using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using PEAKEmoteLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("EmoteBinding")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+a96716da768f0a127ed58feed07140a19a86a55c")]
[assembly: AssemblyProduct("EmoteBinding")]
[assembly: AssemblyTitle("EmoteBinding")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace EmoteBinding
{
[BepInPlugin("com.atomic.emotebinding", "Emote Binding", "1.1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
public static Plugin instance;
public static Dictionary<string, ConfigEntry<KeyCode>> EmoteBindings = new Dictionary<string, ConfigEntry<KeyCode>>();
public static Dictionary<string, EmoteWheelData> EmoteData = new Dictionary<string, EmoteWheelData>();
private static Type emoteRegistryType;
private static MethodInfo getEmotesMethod;
private bool baseEmotesRegistered = false;
private bool customEmotesRegistered = false;
private static readonly MethodInfo playEmoteMethod = AccessTools.Method(typeof(CharacterAnimations), "PlayEmote", (Type[])null, (Type[])null);
private static readonly KeyCode[] DefaultKeySequence;
private void Awake()
{
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Expected O, but got Unknown
instance = this;
if (Chainloader.PluginInfos.ContainsKey("com.github.WaporVave.PEAKEmoteLib"))
{
SetupEmoteRegistryReflection();
}
else
{
customEmotesRegistered = true;
}
Harmony val = new Harmony("com.atomic.emotebinding");
val.PatchAll(Assembly.GetExecutingAssembly());
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Awake. Waiting for GUIManager to provide Emote Wheel.");
}
private void SetupEmoteRegistryReflection()
{
try
{
Assembly assembly = Assembly.GetAssembly(typeof(Emote));
if (!(assembly == null))
{
emoteRegistryType = assembly.GetType("PEAKEmoteLib.EmoteRegistry");
if (emoteRegistryType != null)
{
getEmotesMethod = AccessTools.Method(emoteRegistryType, "GetEmotes", (Type[])null, (Type[])null);
}
}
}
catch (Exception ex)
{
((BaseUnityPlugin)this).Logger.LogError((object)("Reflection error on EmoteRegistry: " + ex.Message));
}
}
public void RegisterEmotesFromWheel(GameObject wheelObject)
{
//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
if (baseEmotesRegistered || (Object)(object)wheelObject == (Object)null)
{
return;
}
EmoteWheel component = wheelObject.GetComponent<EmoteWheel>();
if ((Object)(object)component == (Object)null || component.data == null)
{
RegisterDefaultEmotesFallback();
return;
}
int num = 0;
EmoteWheelData[] data = component.data;
foreach (EmoteWheelData val in data)
{
if (!((Object)(object)val == (Object)null) && !string.IsNullOrEmpty(val.emoteName) && !EmoteBindings.ContainsKey(val.emoteName))
{
KeyCode defaultKeycode = (KeyCode)((num < DefaultKeySequence.Length) ? ((int)DefaultKeySequence[num++]) : 0);
RegisterBaseEmoteBinding("Base Game Emotes", defaultKeycode, val.emoteName, val.anim);
}
}
baseEmotesRegistered = true;
((BaseUnityPlugin)this).Logger.LogInfo((object)"Registered base emotes directly from GUIManager.");
}
private void RegisterCustomEmotes()
{
if (getEmotesMethod == null || customEmotesRegistered || !(getEmotesMethod.Invoke(null, null) is IReadOnlyDictionary<string, Emote> readOnlyDictionary))
{
return;
}
foreach (KeyValuePair<string, Emote> item in readOnlyDictionary)
{
Emote value = item.Value;
if (value != null && !string.IsNullOrEmpty(value.Name) && !EmoteBindings.ContainsKey(value.Name))
{
ConfigEntry<KeyCode> value2 = ((BaseUnityPlugin)this).Config.Bind<KeyCode>("Custom Emotes", value.Name, (KeyCode)0, "Key binding for: " + value.Name);
EmoteBindings[value.Name] = value2;
EmoteWheelData val = ScriptableObject.CreateInstance<EmoteWheelData>();
val.emoteName = value.Name;
val.anim = value.Name;
EmoteData[value.Name] = val;
}
}
customEmotesRegistered = true;
}
private void RegisterDefaultEmotesFallback()
{
if (!baseEmotesRegistered)
{
baseEmotesRegistered = true;
((BaseUnityPlugin)this).Logger.LogWarning((object)"Using fallback emote list.");
}
}
private void RegisterBaseEmoteBinding(string section, KeyCode defaultKeycode, string emoteName, string animName)
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
ConfigEntry<KeyCode> value = ((BaseUnityPlugin)this).Config.Bind<KeyCode>(section, emoteName, defaultKeycode, "Key binding for: " + emoteName);
EmoteBindings[emoteName] = value;
EmoteWheelData val = ScriptableObject.CreateInstance<EmoteWheelData>();
val.emoteName = emoteName;
val.anim = animName;
EmoteData[emoteName] = val;
}
private void Update()
{
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
if (!customEmotesRegistered)
{
RegisterCustomEmotes();
}
if ((Object)(object)Character.localCharacter?.refs?.animations == (Object)null)
{
return;
}
foreach (KeyValuePair<string, ConfigEntry<KeyCode>> emoteBinding in EmoteBindings)
{
if ((int)emoteBinding.Value.Value != 0 && Input.GetKeyDown(emoteBinding.Value.Value) && EmoteData.TryGetValue(emoteBinding.Key, out EmoteWheelData value))
{
TryPlayEmote(value.anim);
}
}
}
public static void TryPlayEmote(string animName)
{
CharacterAnimations val = Character.localCharacter?.refs?.animations;
if ((Object)(object)val != (Object)null && playEmoteMethod != null)
{
playEmoteMethod.Invoke(val, new object[1] { animName });
}
}
static Plugin()
{
KeyCode[] array = new KeyCode[8];
RuntimeHelpers.InitializeArray(array, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/);
DefaultKeySequence = (KeyCode[])(object)array;
}
}
[HarmonyPatch]
public class Patches
{
[HarmonyPostfix]
[HarmonyPatch(typeof(GUIManager), "Awake")]
public static void RegEmoteWheel(GUIManager __instance)
{
Plugin.instance.RegisterEmotesFromWheel(__instance.emoteWheel);
}
}
}