using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using NoStatusDecay.Config;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("com.github.Peezayumyum.NoStatusDecay")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.1.0.0")]
[assembly: AssemblyInformationalVersion("1.1.0")]
[assembly: AssemblyProduct("com.github.Peezayumyum.NoStatusDecay")]
[assembly: AssemblyTitle("NoStatusDecay")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace StatusDecayRemoved.Patches
{
[HarmonyPatch(typeof(CharacterAfflictions), "UpdateNormalStatuses")]
internal class CharacterAfflictionsPatch
{
private static void Prefix(CharacterAfflictions __instance)
{
if (!ModConfig.drowsyDecay.Value)
{
__instance.drowsyReductionPerSecond = 0f;
}
if (!ModConfig.heatDecay.Value)
{
__instance.hotReductionPerSecond = 0f;
}
if (!ModConfig.sporeDecay.Value)
{
__instance.sporesReductionPerSecond = 0f;
}
if (!ModConfig.poisonDecay.Value)
{
__instance.poisonReductionPerSecond = 0f;
}
}
}
[HarmonyPatch(typeof(CharacterHeatEmission), "Update")]
internal class CharacterHeatEmissionPatch
{
private static bool Prefix(CharacterHeatEmission __instance)
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
int num = 0;
foreach (Character allCharacter in Character.AllCharacters)
{
if (Vector3.Distance(((Component)__instance).transform.position, allCharacter.Center) < __instance.radius)
{
num++;
}
}
if (!ModConfig.coldDecay.Value && num == 1)
{
return false;
}
return true;
}
}
[HarmonyPatch(typeof(ThornOnMe), "ShouldPopOut")]
internal class ThornOnMePatch
{
private static bool Prefix(ThornOnMe __instance)
{
if (!ModConfig.thornDecay.Value)
{
return false;
}
return true;
}
}
}
namespace NoStatusDecay
{
[BepInPlugin("com.github.Peezayumyum.NoStatusDecay", "NoStatusDecay", "1.1.0")]
public class Plugin : BaseUnityPlugin
{
private readonly Harmony harmony = new Harmony("com.github.Peezayumyum.NoStatusDecay");
public const string Id = "com.github.Peezayumyum.NoStatusDecay";
internal static ManualLogSource Log { get; private set; }
public static string Name => "NoStatusDecay";
public static string Version => "1.1.0";
private void Awake()
{
Log = ((BaseUnityPlugin)this).Logger;
Log.LogInfo((object)("Plugin " + Name + " is loaded!"));
harmony.PatchAll(Assembly.GetExecutingAssembly());
ModConfig.allConfig(((BaseUnityPlugin)this).Config);
}
}
}
namespace NoStatusDecay.Config
{
public class ModConfig
{
public static ConfigEntry<bool> poisonDecay;
public static ConfigEntry<bool> thornDecay;
public static ConfigEntry<bool> heatDecay;
public static ConfigEntry<bool> coldDecay;
public static ConfigEntry<bool> sporeDecay;
public static ConfigEntry<bool> drowsyDecay;
public static void allConfig(ConfigFile cfg)
{
poisonDecay = cfg.Bind<bool>("General", "Poison Decay", false, "Poison Decay Toggle");
thornDecay = cfg.Bind<bool>("General", "Thorn Decay", false, "Thorn Decay Toggle");
heatDecay = cfg.Bind<bool>("General", "Heat Decay", false, "Heat Decay Toggle");
coldDecay = cfg.Bind<bool>("General", "Cold Decay", false, "Cold Decay Toggle");
sporeDecay = cfg.Bind<bool>("General", "Spore Decay", false, "Spore Decay Toggle");
drowsyDecay = cfg.Bind<bool>("General", "Drowsy Decay", false, "Drowsy Decay Toggle");
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}