using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Diagnostics;
using System.Net.Http;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Newtonsoft.Json;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("addzeey.PeakShock")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.1.5.0")]
[assembly: AssemblyInformationalVersion("0.1.5+7124d3ac273467a88dba3e808a05475cae2aa94f")]
[assembly: AssemblyProduct("addzeey.PeakShock")]
[assembly: AssemblyTitle("PeakShock")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.5.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
public interface IShockController
{
void EnqueueShock(int intensity, int duration, string? code = null);
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace PeakShock
{
internal class ShockRequestQueue : IDisposable
{
private ConcurrentQueue<Func<Task>> _taskQueue;
private SemaphoreSlim _signal;
private CancellationTokenSource _cts;
private Task _worker;
private readonly object _lock = new object();
private bool _disposed;
public ShockRequestQueue()
{
Start();
}
public void Enqueue(Func<Task> task)
{
if (_disposed)
{
throw new ObjectDisposedException("ShockRequestQueue");
}
_taskQueue.Enqueue(task);
_signal.Release();
}
public void Enqueue<T>(Func<T, Task> task, T args)
{
Func<T, Task> task2 = task;
T args2 = args;
if (_disposed)
{
throw new ObjectDisposedException("ShockRequestQueue");
}
_taskQueue.Enqueue(() => task2(args2));
_signal.Release();
}
public void Start()
{
_taskQueue = new ConcurrentQueue<Func<Task>>();
_signal = new SemaphoreSlim(0);
_cts = new CancellationTokenSource();
_worker = Task.Run((Func<Task?>)ProcessQueueAsync);
}
private async Task ProcessQueueAsync()
{
while (!_cts.Token.IsCancellationRequested)
{
await _signal.WaitAsync(_cts.Token);
if (_taskQueue.TryDequeue(out Func<Task> result))
{
try
{
await result();
}
catch (Exception ex)
{
Plugin.Log.LogError((object)ex.ToString());
}
}
}
}
public async Task StopAsync()
{
if (_disposed)
{
return;
}
_cts.Cancel();
_signal.Release();
try
{
await _worker;
}
catch (Exception ex)
{
Plugin.Log.LogError((object)ex.ToString());
}
}
public async Task ResetAsync()
{
lock (_lock)
{
if (!_worker.IsCompleted)
{
StopAsync().Wait();
}
Start();
}
}
public void Dispose()
{
if (!_disposed)
{
StopAsync().Wait();
_cts.Dispose();
_signal.Dispose();
_disposed = true;
}
}
}
public class OpenShockController : IShockController
{
private readonly ShockRequestQueue _queue = new ShockRequestQueue();
private readonly string _apiUrl;
private readonly string _deviceId;
private readonly string _apiKey;
private readonly HttpClient _client = new HttpClient();
private DateTime _lastShockTime = DateTime.MinValue;
private TimeSpan ShockCooldown => TimeSpan.FromSeconds(1.0 + (double)Math.Max(0f, Plugin.ShockCooldownSeconds.Value));
public OpenShockController()
{
_apiUrl = Plugin.OpenShockApiUrl.Value;
_deviceId = Plugin.OpenShockDeviceId.Value;
_apiKey = Plugin.OpenShockApiKey.Value;
}
public void EnqueueShock(int intensity, int duration, string? code = null)
{
string code2 = code;
DateTime utcNow = DateTime.UtcNow;
if (utcNow - _lastShockTime < ShockCooldown)
{
Plugin.Log.LogInfo((object)"[PeakShock] OpenShock shock skipped due to cooldown.");
return;
}
_lastShockTime = utcNow;
_queue.Enqueue(() => TriggerShockInternal(intensity, duration, code2));
}
private async Task TriggerShockInternal(int intensity, int duration, string? code)
{
int num = Math.Clamp(duration * 1000, 300, 65535);
if (string.IsNullOrEmpty(_apiUrl) || string.IsNullOrEmpty(_apiKey))
{
Plugin.Log.LogWarning((object)$"[PeakShock] Would send OpenShock (intensity={intensity}, duration={num}), but OpenShock credentials are not set.");
return;
}
string text = ((!string.IsNullOrEmpty(code)) ? code : _deviceId);
if (string.IsNullOrEmpty(text))
{
Plugin.Log.LogWarning((object)"[PeakShock] No deviceId or share code provided for OpenShock.");
return;
}
Plugin.Log.LogInfo((object)$"[PeakShock] Sending OpenShock: id={text}, intensity={intensity}, duration={num}");
var anon = new
{
Shocks = new[]
{
new
{
Id = text,
Type = 1,
Intensity = intensity,
Duration = num
}
},
CustomName = "Integrations.PeakShock"
};
string content = JsonConvert.SerializeObject((object)anon);
StringContent content2 = new StringContent(content, Encoding.UTF8, "application/json");
HttpRequestMessage httpRequestMessage = new HttpRequestMessage(HttpMethod.Post, _apiUrl + "/2/shockers/control")
{
Content = content2
};
httpRequestMessage.Headers.Add("OpenShockToken", _apiKey);
httpRequestMessage.Headers.Add("User-Agent", "PeakShock/" + Plugin.Version);
try
{
HttpResponseMessage response = await _client.SendAsync(httpRequestMessage);
if (!response.IsSuccessStatusCode)
{
string arg = await response.Content.ReadAsStringAsync();
Plugin.Log.LogError((object)$"OpenShock API error: {response.StatusCode} {arg}");
}
}
catch (Exception arg2)
{
Plugin.Log.LogError((object)$"OpenShock API exception: {arg2}");
}
}
}
public class PiShockController : IShockController
{
private readonly HttpClient _client = new HttpClient();
private readonly ShockRequestQueue _queue = new ShockRequestQueue();
private DateTime _lastShockTime = DateTime.MinValue;
private TimeSpan ShockCooldown => TimeSpan.FromSeconds(1f + Math.Max(0f, Plugin.ShockCooldownSeconds.Value));
public void TriggerShock(int intensity, int duration = 1, string? shareCode = null)
{
DateTime utcNow = DateTime.UtcNow;
if (utcNow - _lastShockTime < ShockCooldown)
{
Plugin.Log.LogInfo((object)"[PeakShock] Shock skipped due to cooldown.");
return;
}
_lastShockTime = utcNow;
string code = shareCode ?? Plugin.PiShockShareCode.Value;
Plugin.Log.LogInfo((object)$"[PeakShock] Enqueue shock: intensity={intensity}, duration={duration}, code={code}");
_queue.Enqueue(() => TriggerShockInternal(intensity, duration, code));
}
public void EnqueueShock(int intensity, int duration, string? code = null)
{
TriggerShock(intensity, duration, code);
}
private async Task TriggerShockInternal(int intensity, int duration, string code)
{
string value = Plugin.PiShockUserName.Value;
string value2 = Plugin.PiShockAPIKey.Value;
if (string.IsNullOrEmpty(value) || string.IsNullOrEmpty(value2) || string.IsNullOrEmpty(code))
{
Plugin.Log.LogWarning((object)$"[PeakShock] Would send shock (intensity={intensity}, duration={duration}, code={code}), but PiShock credentials are not set.");
return;
}
Plugin.Log.LogInfo((object)$"[PeakShock] Sending shock: intensity={intensity}, duration={duration}, code={code}");
string content = JsonConvert.SerializeObject((object)new
{
Username = value,
APIKey = value2,
Code = code,
Intensity = intensity,
Duration = duration,
Op = 0
});
StringContent content2 = new StringContent(content, Encoding.UTF8, "application/json");
try
{
Plugin.Log.LogInfo((object)$"[PeakShock] Sending request to PiShock API: {value}, Intensity={intensity}, Duration={duration}");
HttpResponseMessage httpResponseMessage = await _client.PostAsync("https://do.pishock.com/api/apioperate/", content2);
if (!httpResponseMessage.IsSuccessStatusCode)
{
Plugin.Log.LogError((object)$"PiShock API error: {httpResponseMessage.StatusCode}");
}
}
catch (Exception arg)
{
Plugin.Log.LogError((object)$"PiShock API exception: {arg}");
}
}
}
[BepInPlugin("addzeey.PeakShock", "PeakShock", "0.1.5")]
public class Plugin : BaseUnityPlugin
{
public enum ShockProvider
{
PiShock,
OpenShock
}
public const string PluginVersion = "0.1.5";
private Harmony? _harmony;
public const string Id = "addzeey.PeakShock";
internal static ManualLogSource Log { get; private set; }
internal static ConfigFile CFG { get; private set; }
internal static PiShockController PiShockController { get; private set; }
internal static ConfigEntry<string> PiShockUserName { get; private set; }
internal static ConfigEntry<string> PiShockAPIKey { get; private set; }
internal static ConfigEntry<string> PiShockShareCode { get; private set; }
internal static ConfigEntry<int> MinShock { get; private set; }
internal static ConfigEntry<int> MaxShock { get; private set; }
internal static ConfigEntry<int> DeathShock { get; private set; }
internal static ConfigEntry<int> DeathDuration { get; private set; }
internal static ConfigEntry<bool> EnableInjuryShock { get; private set; }
internal static ConfigEntry<bool> EnablePoisonShock { get; private set; }
internal static ConfigEntry<bool> EnableColdShock { get; private set; }
internal static ConfigEntry<bool> EnableHotShock { get; private set; }
internal static ConfigEntry<float> ShockCooldownSeconds { get; private set; }
internal static ConfigEntry<ShockProvider> ShockProviderType { get; private set; }
internal static ConfigEntry<string> OpenShockApiUrl { get; private set; }
internal static ConfigEntry<string> OpenShockDeviceId { get; private set; }
internal static ConfigEntry<string> OpenShockApiKey { get; private set; }
internal static IShockController ShockController { get; private set; }
public static string Name => "PeakShock";
public static string Version => "0.1.5";
private void Awake()
{
//IL_0328: Unknown result type (might be due to invalid IL or missing references)
//IL_0332: Expected O, but got Unknown
Log = ((BaseUnityPlugin)this).Logger;
CFG = ((BaseUnityPlugin)this).Config;
PiShockUserName = CFG.Bind<string>("PiShock", "UserName", "", "Your PiShock username");
PiShockAPIKey = CFG.Bind<string>("PiShock", "APIKey", "", "Your PiShock API Key");
PiShockShareCode = CFG.Bind<string>("PiShock", "ShareCode", "", "Your PiShock ShareCode");
MinShock = CFG.Bind<int>("Shock", "MinShock", 10, "Minimum shock intensity (1-100)");
MaxShock = CFG.Bind<int>("Shock", "MaxShock", 100, "Maximum shock intensity (1-100)");
DeathShock = CFG.Bind<int>("Shock", "DeathShock", 80, "Shock intensity on death (1-100)");
DeathDuration = CFG.Bind<int>("Shock", "DeathDuration", 2, "Shock duration on death (seconds)");
EnableInjuryShock = CFG.Bind<bool>("ShockTypes", "EnableInjuryShock", true, "Enable shock for Injury damage");
EnablePoisonShock = CFG.Bind<bool>("ShockTypes", "EnablePoisonShock", false, "Enable shock for Poison damage");
EnableColdShock = CFG.Bind<bool>("ShockTypes", "EnableColdShock", false, "Enable shock for Cold damage");
EnableHotShock = CFG.Bind<bool>("ShockTypes", "EnableHotShock", false, "Enable shock for Hot/Fire damage");
ShockCooldownSeconds = CFG.Bind<float>("Shock", "ShockCooldownSeconds", 2f, "Minimum seconds between shocks (prevents shock spam)");
ShockProviderType = CFG.Bind<ShockProvider>("Shock", "Provider", ShockProvider.PiShock, "Choose PiShock or OpenShock");
OpenShockApiUrl = CFG.Bind<string>("OpenShock", "ApiUrl", "https://api.openshock.app", "OpenShock API URL");
OpenShockDeviceId = CFG.Bind<string>("OpenShock", "DeviceId", "", "OpenShock Device ID");
OpenShockApiKey = CFG.Bind<string>("OpenShock", "ApiKey", "", "OpenShock API Key");
Log.LogInfo((object)$"[PeakShock] Config:\nMinShock={MinShock.Value}\nMaxShock={MaxShock.Value}\nDeathShock={DeathShock.Value}\nDeathDuration={DeathDuration.Value}\nEnableInjuryShock={EnableInjuryShock.Value}\nEnablePoisonShock={EnablePoisonShock.Value}\nEnableColdShock={EnableColdShock.Value}\nEnableHotShock={EnableHotShock.Value}\nShockCooldownSeconds={ShockCooldownSeconds.Value}");
if (ShockProviderType.Value == ShockProvider.PiShock)
{
ShockController = new PiShockController();
Log.LogInfo((object)"[PeakShock] Initialized PiShockController");
}
else
{
ShockController = new OpenShockController();
Log.LogInfo((object)"[PeakShock] Initialized OpenShockController");
}
_harmony = new Harmony("com.yourname.PeakShock");
_harmony.PatchAll(Assembly.GetExecutingAssembly());
Log.LogInfo((object)("Plugin " + Name + " is loaded!"));
}
}
}
namespace PeakShock.PeakShock.Patches
{
[HarmonyPatch(typeof(Character), "RPCA_Die")]
public class CharacterDeathPatch
{
[HarmonyPostfix]
public static void Postfix(Character __instance)
{
if (__instance.IsLocal)
{
int intensity = Plugin.DeathShock.Value;
int duration = Plugin.DeathDuration.Value;
Plugin.Log.LogInfo((object)$"[PeakShock] Player died. Triggering death shock: {intensity}% for {duration}s");
Task.Run(delegate
{
Plugin.ShockController.EnqueueShock(intensity, duration);
});
}
}
}
[HarmonyPatch(typeof(CharacterAfflictions), "AddStatus")]
public class CharacterAfflictions_AddStatus_Patch
{
private static readonly Dictionary<STATUSTYPE, bool> ShockTypeEnabled = new Dictionary<STATUSTYPE, bool>
{
{
(STATUSTYPE)1,
false
},
{
(STATUSTYPE)0,
Plugin.EnableInjuryShock.Value
},
{
(STATUSTYPE)3,
Plugin.EnablePoisonShock.Value
},
{
(STATUSTYPE)2,
Plugin.EnableColdShock.Value
},
{
(STATUSTYPE)8,
Plugin.EnableHotShock.Value
}
};
[HarmonyPostfix]
public static void Postfix(CharacterAfflictions __instance, STATUSTYPE statusType, float amount, bool fromRPC)
{
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
//IL_00fb: Invalid comparison between I4 and Unknown
//IL_0103: Unknown result type (might be due to invalid IL or missing references)
//IL_011b: Unknown result type (might be due to invalid IL or missing references)
//IL_0154: Unknown result type (might be due to invalid IL or missing references)
if (!__instance.character.IsLocal || (Object)(object)__instance.character != (Object)(object)Character.localCharacter || amount <= 0f)
{
return;
}
if (__instance.character.data.dead || __instance.character.data.fullyPassedOut || __instance.character.data.passedOut)
{
Plugin.Log.LogInfo((object)$"[PeakShock] Ignored status effect shock ({statusType}) because player is dead or passed out.");
return;
}
int value = Plugin.MinShock.Value;
int value2 = Plugin.MaxShock.Value;
float num = 0f;
if (amount < 0.01f)
{
num += amount;
if (num > 0.01f)
{
Plugin.Log.LogInfo((object)$"[PeakShock] Accumulated damage {num} exceeds threshold, triggering shock.");
int intensity = Mathf.Clamp(Mathf.RoundToInt(num * (float)value2), value, value2);
Task.Run(delegate
{
Plugin.ShockController.EnqueueShock(intensity, 1);
});
num = 0f;
}
}
else
{
if (1 == (int)statusType)
{
return;
}
if (!ShockTypeEnabled.TryGetValue(statusType, out var value3) || !value3)
{
Plugin.Log.LogInfo((object)$"[PeakShock] Ignored status effect shock for {statusType} because it is disabled.");
return;
}
int intensity2 = Mathf.Clamp(Mathf.RoundToInt(amount * (float)value2), value, value2);
Plugin.Log.LogInfo((object)$"[PeakShock] Status effect {statusType} damage: {amount}, shock: {intensity2}%");
Task.Run(delegate
{
Plugin.ShockController.EnqueueShock(intensity2, 1);
});
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}