
With default weights 9,1
, this means:
- Blue Lobster: 9/10 chance (90% of jumpscares)
- Red Lobster: 1/10 chance (10% of jumpscares)
Want equal probability? Use 1,1
. Want red lobster more often? Try 10,20
.
Supported Media Formats:
- Images:
.png
(recommended),.jpg
,.jpeg
- Audio:
.wav
(Windows native playback)
Probability Examples
Want to adjust the rarity? Here are some reference values:
Value | Average Time Between Triggers (60 FPS) |
---|---|
50,000 |
~14 minutes |
200,000 |
~55 minutes |
500,000 |
~2.3 hours |
1,000,000 |
~4.6 hours |
Adding More Jumpscares
Example: Adding a Green Lobster
- Add
greenLobster.png
andgreenLobster.wav
to the plugin folder - Update config:
ImageFileNames = blueLobster.png,redLobster.png,greenLobster.png AudioFileNames = blueLobster.wav,redLobster.wav,greenLobster.wav ImageDurations = 5.0,10.0,3.0 JumpscareWeights = 29,1,5
- Restart the game
Important: All four lists must have the same number of entries!
Creating Custom Images:
- Recommended resolution: 1920x1080 (but low quality chaos is welcomed)
- Format: PNG with transparency support
- Size: Keep under 10MB for best performance
Troubleshooting
- Missing files: Only jumpscares with successfully loaded images will trigger
- Config errors: Check that all comma-separated lists have the same length
- No jumpscares: Verify image files are in the correct folder and format
License
This mod is provided as-is for entertainment purposes. Not affiliated with Sony or the original Patapon developers.
Remember: lobsters strike when you least expect it...