The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.
Emote Binding
CUSTOM EMOTE SUPPORT - Bind emotes to a keybind
| Last updated | 5 days ago |
| Total downloads | 1469 |
| Total rating | 1 |
| Categories | Misc Quality Of Life Client Side |
| Dependency string | AtomicStudio-Emote_Binding-1.1.0 |
| Dependants | 3 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_PEAK
BepInEx pack for PEAK. Preconfigured and ready to use.
Preferred version: 5.4.75301README
About the mod
This mod lets you set a keybind to an emote via a config.
Note: It is recommend you use ModConfig to edit the keybinds directly in game!
This mod also has full support for custom emotes! However, custom emotes are set to no keybind on default.
How to config base game emotes
First start by launching the game with the mod installed, going to the Airport and then pressing R. This will generate a config with the latest base game emotes.
Then, navigate to your BepInEx folder, then Bepinex/config, and open com.atomic.emotebinding.cfg in notepad or what's preferred. Refer to the part below for more steps.
Any custom emote: None (Unbound)
How do I change the keybind?
Option 1: ModConfig
- Launch the game
- Navigate to the settings page (Works mid-game!)
- Top-left, mod settings button
- Find EmoteBinding
- Change the emote button!
Option 2: Straight in the mod manager
- Navigate the config section of the mod-manager
- Find EmoteBinding (YOU MUST BOOT UP THE GAME ONCE WITH THE MOD TO GENERATE THE CONFIG)
- Change the emote button!
Option 3: Manually
- Navigate to your BepInEx folder
- Bepinex/config
- Open
com.atomic.emotebinding.cfgin notepad or what's preferred - Change the emote button!
(Note option 3 is not as good as option 1 and 2).