Decompiled source of Dont Die Hatapon v1.0.1

DontDieHatapon_.dll

Decompiled 3 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Core.Logging.Interpolation;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using BepInEx.Unity.IL2CPP.Utils.Collections;
using HarmonyLib;
using Il2CppInterop.Runtime.Injection;
using Il2CppInterop.Runtime.InteropTypes;
using Microsoft.CodeAnalysis;
using P2.Game.Unit;
using P2.GameSystem;
using P2.GameSystem.Actor;
using P2.GameSystem.Actor.Status;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("DontDieHatapon_")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Don't Die Hatapon!")]
[assembly: AssemblyTitle("DontDieHatapon_")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace DontDieHatapon_
{
	[BepInPlugin("com.melonthug.dontdiehatapon", "Don't Die Hatapon!", "1.0.0")]
	public class Plugin : BasePlugin
	{
		public static ManualLogSource Logger;

		public static ConfigEntry<int> HataponHP;

		public override void Load()
		{
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Expected O, but got Unknown
			ClassInjector.RegisterTypeInIl2Cpp<CoroutineRunner>();
			HataponHP = ((BasePlugin)this).Config.Bind<int>("HP", "HataponHP", 99999, "Set the HP of Hatapon.");
			Logger = ((BasePlugin)this).Log;
			Harmony val = new Harmony("com.melonthug.dontdiehatapon");
			val.PatchAll();
			Logger.LogInfo((object)"[Don't Die Hatapon!] loaded");
		}
	}
	public class CoroutineRunner : MonoBehaviour
	{
		private static CoroutineRunner _instance;

		public static CoroutineRunner Instance
		{
			get
			{
				//IL_0016: Unknown result type (might be due to invalid IL or missing references)
				//IL_001c: Expected O, but got Unknown
				if ((Object)(object)_instance == (Object)null)
				{
					GameObject val = new GameObject("DontDieHatapon_CoroutineRunner");
					Object.DontDestroyOnLoad((Object)(object)val);
					_instance = val.AddComponent<CoroutineRunner>();
				}
				return _instance;
			}
		}

		public CoroutineRunner(IntPtr handle)
			: base(handle)
		{
		}

		public CoroutineRunner()
			: base(ClassInjector.DerivedConstructorPointer<CoroutineRunner>())
		{
			ClassInjector.DerivedConstructorBody((Il2CppObjectBase)(object)this);
		}
	}
	[HarmonyPatch(typeof(FlagUnit), "createActorModel")]
	internal class createActorModelLogger
	{
		[CompilerGenerated]
		private sealed class <SetHataponHP>d__1 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public FlagUnit flagUnit;

			private string <charaName>5__1;

			private ActorStatusObj <status>5__2;

			private int <maxHP>5__3;

			private int <hp>5__4;

			private int <new_maxHP>5__5;

			private int <new_hp>5__6;

			private ManualLogSource <>s__7;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <SetHataponHP>d__1(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<charaName>5__1 = null;
				<status>5__2 = null;
				<>s__7 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_0026: Unknown result type (might be due to invalid IL or missing references)
				//IL_0030: Expected O, but got Unknown
				//IL_0111: Unknown result type (might be due to invalid IL or missing references)
				//IL_0117: Expected O, but got Unknown
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<>2__current = (object)new WaitForSeconds(3f);
					<>1__state = 1;
					return true;
				case 1:
				{
					<>1__state = -1;
					<charaName>5__1 = flagUnit.pCharaParam_.name;
					if (<charaName>5__1 != "unit001_01_01")
					{
						return false;
					}
					<status>5__2 = ((ActorObj)flagUnit).pActorStatus_;
					if (<status>5__2 == null)
					{
						return false;
					}
					<maxHP>5__3 = ((GameStatus)<status>5__2).getMaxHitPoint();
					<hp>5__4 = ((GameStatus)<status>5__2).getHitPoint();
					((GameStatus)<status>5__2).setHitPoint(Plugin.HataponHP.Value);
					((GameStatus)<status>5__2).info_.maxHitPoint = Plugin.HataponHP.Value;
					<new_maxHP>5__5 = ((GameStatus)<status>5__2).getMaxHitPoint();
					<new_hp>5__6 = ((GameStatus)<status>5__2).getHitPoint();
					<>s__7 = Plugin.Logger;
					bool flag = default(bool);
					BepInExInfoLogInterpolatedStringHandler val = new BepInExInfoLogInterpolatedStringHandler(30, 4, ref flag);
					if (flag)
					{
						((BepInExLogInterpolatedStringHandler)val).AppendLiteral("Hatapon HP changed from ");
						((BepInExLogInterpolatedStringHandler)val).AppendFormatted<int>(<hp>5__4);
						((BepInExLogInterpolatedStringHandler)val).AppendLiteral("/");
						((BepInExLogInterpolatedStringHandler)val).AppendFormatted<int>(<maxHP>5__3);
						((BepInExLogInterpolatedStringHandler)val).AppendLiteral(" -> ");
						((BepInExLogInterpolatedStringHandler)val).AppendFormatted<int>(<new_hp>5__6);
						((BepInExLogInterpolatedStringHandler)val).AppendLiteral("/");
						((BepInExLogInterpolatedStringHandler)val).AppendFormatted<int>(<new_maxHP>5__5);
					}
					<>s__7.LogInfo(val);
					<>s__7 = null;
					return false;
				}
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		private static void Postfix(string pArcResourceNode, FlagUnit __instance)
		{
			((MonoBehaviour)CoroutineRunner.Instance).StartCoroutine(CollectionExtensions.WrapToIl2Cpp(SetHataponHP(__instance)));
		}

		[IteratorStateMachine(typeof(<SetHataponHP>d__1))]
		private static IEnumerator SetHataponHP(FlagUnit flagUnit)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <SetHataponHP>d__1(0)
			{
				flagUnit = flagUnit
			};
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "DontDieHatapon_";

		public const string PLUGIN_NAME = "Don't Die Hatapon!";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}