Decompiled source of Dance To Stay Warm v1.0.0

plugins/com.atomic.dancetostaywarm.dll

Decompiled a month ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("com.atomic.dancetostaywarm")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.1.0.0")]
[assembly: AssemblyInformationalVersion("0.1.0")]
[assembly: AssemblyProduct("com.atomic.dancetostaywarm")]
[assembly: AssemblyTitle("DanceToStayWarm")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BepInEx
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class BepInAutoPluginAttribute : Attribute
	{
		public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace BepInEx.Preloader.Core.Patching
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class PatcherAutoPluginAttribute : Attribute
	{
		public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace DanceToStayWarm
{
	[BepInPlugin("com.atomic.dancetostaywarm", "DanceToStayWarm", "0.1.0")]
	public class Plugin : BaseUnityPlugin
	{
		public Harmony harmony = null;

		public static ConfigEntry<float> statusRemovalAmount;

		public const string Id = "com.atomic.dancetostaywarm";

		internal static ManualLogSource Log { get; private set; }

		public static string Name => "DanceToStayWarm";

		public static string Version => "0.1.0";

		private void Awake()
		{
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Expected O, but got Unknown
			Log = ((BaseUnityPlugin)this).Logger;
			Log.LogInfo((object)("Plugin " + Name + " is loaded!"));
			statusRemovalAmount = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Removal per tick", 0.02f, "How much cold should be removed every tick whilst dancing.");
			harmony = new Harmony("com.atomic.dancetostaywarm");
			harmony.PatchAll();
		}
	}
	public class DanceToStayWarm : MonoBehaviour
	{
		private const float StatusInterval = 0.2f;

		private float statusTimer;

		public bool startLosingAffliction = false;

		public Character character;

		public void Awake()
		{
			character = ((Component)this).gameObject.GetComponent<Character>();
		}

		public void FixedUpdate()
		{
			if (!character.refs.animations.emoting)
			{
				startLosingAffliction = false;
			}
			else if (!((Object)(object)character == (Object)null) && startLosingAffliction)
			{
				statusTimer += Time.fixedDeltaTime;
				if (statusTimer >= 0.2f)
				{
					character.refs.afflictions.SubtractStatus((STATUSTYPE)2, Plugin.statusRemovalAmount.Value, false, false);
					statusTimer -= 0.2f;
				}
			}
		}
	}
	[HarmonyPatch]
	public class Patches
	{
		[HarmonyPostfix]
		[HarmonyPatch(typeof(CharacterAnimations), "PlayEmote")]
		public static void CharacterAnimations_PlayerEmote_Postfix(CharacterAnimations __instance, string emoteName)
		{
			if (emoteName == "A_Scout_Emote_Dance1" || emoteName == "A_Scout_Emote_Dance2")
			{
				if (Object.op_Implicit((Object)(object)((Component)__instance.character).GetComponent<DanceToStayWarm>()))
				{
					((Component)__instance.character).GetComponent<DanceToStayWarm>().startLosingAffliction = true;
					return;
				}
				DanceToStayWarm danceToStayWarm = ((Component)__instance.character).gameObject.AddComponent<DanceToStayWarm>();
				danceToStayWarm.startLosingAffliction = true;
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}