The BepInEx console will not appear when launching like it does for other games on Thunderstore. This is normal (and helps prevent crashes during startup). You can turn it back on in your BepInEx.cfg file.
Decompiled source of Infinite Flares Mod v0.4.0
PeakInfiniteFlares.dll
Decompiled 3 days agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Photon.Pun; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("PeakInfinityFlare")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("PeakInfinityFlare")] [assembly: AssemblyCopyright("Copyright © 2025")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("ffba66ac-3cf0-40b4-899d-f583a5de3891")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace PeakInfiniteFlares; [BepInPlugin("infinite.flares.mod", "Infinite Flares Mod", "0.4")] public class InfiniteFlaresMod : BaseUnityPlugin { public static KeyboardShortcut m_FlareKey = new KeyboardShortcut((KeyCode)102, Array.Empty<KeyCode>()); public static ConfigEntry<KeyboardShortcut> m_FlareKeyboardShortcut; internal static ManualLogSource m_Log { get; private set; } private void Awake() { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Expected O, but got Unknown m_Log = ((BaseUnityPlugin)this).Logger; m_FlareKeyboardShortcut = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>(new ConfigDefinition("KEY", "Flare Key"), m_FlareKey, (ConfigDescription)null); Harmony.CreateAndPatchAll(typeof(FlaresPatch), (string)null); } } public static class FlaresPatch { [HarmonyPostfix] [HarmonyPatch(typeof(Character), "Awake")] public static void AwakePatch(Character __instance) { //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) FlareSpawner flareSpawner = ((Component)__instance).gameObject.AddComponent<FlareSpawner>(); flareSpawner.m_KeyCode = ((KeyboardShortcut)(ref InfiniteFlaresMod.m_FlareKey)).MainKey; InfiniteFlaresMod.m_Log.LogInfo((object)("Added FlareSpawner to character: " + __instance.characterName)); } } public class FlareSpawner : MonoBehaviour { private bool m_IsLocal = false; private float m_Timer = 10f; private float m_Cooldown = 10f; public KeyCode m_KeyCode = (KeyCode)102; private void Awake() { m_IsLocal = ((Component)this).GetComponent<Character>().IsLocal; } private void Update() { //IL_0071: Unknown result type (might be due to invalid IL or missing references) if (m_IsLocal) { m_Timer += Time.deltaTime; if (!(m_Timer < m_Cooldown) && Input.GetKeyDown((KeyCode)102)) { m_Timer = 0f; ((Component)this).GetComponent<PhotonView>().RPC("SpawnFlare_Rpc", (RpcTarget)2, new object[1] { ((Component)this).GetComponent<Character>().refs.backpackTransform.position }); } } } [PunRPC] private void SpawnFlare_Rpc(Vector3 spawnPosition) { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) Item val = default(Item); ItemDatabase.TryGetItem((ushort)32, ref val); PhotonNetwork.InstantiateItemRoom(((Object)val).name, spawnPosition, Quaternion.identity).GetComponent<Item>(); } }