using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("com.atomic.dancetostaywarm")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.1.0.0")]
[assembly: AssemblyInformationalVersion("0.1.0")]
[assembly: AssemblyProduct("com.atomic.dancetostaywarm")]
[assembly: AssemblyTitle("DanceToStayWarm")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace DanceToStayWarm
{
[BepInPlugin("com.atomic.dancetostaywarm", "DanceToStayWarm", "0.1.0")]
public class Plugin : BaseUnityPlugin
{
public Harmony harmony = null;
public static ConfigEntry<float> statusRemovalAmount;
public const string Id = "com.atomic.dancetostaywarm";
internal static ManualLogSource Log { get; private set; }
public static string Name => "DanceToStayWarm";
public static string Version => "0.1.0";
private void Awake()
{
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Expected O, but got Unknown
Log = ((BaseUnityPlugin)this).Logger;
Log.LogInfo((object)("Plugin " + Name + " is loaded!"));
statusRemovalAmount = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Removal per tick", 0.02f, "How much cold should be removed every tick whilst dancing.");
harmony = new Harmony("com.atomic.dancetostaywarm");
harmony.PatchAll();
}
}
public class DanceToStayWarm : MonoBehaviour
{
private const float StatusInterval = 0.2f;
private float statusTimer;
public bool startLosingAffliction = false;
public Character character;
public void Awake()
{
character = ((Component)this).gameObject.GetComponent<Character>();
}
public void FixedUpdate()
{
if (!character.refs.animations.emoting)
{
startLosingAffliction = false;
}
else if (!((Object)(object)character == (Object)null) && startLosingAffliction)
{
statusTimer += Time.fixedDeltaTime;
if (statusTimer >= 0.2f)
{
character.refs.afflictions.SubtractStatus((STATUSTYPE)2, Plugin.statusRemovalAmount.Value, false, false);
statusTimer -= 0.2f;
}
}
}
}
[HarmonyPatch]
public class Patches
{
[HarmonyPostfix]
[HarmonyPatch(typeof(CharacterAnimations), "PlayEmote")]
public static void CharacterAnimations_PlayerEmote_Postfix(CharacterAnimations __instance, string emoteName)
{
if (emoteName == "A_Scout_Emote_Dance1" || emoteName == "A_Scout_Emote_Dance2")
{
if (Object.op_Implicit((Object)(object)((Component)__instance.character).GetComponent<DanceToStayWarm>()))
{
((Component)__instance.character).GetComponent<DanceToStayWarm>().startLosingAffliction = true;
return;
}
DanceToStayWarm danceToStayWarm = ((Component)__instance.character).gameObject.AddComponent<DanceToStayWarm>();
danceToStayWarm.startLosingAffliction = true;
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}