The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.
Decompiled source of PeakPunch v1.0.0
plugins/com.github.Alobal.PeakPunch.dll
Decompiled 6 days agousing System; using System.CodeDom.Compiler; using System.ComponentModel; using System.Diagnostics; using System.Globalization; using System.Reflection; using System.Resources; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using Photon.Pun; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("com.github.Alobal.PeakPunch")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+8b42054079ab874de12d79b4c229623e8e5cb476")] [assembly: AssemblyProduct("com.github.Alobal.PeakPunch")] [assembly: AssemblyTitle("PeakPunch")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BepInEx { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class BepInAutoPluginAttribute : Attribute { public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace BepInEx.Preloader.Core.Patching { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class PatcherAutoPluginAttribute : Attribute { public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace PeakPunch { [BepInPlugin("com.github.Alobal.PeakPunch", "PeakPunch", "1.0.0")] public class Plugin : BaseUnityPlugin { private readonly Harmony _harmony = new Harmony("com.github.Alobal.PeakPunch"); public const string Id = "com.github.Alobal.PeakPunch"; internal static ManualLogSource Log { get; private set; } public static string Name => "PeakPunch"; public static string Version => "1.0.0"; private void Awake() { Log = ((BaseUnityPlugin)this).Logger; Log.LogInfo((object)("Plugin " + Name + " 加载成功!!!!!!!!!!")); _harmony.PatchAll(); } } } namespace PeakPunch.Properties { [GeneratedCode("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")] [DebuggerNonUserCode] [CompilerGenerated] internal class Resources { private static ResourceManager resourceMan; private static CultureInfo resourceCulture; [EditorBrowsable(EditorBrowsableState.Advanced)] internal static ResourceManager ResourceManager { get { if (resourceMan == null) { ResourceManager resourceManager = new ResourceManager("PeakPunch.Properties.Resources", typeof(Resources).Assembly); resourceMan = resourceManager; } return resourceMan; } } [EditorBrowsable(EditorBrowsableState.Advanced)] internal static CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } internal Resources() { } } } namespace PeakPunch.patches { [HarmonyPatch(typeof(CharacterInteractible))] internal class CharacterInteractiblePatch { [HarmonyPatch("GetInteractionText")] [HarmonyPostfix] private static void GetInteractionTextPatch(ref string __result, CharacterInteractible __instance) { if (!(__result != "") && CanBeClimbed(__instance.character)) { __result = "爬上去!"; } } [HarmonyPatch("Interact")] [HarmonyPostfix] private static void InteractPatch(CharacterInteractible __instance, ref Character interactor) { if (!__instance.CarriedByLocalCharacter() && (__instance.IsCannibal() || !__instance.CanBeCarried()) && CanBeClimbed(__instance.character) && CanClimb(interactor)) { ((MonoBehaviourPun)interactor).photonView.RPC("RPCA_PassOut", ((MonoBehaviourPun)__instance.character.player).photonView.Owner, Array.Empty<object>()); __instance.character.refs.carriying.StartCarry(interactor); } } [HarmonyPatch("IsPrimaryInteractible")] [HarmonyPostfix] private static void IsPrimaryInteractiblePatch(CharacterInteractible __instance, ref bool __result, ref Character interactor) { if (!__result && CanBeClimbed(__instance.character) && CanClimb(interactor)) { __result = true; } } private static bool CanBeClimbed(Character ___character) { if (___character.IsLocal) { return false; } if (___character.data.dead) { return false; } if (___character.player.backpackSlot.hasBackpack) { return false; } if (IsCharacterDoingIllegalCarryActions(___character)) { return false; } if (Object.op_Implicit((Object)(object)___character.data.carriedPlayer)) { return false; } if (Object.op_Implicit((Object)(object)___character.data.carrier)) { return false; } if (Object.op_Implicit((Object)(object)___character.data.currentItem) && ___character.data.currentItem.canUseOnFriend) { return false; } if (___character.refs.customization.isCannibalizable) { return false; } return true; } private static bool CanClimb(Character ___character) { if (___character.refs.interactible.CanBeCarried()) { return true; } if (!___character.IsLocal) { return false; } if (___character.data.dead) { return false; } if (Object.op_Implicit((Object)(object)___character.data.currentItem)) { return false; } if (Object.op_Implicit((Object)(object)___character.data.carrier)) { return false; } if (Object.op_Implicit((Object)(object)___character.data.currentItem) && ___character.data.currentItem.canUseOnFriend) { return false; } if (___character.refs.customization.isCannibalizable) { return false; } return true; } [HarmonyPatch(typeof(CharacterCarrying), "RPCA_Drop")] [HarmonyPrefix] private static bool RPCA_DropPrefix(PhotonView targetView) { Character component = ((Component)targetView).GetComponent<Character>(); if (!targetView.IsMine) { return true; } if (!((Component)targetView).GetComponent<Character>().data.fullyPassedOut) { targetView.RPC("RPCA_UnPassOut", ((MonoBehaviourPun)component.data.carrier).photonView.Owner, Array.Empty<object>()); } return true; } private static bool IsCharacterDoingIllegalCarryActions(Character character) { if (!character.data.isSprinting && !character.data.isJumping && !character.data.isClimbingAnything && !character.data.isCrouching) { return character.data.isReaching; } return true; } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }