The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.
Decompiled source of Depleting Excess Extra Stamina v1.0.0
plugins/DepletingExcessStamina.dll
Decompiled 2 days agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("DepletingExcessStamina")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("DepletingExcessStamina")] [assembly: AssemblyTitle("DepletingExcessStamina")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace DepletingExcessStamina { [BepInPlugin("com.atomic.depletestamina", "Depleting Excess Stamina", "1.0.0")] public class Plugin : BaseUnityPlugin { public static ConfigEntry<float> depletionRate; private void Awake() { //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Expected O, but got Unknown depletionRate = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Depletion Rate", 0.005f, "The rate at which extra stamina is depleted per second"); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Patching Character"); Harmony val = new Harmony("com.atomic.depletestamina"); val.PatchAll(); } } [HarmonyPatch(typeof(Character))] public static class CharacterPatch { [HarmonyPrefix] [HarmonyPatch("Update")] private static void UpdatePatch(Character __instance) { bool isClimbing = __instance.data.isClimbing; bool isRopeClimbing = __instance.data.isRopeClimbing; bool isVineClimbing = __instance.data.isVineClimbing; float extraStamina = __instance.data.extraStamina; if (extraStamina > 0f && !isClimbing && !isRopeClimbing && !isVineClimbing) { float num = Plugin.depletionRate.Value * Time.deltaTime; float extraStamina2 = Mathf.Max(extraStamina - num, 0f); __instance.SetExtraStamina(extraStamina2); } } } }