Decompiled source of NoStatusDecay v1.1.0

plugins/com.github.Peezayumyum.NoStatusDecay.dll

Decompiled a month ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using NoStatusDecay.Config;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("com.github.Peezayumyum.NoStatusDecay")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.1.0.0")]
[assembly: AssemblyInformationalVersion("1.1.0")]
[assembly: AssemblyProduct("com.github.Peezayumyum.NoStatusDecay")]
[assembly: AssemblyTitle("NoStatusDecay")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BepInEx
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class BepInAutoPluginAttribute : Attribute
	{
		public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace BepInEx.Preloader.Core.Patching
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class PatcherAutoPluginAttribute : Attribute
	{
		public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace StatusDecayRemoved.Patches
{
	[HarmonyPatch(typeof(CharacterAfflictions), "UpdateNormalStatuses")]
	internal class CharacterAfflictionsPatch
	{
		private static void Prefix(CharacterAfflictions __instance)
		{
			if (!ModConfig.drowsyDecay.Value)
			{
				__instance.drowsyReductionPerSecond = 0f;
			}
			if (!ModConfig.heatDecay.Value)
			{
				__instance.hotReductionPerSecond = 0f;
			}
			if (!ModConfig.sporeDecay.Value)
			{
				__instance.sporesReductionPerSecond = 0f;
			}
			if (!ModConfig.poisonDecay.Value)
			{
				__instance.poisonReductionPerSecond = 0f;
			}
		}
	}
	[HarmonyPatch(typeof(CharacterHeatEmission), "Update")]
	internal class CharacterHeatEmissionPatch
	{
		private static bool Prefix(CharacterHeatEmission __instance)
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			int num = 0;
			foreach (Character allCharacter in Character.AllCharacters)
			{
				if (Vector3.Distance(((Component)__instance).transform.position, allCharacter.Center) < __instance.radius)
				{
					num++;
				}
			}
			if (!ModConfig.coldDecay.Value && num == 1)
			{
				return false;
			}
			return true;
		}
	}
	[HarmonyPatch(typeof(ThornOnMe), "ShouldPopOut")]
	internal class ThornOnMePatch
	{
		private static bool Prefix(ThornOnMe __instance)
		{
			if (!ModConfig.thornDecay.Value)
			{
				return false;
			}
			return true;
		}
	}
}
namespace NoStatusDecay
{
	[BepInPlugin("com.github.Peezayumyum.NoStatusDecay", "NoStatusDecay", "1.1.0")]
	public class Plugin : BaseUnityPlugin
	{
		private readonly Harmony harmony = new Harmony("com.github.Peezayumyum.NoStatusDecay");

		public const string Id = "com.github.Peezayumyum.NoStatusDecay";

		internal static ManualLogSource Log { get; private set; }

		public static string Name => "NoStatusDecay";

		public static string Version => "1.1.0";

		private void Awake()
		{
			Log = ((BaseUnityPlugin)this).Logger;
			Log.LogInfo((object)("Plugin " + Name + " is loaded!"));
			harmony.PatchAll(Assembly.GetExecutingAssembly());
			ModConfig.allConfig(((BaseUnityPlugin)this).Config);
		}
	}
}
namespace NoStatusDecay.Config
{
	public class ModConfig
	{
		public static ConfigEntry<bool> poisonDecay;

		public static ConfigEntry<bool> thornDecay;

		public static ConfigEntry<bool> heatDecay;

		public static ConfigEntry<bool> coldDecay;

		public static ConfigEntry<bool> sporeDecay;

		public static ConfigEntry<bool> drowsyDecay;

		public static void allConfig(ConfigFile cfg)
		{
			poisonDecay = cfg.Bind<bool>("General", "Poison Decay", false, "Poison Decay Toggle");
			thornDecay = cfg.Bind<bool>("General", "Thorn Decay", false, "Thorn Decay Toggle");
			heatDecay = cfg.Bind<bool>("General", "Heat Decay", false, "Heat Decay Toggle");
			coldDecay = cfg.Bind<bool>("General", "Cold Decay", false, "Cold Decay Toggle");
			sporeDecay = cfg.Bind<bool>("General", "Spore Decay", false, "Spore Decay Toggle");
			drowsyDecay = cfg.Bind<bool>("General", "Drowsy Decay", false, "Drowsy Decay Toggle");
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}