using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using HarmonyLib;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Microsoft.CodeAnalysis;
using P2;
using P2.Bases;
using P2.Game;
using P2.GameSystem.Item;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("Keep_Loot_on_Failure")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Keep Loot on Failure")]
[assembly: AssemblyTitle("Keep_Loot_on_Failure")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Keep_Loot_on_Failure
{
[BepInPlugin("com.melonthug.keeplootonfailure", "Keep Loot on Failure", "1.0.0")]
public class Plugin : BasePlugin
{
public static ManualLogSource Logger;
public override void Load()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Expected O, but got Unknown
Logger = ((BasePlugin)this).Log;
Harmony val = new Harmony("com.melonthug.keeplootonfailure");
val.PatchAll();
Logger.LogInfo((object)"[Keep Loot on Failure] loaded");
}
}
[HarmonyPatch(typeof(Game), "setGameEnd")]
internal class setGameEndHook
{
private static void Prefix(GameEndType gameEndType, Game __instance)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Expected O, but got Unknown
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Invalid comparison between Unknown and I4
Operator val = new Operator();
if ((int)gameEndType != 2)
{
return;
}
LaboCommon instance = LaboCommon.getInstance();
if (instance == null)
{
return;
}
LaboGlobalData laboGlobalDataPtr_ = instance.laboGlobalDataPtr_;
if (laboGlobalDataPtr_ == null)
{
return;
}
GlobalData basesData = laboGlobalDataPtr_.basesData;
if (basesData == null)
{
return;
}
basesData.energy += __instance.settingParam_.pGameSettingData.temporaryEnergy;
if (basesData.energy > 99999)
{
basesData.energy = 99999u;
}
foreach (TemporaryItem item in (Il2CppArrayBase<TemporaryItem>)(object)__instance.settingParam_.pGameSettingData.temporaryItem)
{
val.addItem((int)item.itemId, (int)item.num);
}
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "Keep_Loot_on_Failure";
public const string PLUGIN_NAME = "Keep Loot on Failure";
public const string PLUGIN_VERSION = "1.0.0";
}
}