Decompiled source of FortunateSonEndGameSong v1.0.0

Plugins/FortunateSonPeak/com.github.aleasdev.fortunatesonpeak.dll

Decompiled 3 weeks ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.Audio;
using UnityEngine.Networking;
using Zorro.Core;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("com.github.aleasdev.fortunatesonpeak")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.1.0.0")]
[assembly: AssemblyInformationalVersion("0.1.0+d6929056e576ac0c1006a0e5fb2ffda587a72f14")]
[assembly: AssemblyProduct("com.github.aleasdev.fortunatesonpeak")]
[assembly: AssemblyTitle("fortunatesonpeak")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BepInEx
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class BepInAutoPluginAttribute : Attribute
	{
		public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace BepInEx.Preloader.Core.Patching
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class PatcherAutoPluginAttribute : Attribute
	{
		public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace fortunatesonpeak
{
	public static class AudioHandler
	{
		[CompilerGenerated]
		private sealed class <LoadWavFile>d__9 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public string path;

			private UnityWebRequest <www>5__1;

			object? IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object? IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <LoadWavFile>d__9(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				int num = <>1__state;
				if (num == -3 || num == 1)
				{
					try
					{
					}
					finally
					{
						<>m__Finally1();
					}
				}
				<www>5__1 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_0078: Unknown result type (might be due to invalid IL or missing references)
				//IL_007e: Invalid comparison between Unknown and I4
				//IL_0086: Unknown result type (might be due to invalid IL or missing references)
				//IL_008c: Invalid comparison between Unknown and I4
				try
				{
					switch (<>1__state)
					{
					default:
						return false;
					case 0:
						<>1__state = -1;
						<www>5__1 = UnityWebRequestMultimedia.GetAudioClip("file://" + path, (AudioType)20);
						<>1__state = -3;
						<>2__current = <www>5__1.SendWebRequest();
						<>1__state = 1;
						return true;
					case 1:
						<>1__state = -3;
						if ((int)<www>5__1.result == 2 || (int)<www>5__1.result == 3)
						{
							FortunateSonPeakPlugin.Log.LogError((object)("Error al cargar audio: " + <www>5__1.error));
						}
						else
						{
							FortunateSonClip = DownloadHandlerAudioClip.GetContent(<www>5__1);
							if ((Object)(object)FortunateSonClip != (Object)null)
							{
								FortunateSonPeakPlugin.Log.LogInfo((object)"Audio 'fortunateson.wav' cargado correctamente.");
							}
							else
							{
								FortunateSonPeakPlugin.Log.LogError((object)"No se pudo obtener el contenido del AudioClip desde el archivo WAV.");
							}
						}
						<>m__Finally1();
						<www>5__1 = null;
						return false;
					}
				}
				catch
				{
					//try-fault
					((IDisposable)this).Dispose();
					throw;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			private void <>m__Finally1()
			{
				<>1__state = -1;
				if (<www>5__1 != null)
				{
					((IDisposable)<www>5__1).Dispose();
				}
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		[CompilerGenerated]
		private sealed class <StopAudioWithFade>d__11 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public AudioSource audioSource;

			public float fadeDuration;

			private float <startVolume>5__1;

			private float <elapsedTime>5__2;

			object? IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object? IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <StopAudioWithFade>d__11(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<startVolume>5__1 = audioSource.volume;
					<elapsedTime>5__2 = 0f;
					break;
				case 1:
					<>1__state = -1;
					break;
				}
				if (<elapsedTime>5__2 < fadeDuration)
				{
					<elapsedTime>5__2 += Time.unscaledDeltaTime;
					audioSource.volume = Mathf.Lerp(<startVolume>5__1, 0f, <elapsedTime>5__2 / fadeDuration);
					<>2__current = null;
					<>1__state = 1;
					return true;
				}
				audioSource.Stop();
				audioSource.volume = <startVolume>5__1;
				return false;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		public static AudioClip? FortunateSonClip { get; private set; }

		public static GameObject? CurrentAudioPlayer { get; set; }

		public static void LoadFortunateSonClip(MonoBehaviour coroutineRunner)
		{
			try
			{
				string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
				string text = Path.Combine(directoryName, "FortunateSon.wav");
				if (File.Exists(text))
				{
					coroutineRunner.StartCoroutine(LoadWavFile(text));
				}
				else
				{
					FortunateSonPeakPlugin.Log.LogError((object)("¡Error! No se encontró el archivo de audio: " + text));
				}
			}
			catch (Exception arg)
			{
				FortunateSonPeakPlugin.Log.LogError((object)$"Error al cargar el archivo de audio: {arg}");
			}
		}

		[IteratorStateMachine(typeof(<LoadWavFile>d__9))]
		private static IEnumerator LoadWavFile(string path)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <LoadWavFile>d__9(0)
			{
				path = path
			};
		}

		public static void PlayFortunateSon()
		{
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Expected O, but got Unknown
			if ((Object)(object)FortunateSonClip != (Object)null)
			{
				if ((Object)(object)CurrentAudioPlayer != (Object)null)
				{
					Object.Destroy((Object)(object)CurrentAudioPlayer);
				}
				CurrentAudioPlayer = new GameObject("FortunateSonAudioPlayer");
				Object.DontDestroyOnLoad((Object)(object)CurrentAudioPlayer);
				AudioSource val = CurrentAudioPlayer.AddComponent<AudioSource>();
				val.clip = FortunateSonClip;
				val.loop = true;
				AudioMixerGroup val2 = ((IEnumerable<AudioMixerGroup>)Resources.FindObjectsOfTypeAll<AudioMixerGroup>()).FirstOrDefault((Func<AudioMixerGroup, bool>)((AudioMixerGroup g) => ((Object)g).name == "Music_Setting"));
				if ((Object)(object)val2 != (Object)null)
				{
					val.outputAudioMixerGroup = val2;
					val.volume = 0.7f;
					FortunateSonPeakPlugin.Log.LogInfo((object)"[✔] Asignado a MusicVolumeSetting.");
				}
				else if ((Object)(object)SingletonAsset<StaticReferences>.Instance?.masterMixerGroup != (Object)null)
				{
					val.outputAudioMixerGroup = SingletonAsset<StaticReferences>.Instance.masterMixerGroup;
					val.volume = 0.7f;
					FortunateSonPeakPlugin.Log.LogWarning((object)"[⚠] Usando masterMixerGroup como fallback.");
				}
				else
				{
					val.volume = 0.7f;
					FortunateSonPeakPlugin.Log.LogError((object)"[✖] No se encontró ningún AudioMixerGroup.");
				}
				val.Play();
				FortunateSonPeakPlugin.Log.LogInfo((object)"¡'Fortunate Son' debería estar sonando ahora!");
			}
			else
			{
				FortunateSonPeakPlugin.Log.LogWarning((object)"El AudioClip de 'Fortunate Son' no se ha cargado. No se puede reproducir la canción.");
			}
		}

		[IteratorStateMachine(typeof(<StopAudioWithFade>d__11))]
		public static IEnumerator StopAudioWithFade(AudioSource audioSource, float fadeDuration)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <StopAudioWithFade>d__11(0)
			{
				audioSource = audioSource,
				fadeDuration = fadeDuration
			};
		}
	}
	[HarmonyPatch(typeof(GameOverHandler), "LoadAirport")]
	public static class EndScreenPatch
	{
		[HarmonyPostfix]
		public static void Prefix()
		{
			FortunateSonPeakPlugin.Log.LogInfo((object)"¡Parche activado! Deteniendo la música de 'Fortunate Son'...");
			if ((Object)(object)AudioHandler.CurrentAudioPlayer != (Object)null)
			{
				AudioSource component = AudioHandler.CurrentAudioPlayer.GetComponent<AudioSource>();
				if ((Object)(object)component != (Object)null)
				{
					if ((Object)(object)FortunateSonPeakPlugin.Instance != (Object)null)
					{
						((MonoBehaviour)FortunateSonPeakPlugin.Instance).StartCoroutine(AudioHandler.StopAudioWithFade(component, 2f));
						FortunateSonPeakPlugin.Log.LogInfo((object)"¡Iniciando fade out de la música de 'Fortunate Son'!");
						return;
					}
					FortunateSonPeakPlugin.Log.LogError((object)"La instancia de FortunateSonPeakPlugin no está disponible para iniciar el fade out. Deteniendo el audio inmediatamente.");
					component.Stop();
					Object.Destroy((Object)(object)AudioHandler.CurrentAudioPlayer);
					AudioHandler.CurrentAudioPlayer = null;
				}
				else
				{
					FortunateSonPeakPlugin.Log.LogWarning((object)"No se encontró AudioSource en currentAudioPlayer. Destruyendo inmediatamente.");
					Object.Destroy((Object)(object)AudioHandler.CurrentAudioPlayer);
					AudioHandler.CurrentAudioPlayer = null;
				}
			}
			else
			{
				FortunateSonPeakPlugin.Log.LogWarning((object)"No hay un reproductor de audio activo para detener la música.");
			}
		}
	}
	[BepInPlugin("com.aleasdev.fortunatesonpeak", "fortunatesonpeak", "1.0.0")]
	public class FortunateSonPeakPlugin : BaseUnityPlugin
	{
		public static ManualLogSource Log { get; private set; }

		public static FortunateSonPeakPlugin Instance { get; private set; }

		private void Awake()
		{
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Expected O, but got Unknown
			Instance = this;
			Log = ((BaseUnityPlugin)this).Logger;
			Log.LogInfo((object)"fortunatesonpeak plugin is loaded!");
			Log.LogInfo((object)"El mod está cargando...");
			AudioHandler.LoadFortunateSonClip((MonoBehaviour)(object)this);
			Harmony val = new Harmony("com.aleasdev.fortunatesonpeak");
			val.PatchAll();
			Log.LogInfo((object)"¡El mod se ha cargado correctamente!");
		}
	}
	[HarmonyPatch(typeof(PeakHandler), "SummonHelicopter")]
	public static class HelicopterSpawnPatch
	{
		[HarmonyPrefix]
		public static void Postfix()
		{
			FortunateSonPeakPlugin.Log.LogInfo((object)"¡Parche activado! Intentando reproducir 'Fortunate Son'...");
			AudioHandler.PlayFortunateSon();
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}