Mods that depend on MelonLoader
Adds a progression system to the Mixing Station Mk2 with upgrades and enhancements.
Last updated: 2 months ago
Utilities for Boneworks speedrunning.
Last updated: 2 months ago
"Proper" progression for the Properties
Last updated: 2 months ago
Adds a HUD to the RUMBLE desktop window for spectator experience.
Last updated: 2 months ago
Source game movement implementation for Schedule One
Last updated: 2 months ago
Updates the value of bricks and jars to reflect their capacity
Last updated: 2 months ago
Updates the value of bricks and jars to reflect their capacity
Last updated: 2 months ago
A little mod that completly to customize how Free samples works
Last updated: 2 months ago
This mod aim to enhance deal features, including automatically answer messages and set up deals, and automatically completing them without opening the deals menu :D
Last updated: 2 months ago
Allows you to Save and Load Outfits.
Last updated: 2 months ago
Customers demand you match at least one of their preferred effects. They also expect you to be high, or your deal gets a 30% penalty completion chance. You'll have to plan out your strains and dealers and customers more carefully!
Last updated: 2 months ago
This mod skips the disclaimer displayed when you hit the menu.
Last updated: 2 months ago
This mod skips the disclaimer displayed when you hit the menu.
Last updated: 2 months ago
This mod allows you to fastly load to a specified save file when the game boots
Last updated: 2 months ago
This mod allows you to fastly load to a specified save file when the game boots
Last updated: 2 months ago
NoBodySearch is a handy Schedule I mod that prevents all police searches!
Last updated: 2 months ago
A work-in-progress Lua modding framework for Schedule 1
Last updated: 2 months ago
A mod that increase threhold of mixing stations from 10 to 20
Last updated: 2 months ago
A mod that add some config to weapons
Last updated: 2 months ago
Always shows waypoint distances and keeps waypoints visible on compass, with smart measurement hiding when waypoints overlap
Last updated: 2 months ago