Decompiled source of Depleting Excess Extra Stamina v1.1.0

plugins/DepletingExcessStamina.dll

Decompiled 2 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("DepletingExcessStamina")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("DepletingExcessStamina")]
[assembly: AssemblyTitle("DepletingExcessStamina")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace DepletingExcessStamina
{
	[BepInPlugin("com.atomic.depletestamina", "Depleting Excess Stamina", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigEntry<float> depletionRate;

		public static ConfigEntry<float> gracePeriodClimbing;

		public static ConfigEntry<float> gracePeriodStamina;

		private void Awake()
		{
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Expected O, but got Unknown
			depletionRate = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Depletion Rate", 0.005f, "The rate at which extra stamina is depleted per second");
			gracePeriodClimbing = ((BaseUnityPlugin)this).Config.Bind<float>("Grace Period", "Climbing Grace", 5f, "The time in seconds after climbing stops before extra stamina starts depleting");
			gracePeriodStamina = ((BaseUnityPlugin)this).Config.Bind<float>("Grace Period", "Stamina Grace", 2.5f, "The time in seconds after you gain extra stamina before extra stamina starts depleting");
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Patching Character");
			Harmony val = new Harmony("com.atomic.depletestamina");
			val.PatchAll();
		}
	}
	[HarmonyPatch(typeof(Character))]
	public static class CharacterPatch
	{
		private class PatchData
		{
			public float lastExtraStamina;

			public float climbingStoppedTime;

			public float staminaGainedTime;
		}

		private static readonly Dictionary<Character, PatchData> characterData = new Dictionary<Character, PatchData>();

		[HarmonyPrefix]
		[HarmonyPatch("Update")]
		private static void UpdatePatch(Character __instance)
		{
			if (!characterData.ContainsKey(__instance))
			{
				characterData[__instance] = new PatchData
				{
					lastExtraStamina = __instance.data.extraStamina,
					climbingStoppedTime = Time.time,
					staminaGainedTime = Time.time
				};
			}
			PatchData patchData = characterData[__instance];
			bool flag = __instance.data.isClimbing || __instance.data.isRopeClimbing || __instance.data.isVineClimbing;
			float extraStamina = __instance.data.extraStamina;
			if (extraStamina > patchData.lastExtraStamina)
			{
				patchData.staminaGainedTime = Time.time;
			}
			if (flag)
			{
				patchData.climbingStoppedTime = Time.time;
			}
			bool flag2 = Time.time - patchData.climbingStoppedTime >= Plugin.gracePeriodClimbing.Value;
			bool flag3 = Time.time - patchData.staminaGainedTime >= Plugin.gracePeriodStamina.Value;
			if (extraStamina > 0f && flag2 && flag3)
			{
				float num = Plugin.depletionRate.Value * Time.deltaTime;
				float extraStamina2 = Mathf.Max(extraStamina - num, 0f);
				__instance.SetExtraStamina(extraStamina2);
			}
			patchData.lastExtraStamina = extraStamina;
		}
	}
}