Decompiled source of Boss HP Multiplier v1.0.2

Boss_HP_Multiplier.dll

Decompiled a month ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Core.Logging.Interpolation;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using BepInEx.Unity.IL2CPP.Utils.Collections;
using HarmonyLib;
using Il2CppInterop.Runtime.Injection;
using Il2CppInterop.Runtime.InteropTypes;
using Microsoft.CodeAnalysis;
using P2.GameSystem;
using P2.GameSystem.Actor;
using P2.GameSystem.Actor.Status;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("Boss_HP_Multiplier")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Boss HP Multiplier")]
[assembly: AssemblyTitle("Boss_HP_Multiplier")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Boss_HP_Multiplier
{
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "Boss_HP_Multiplier";

		public const string PLUGIN_NAME = "Boss HP Multiplier";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace BossHPMultiplier
{
	[BepInPlugin("com.melonthug.bosshpmultiplier", "Boss HP Multiplier", "1.0.1")]
	public class Plugin : BasePlugin
	{
		public static Plugin Instance;

		public static ManualLogSource Logger;

		public static readonly Dictionary<string, ConfigEntry<float>> Multipliers = new Dictionary<string, ConfigEntry<float>>();

		public static readonly Dictionary<string, string> RealToInternal = new Dictionary<string, string>
		{
			{ "Dodonga", "unit201_01_01" },
			{ "Majidonga", "unit208_01_01" },
			{ "Kacchindonga", "unit242_01_01" },
			{ "Ciokina", "unit211_01_01" },
			{ "Cioking", "unit212_01_01" },
			{ "Shookle", "unit213_01_01" },
			{ "Shooshookle", "unit214_01_01" },
			{ "Gaeen", "unit215_01_01" },
			{ "Dogaeen", "unit216_01_01" },
			{ "Zaknel", "unit220_01_01" },
			{ "Dokaknel", "unit221_01_01" },
			{ "Goruru", "unit222_01_01" },
			{ "Garuru", "unit223_01_01" },
			{ "Mochichichi", "unit224_01_01" },
			{ "Fenicchi", "unit225_01_01" },
			{ "Manboth", "unit226_01_01" },
			{ "Manboroth", "unit227_01_01" },
			{ "Centura", "unit228_01_01" },
			{ "Darantula", "unit229_01_01" },
			{ "Kanogias", "unit230_01_01" },
			{ "Ganodias", "unit231_01_01" },
			{ "Dettankarmen", "unit232_01_01" },
			{ "Zuttankarmen", "unit233_01_01" }
		};

		public static Dictionary<string, string> InternalToReal;

		public override void Load()
		{
			//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Expected O, but got Unknown
			ClassInjector.RegisterTypeInIl2Cpp<CoroutineRunner>();
			InternalToReal = RealToInternal.ToDictionary((KeyValuePair<string, string> kv) => kv.Value, (KeyValuePair<string, string> kv) => kv.Key);
			foreach (string key in RealToInternal.Keys)
			{
				Multipliers[key] = ((BasePlugin)this).Config.Bind<float>("Multiplier", key, 1f, "HP multipler for " + key);
			}
			Logger = ((BasePlugin)this).Log;
			Harmony val = new Harmony("com.melonthug.bosshpmultiplier");
			val.PatchAll();
			Instance = this;
			Logger.LogInfo((object)"[Boss HP Multiplier] loaded");
		}
	}
	public class CoroutineRunner : MonoBehaviour
	{
		private static CoroutineRunner _instance;

		public static CoroutineRunner Instance
		{
			get
			{
				//IL_0016: Unknown result type (might be due to invalid IL or missing references)
				//IL_001c: Expected O, but got Unknown
				if ((Object)(object)_instance == (Object)null)
				{
					GameObject val = new GameObject("BossHPMultiplier_CoroutineRunner");
					Object.DontDestroyOnLoad((Object)(object)val);
					_instance = val.AddComponent<CoroutineRunner>();
				}
				return _instance;
			}
		}

		public CoroutineRunner(IntPtr handle)
			: base(handle)
		{
		}

		public CoroutineRunner()
			: base(ClassInjector.DerivedConstructorPointer<CoroutineRunner>())
		{
			ClassInjector.DerivedConstructorBody((Il2CppObjectBase)(object)this);
		}
	}
	[HarmonyPatch(typeof(ActorObj), "createActorStatus")]
	internal class CreateActorStatusHook
	{
		[CompilerGenerated]
		private sealed class <ModifyHP>d__1 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public ActorStatusObj status;

			private ActorObj <actorObj>5__1;

			private string <internalName>5__2;

			private string <realName>5__3;

			private ConfigEntry<float> <multiplier>5__4;

			private int <maxHP>5__5;

			private int <hp>5__6;

			private int <newHP>5__7;

			private int <tempMaxHP>5__8;

			private int <tempHP>5__9;

			private ManualLogSource <>s__10;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <ModifyHP>d__1(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<actorObj>5__1 = null;
				<internalName>5__2 = null;
				<realName>5__3 = null;
				<multiplier>5__4 = null;
				<>s__10 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_0026: Unknown result type (might be due to invalid IL or missing references)
				//IL_0030: Expected O, but got Unknown
				//IL_0178: Unknown result type (might be due to invalid IL or missing references)
				//IL_017f: Expected O, but got Unknown
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<>2__current = (object)new WaitForSeconds(1f);
					<>1__state = 1;
					return true;
				case 1:
				{
					<>1__state = -1;
					if (status == null)
					{
						return false;
					}
					<actorObj>5__1 = status.getActorObj();
					if (<actorObj>5__1 == null)
					{
						return false;
					}
					<internalName>5__2 = <actorObj>5__1.getArcResourceNode();
					if (<internalName>5__2 == null)
					{
						return false;
					}
					((BasePlugin)Plugin.Instance).Config.Reload();
					if (!Plugin.InternalToReal.TryGetValue(<internalName>5__2, out <realName>5__3))
					{
						return false;
					}
					if (!Plugin.Multipliers.TryGetValue(<realName>5__3, out <multiplier>5__4))
					{
						return false;
					}
					<maxHP>5__5 = ((GameStatus)status).getMaxHitPoint();
					<hp>5__6 = ((GameStatus)status).getHitPoint();
					<newHP>5__7 = (int)((float)<maxHP>5__5 * <multiplier>5__4.Value);
					((GameStatus)status).setHitPoint(<newHP>5__7);
					((GameStatus)status).info_.maxHitPoint = <newHP>5__7;
					<tempMaxHP>5__8 = ((GameStatus)status).getMaxHitPoint();
					<tempHP>5__9 = ((GameStatus)status).getHitPoint();
					<>s__10 = Plugin.Logger;
					bool flag = default(bool);
					BepInExInfoLogInterpolatedStringHandler val = new BepInExInfoLogInterpolatedStringHandler(25, 5, ref flag);
					if (flag)
					{
						((BepInExLogInterpolatedStringHandler)val).AppendLiteral("Changed ");
						((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>(<realName>5__3);
						((BepInExLogInterpolatedStringHandler)val).AppendLiteral("'s HP from ");
						((BepInExLogInterpolatedStringHandler)val).AppendFormatted<int>(<hp>5__6);
						((BepInExLogInterpolatedStringHandler)val).AppendLiteral("/");
						((BepInExLogInterpolatedStringHandler)val).AppendFormatted<int>(<maxHP>5__5);
						((BepInExLogInterpolatedStringHandler)val).AppendLiteral(" -> ");
						((BepInExLogInterpolatedStringHandler)val).AppendFormatted<int>(<tempHP>5__9);
						((BepInExLogInterpolatedStringHandler)val).AppendLiteral("/");
						((BepInExLogInterpolatedStringHandler)val).AppendFormatted<int>(<tempMaxHP>5__8);
					}
					<>s__10.LogInfo(val);
					<>s__10 = null;
					return false;
				}
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		private static void Postfix(string pArcResourceNode, ActorObj __instance)
		{
			((MonoBehaviour)CoroutineRunner.Instance).StartCoroutine(CollectionExtensions.WrapToIl2Cpp(ModifyHP(__instance.pActorStatus_)));
		}

		[IteratorStateMachine(typeof(<ModifyHP>d__1))]
		private static IEnumerator ModifyHP(ActorStatusObj status)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <ModifyHP>d__1(0)
			{
				status = status
			};
		}
	}
}