Mods that depend on MelonLoader
Enables developer mode, which allows access to the developer console via the `~` key.
Last updated: 4 months ago
Displays the health & shield of bosses.
Last updated: 4 months ago
Allows you to make the game windowed borderless (a.k.a windowed fullscreen)
Last updated: 4 months ago
Become able to pet the Inkling. We all know they have deserved it.
Last updated: 4 months ago
does the random loadout thing the box in the library does, but every stage
Last updated: 4 months ago
adds coyote time that lasts forever, so when you fall you can still jump
Last updated: 4 months ago
ups the nook placement limit from 75 to 150
Last updated: 4 months ago
skips the getting scroll/rewrite animation
Last updated: 4 months ago
adds infinite rerolls, also logs how many you used in the log
Last updated: 4 months ago
allows for the adding and removing of additional ink and discordant
Last updated: 4 months ago
A server side mod that hides where players are
Last updated: 4 months ago
Adds support for Discord Rich Presence to BONELAB
Last updated: 4 months ago
A Simple Mod To Uncap Players And Lobbies
Last updated: 4 months ago
Make the LIV camera follow custom paths
Last updated: 4 months ago
MoreClothing adds a collection of new wearable items to the Schedule I clothing shop — from fast food uniforms to hazmat suits and police gear.
Last updated: 4 months ago
a soundpack that replaces almost all music and some voices in bonelab.
Last updated: 4 months ago
An implementation of FMOD Studio for BONELAB.
Last updated: 5 months ago
What was once a joke is now a reality. BreadLoaf for Gang Beasts.
Last updated: 5 months ago
Allows you to bend bones in the wrong direction and break them.
Last updated: 5 months ago
Adds two upgraded trash cans and a pro-level grabber to the Hardware Store in Schedule I. Fully customizable and multiplayer compatible.
Last updated: 5 months ago
A simple mod that lets you add custom battle music with a cool mp3 player.
Last updated: 5 months ago
Changes your avatar to a random one, either when the level changes, by pressing a button, dying, taking damage or every few seconds!
Last updated: 5 months ago