Decompiled source of LHSAtaraxianFork v1.0.3

plugins/com.github.Mankirth.LowHealthJesus.dll

Decompiled 5 days ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("com.github.Mankirth.LowHealthJesus")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.1.1.0")]
[assembly: AssemblyInformationalVersion("1.1.1")]
[assembly: AssemblyProduct("com.github.Mankirth.LowHealthJesus")]
[assembly: AssemblyTitle("LowHealthJesus")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BepInEx
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class BepInAutoPluginAttribute : Attribute
	{
		public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace BepInEx.Preloader.Core.Patching
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class PatcherAutoPluginAttribute : Attribute
	{
		public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace LowHealthJesus
{
	[BepInPlugin("com.github.Mankirth.LowHealthJesus", "LowHealthJesus", "1.1.1")]
	public class Plugin : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(Character), "Update")]
		private class LowHealthPatch
		{
			[HarmonyPostfix]
			private static void PostFix(Character __instance)
			{
				//IL_00be: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c4: Expected O, but got Unknown
				if (!__instance.IsLocal)
				{
					return;
				}
				bool flag = __instance.GetMaxStamina() / 1f <= _instance.activationPercentage.Value;
				if (_instance.activateOnRunOut.Value && __instance.data.isClimbingAnything)
				{
					flag = __instance.data.currentStamina / 1f <= _instance.activationPercentage.Value;
				}
				if (flag && !_isLowHealth && !__instance.data.dead)
				{
					_isLowHealth = true;
					if ((Object)(object)GUIManager.instance.hudCanvas != (Object)null)
					{
						GameObject val = new GameObject("LowHealthAudioPlayer", new Type[1] { typeof(RectTransform) });
						val.transform.SetParent(((Component)GUIManager.instance.hudCanvas).transform);
						val.AddComponent<CanvasRenderer>();
						_imageFlasher = val.AddComponent<ImageFlasher>();
						((BaseUnityPlugin)_instance).Logger.LogInfo((object)"Canvas found and image flasher added.");
					}
					else
					{
						((BaseUnityPlugin)_instance).Logger.LogInfo((object)"Find is null.");
					}
					((BaseUnityPlugin)_instance).Logger.LogInfo((object)"Started playing Fallen Down music.");
				}
				if ((!flag && _isLowHealth) || (__instance.data.dead && _isLowHealth))
				{
					_isLowHealth = false;
					if ((Object)(object)_imageFlasher != (Object)null)
					{
						_imageFlasher.destroy = true;
					}
					((BaseUnityPlugin)_instance).Logger.LogInfo((object)"Stopped playing Fallen Down music. ");
				}
			}
		}

		public static Plugin? _instance;

		private static AudioSourcePlayer? _audioPlayer;

		private static ImageFlasher? _imageFlasher;

		private static bool _isLowHealth;

		public ConfigEntry<float> activationCooldown;

		public ConfigEntry<bool> activateOnRunOut;

		[Range(0f, 1f)]
		public ConfigEntry<float> activationPercentage;

		public const string Id = "com.github.Mankirth.LowHealthJesus";

		internal static ManualLogSource Log { get; private set; }

		public static string PluginFolderPath { get; private set; }

		public static string Name => "LowHealthJesus";

		public static string Version => "1.1.1";

		private void Awake()
		{
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Expected O, but got Unknown
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Expected O, but got Unknown
			_instance = this;
			PluginFolderPath = Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location);
			Harmony val = new Harmony("com.mankuu.lowHealthJesus.harmony");
			val.PatchAll();
			activationCooldown = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Activation Cooldown", 0f, "The amount of cooldown between image activations (in seconds)");
			activationPercentage = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Activation Percentage", 0.25f, "The amount of the full bar your stamina needs to fall under to activate the mod (0-1)");
			activateOnRunOut = ((BaseUnityPlugin)this).Config.Bind<bool>("General.Toggle", "Activate On Stamina Run Out", false, "Also activate the mod when your climbing stamina goes below the threshold");
			GameObject val2 = new GameObject("LowHealthManager");
			Object.DontDestroyOnLoad((Object)(object)val2);
			_audioPlayer = val2.AddComponent<AudioSourcePlayer>();
			val2.AddComponent<ImageLoader>();
			Log = ((BaseUnityPlugin)this).Logger;
			Log.LogInfo((object)("Plugin " + Name + " is loaded!"));
		}
	}
	public class ImageLoader : MonoBehaviour
	{
		[CompilerGenerated]
		private sealed class <LoadImages>d__3 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public ImageLoader <>4__this;

			private int <i>5__2;

			private string[] <>7__wrap2;

			private int <>7__wrap3;

			private UnityWebRequest <request>5__5;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <LoadImages>d__3(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>7__wrap2 = null;
				<request>5__5 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				int num = <>1__state;
				ImageLoader imageLoader = <>4__this;
				switch (num)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<i>5__2 = 1;
					<>7__wrap2 = Directory.GetFiles(Plugin.PluginFolderPath + "\\LowHealthImages");
					<>7__wrap3 = 0;
					break;
				case 1:
					<>1__state = -1;
					if (<request>5__5.isNetworkError || <request>5__5.isHttpError)
					{
						Debug.LogError((object)("UnityWebRequest Error: " + <request>5__5.error));
					}
					else
					{
						Texture2D content = DownloadHandlerTexture.GetContent(<request>5__5);
						if ((Object)(object)content != (Object)null)
						{
							imageLoader._images.Add(content);
							Debug.Log((object)("Successfully loaded Image #" + <i>5__2));
							<i>5__2++;
						}
						else
						{
							Debug.LogError((object)"Failed to load image from request.");
						}
					}
					<request>5__5 = null;
					<>7__wrap3++;
					break;
				}
				if (<>7__wrap3 < <>7__wrap2.Length)
				{
					string text = <>7__wrap2[<>7__wrap3];
					string text2 = "file://" + text;
					Debug.Log((object)("Attempting to load image from: " + text2));
					<request>5__5 = UnityWebRequestTexture.GetTexture(text2);
					<>2__current = <request>5__5.SendWebRequest();
					<>1__state = 1;
					return true;
				}
				<>7__wrap2 = null;
				return false;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		public static ImageLoader _loaderInstance;

		public List<Texture2D> _images = new List<Texture2D>();

		private void Awake()
		{
			_loaderInstance = this;
			((MonoBehaviour)this).StartCoroutine(LoadImages());
		}

		[IteratorStateMachine(typeof(<LoadImages>d__3))]
		private IEnumerator LoadImages()
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <LoadImages>d__3(0)
			{
				<>4__this = this
			};
		}
	}
	internal class ImageFlasher : MonoBehaviour
	{
		[CompilerGenerated]
		private sealed class <FadeOut>d__6 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public ImageFlasher <>4__this;

			private float <i>5__2;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <FadeOut>d__6(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
				//IL_007e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0095: Unknown result type (might be due to invalid IL or missing references)
				//IL_0149: Unknown result type (might be due to invalid IL or missing references)
				int num = <>1__state;
				ImageFlasher imageFlasher = <>4__this;
				switch (num)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					((MonoBehaviour)imageFlasher).StartCoroutine(AudioSourcePlayer._audioInstance.FadeOut());
					imageFlasher._image.texture = (Texture)(object)imageFlasher._images[Random.Range(0, imageFlasher._images.Count)];
					goto IL_00b6;
				case 1:
					<>1__state = -1;
					goto IL_00b6;
				case 2:
					{
						<>1__state = -1;
						<i>5__2 += Time.deltaTime;
						break;
					}
					IL_00b6:
					if (((Graphic)imageFlasher._image).color.a > 0f)
					{
						((Graphic)imageFlasher._image).color = new Color(1f, 1f, 1f, ((Graphic)imageFlasher._image).color.a - Time.deltaTime / imageFlasher.fadeDuration);
						<>2__current = null;
						<>1__state = 1;
						return true;
					}
					<i>5__2 = 0f;
					break;
				}
				if (<i>5__2 < Plugin._instance.activationCooldown.Value)
				{
					<>2__current = null;
					<>1__state = 2;
					return true;
				}
				if (imageFlasher.destroy)
				{
					Object.Destroy((Object)(object)((Component)imageFlasher).gameObject);
				}
				else
				{
					((Graphic)imageFlasher._image).color = new Color(1f, 1f, 1f, 1f);
					((MonoBehaviour)imageFlasher).StartCoroutine(imageFlasher.FadeOut());
				}
				return false;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		private List<Texture2D> _images;

		private RawImage? _image;

		private RectTransform? _rect;

		public float fadeDuration = 1.75f;

		public bool destroy;

		private void Awake()
		{
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			_rect = ((Component)this).gameObject.GetComponent<RectTransform>();
			_image = ((Component)this).gameObject.AddComponent<RawImage>();
			_images = ImageLoader._loaderInstance._images;
			_rect.anchorMin = Vector2.zero;
			_rect.anchorMax = Vector2.one;
			_rect.sizeDelta = Vector2.zero;
			_rect.anchoredPosition = new Vector2(_rect.sizeDelta.x / 2f, _rect.sizeDelta.y / 2f);
			((MonoBehaviour)this).StartCoroutine(FadeOut());
		}

		[IteratorStateMachine(typeof(<FadeOut>d__6))]
		private IEnumerator FadeOut()
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <FadeOut>d__6(0)
			{
				<>4__this = this
			};
		}
	}
	public class AudioSourcePlayer : MonoBehaviour
	{
		[CompilerGenerated]
		private sealed class <FadeOut>d__6 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public AudioSourcePlayer <>4__this;

			private float <startVolume>5__2;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <FadeOut>d__6(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				int num = <>1__state;
				AudioSourcePlayer audioSourcePlayer = <>4__this;
				switch (num)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					audioSourcePlayer._audioSource.volume = audioSourcePlayer._originalVolume;
					audioSourcePlayer._audioSource.Play();
					<startVolume>5__2 = audioSourcePlayer._audioSource.volume;
					break;
				case 1:
					<>1__state = -1;
					break;
				}
				if (audioSourcePlayer._audioSource.volume > 0f)
				{
					AudioSource audioSource = audioSourcePlayer._audioSource;
					audioSource.volume -= <startVolume>5__2 * Time.deltaTime / audioSourcePlayer.fadeDuration;
					<>2__current = null;
					<>1__state = 1;
					return true;
				}
				return false;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		[CompilerGenerated]
		private sealed class <LoadAudio>d__5 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public AudioSourcePlayer <>4__this;

			private UnityWebRequest <request>5__2;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <LoadAudio>d__5(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<request>5__2 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				int num = <>1__state;
				AudioSourcePlayer audioSourcePlayer = <>4__this;
				switch (num)
				{
				default:
					return false;
				case 0:
				{
					<>1__state = -1;
					string text = Path.Combine(Plugin.PluginFolderPath, "Bell Toll.ogg");
					string text2 = "file://" + text;
					Debug.Log((object)("Attempting to load audio from: " + text2));
					<request>5__2 = UnityWebRequestMultimedia.GetAudioClip(text2, (AudioType)14);
					<>2__current = <request>5__2.SendWebRequest();
					<>1__state = 1;
					return true;
				}
				case 1:
					<>1__state = -1;
					if (<request>5__2.isNetworkError || <request>5__2.isHttpError)
					{
						Debug.LogError((object)("UnityWebRequest Error: " + <request>5__2.error));
					}
					else
					{
						AudioClip content = DownloadHandlerAudioClip.GetContent(<request>5__2);
						if ((Object)(object)content != (Object)null)
						{
							audioSourcePlayer._audioSource.clip = content;
							Debug.Log((object)"Successfully loaded audio clip!");
						}
						else
						{
							Debug.LogError((object)"Failed to get AudioClip from request.");
						}
					}
					return false;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		public static AudioSourcePlayer _audioInstance;

		private AudioSource _audioSource;

		public float fadeDuration = 1.75f;

		private float _originalVolume;

		private void Awake()
		{
			_audioInstance = this;
			_audioSource = ((Component)this).gameObject.AddComponent<AudioSource>();
			_audioSource.loop = false;
			_originalVolume = 1f;
			_audioSource.volume = _originalVolume;
			((MonoBehaviour)this).StartCoroutine(LoadAudio());
		}

		[IteratorStateMachine(typeof(<LoadAudio>d__5))]
		private IEnumerator LoadAudio()
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <LoadAudio>d__5(0)
			{
				<>4__this = this
			};
		}

		[IteratorStateMachine(typeof(<FadeOut>d__6))]
		public IEnumerator FadeOut()
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <FadeOut>d__6(0)
			{
				<>4__this = this
			};
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}