using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using TMPro;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("com.atomic.modeindicator")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("com.atomic.modeindicator")]
[assembly: AssemblyTitle("ModeIndicator")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace ModeIndicator
{
[BepInPlugin("com.atomic.modeindicator", "ModeIndicator", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
public const string Id = "com.atomic.modeindicator";
internal static ManualLogSource Log { get; private set; }
public static string Name => "ModeIndicator";
public static string Version => "1.0.0";
private void Awake()
{
Log = ((BaseUnityPlugin)this).Logger;
Log.LogInfo((object)("Plugin " + Name + " is loaded!"));
}
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
if (((Scene)(ref scene)).name == "Title")
{
CreateUI();
}
}
private void CreateUI()
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
//IL_00a9: Invalid comparison between Unknown and I4
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
//IL_00ae: Invalid comparison between Unknown and I4
//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Invalid comparison between Unknown and I4
//IL_0126: Unknown result type (might be due to invalid IL or missing references)
GameObject val = GameObject.Find("Version");
if (Object.op_Implicit((Object)(object)GameObject.Find("ModeIndicator")) || !((Object)(object)val != (Object)null))
{
return;
}
GraphicsDeviceType graphicsDeviceType = SystemInfo.graphicsDeviceType;
GameObject val2 = Object.Instantiate<GameObject>(val);
((Object)val2).name = "ModeIndicator";
val2.transform.SetParent(val.transform.parent);
val2.transform.localPosition = new Vector3(-940f, 498.6602f, 0f);
val2.transform.position = new Vector3(20f, 1038.66f, 0f);
Object.Destroy((Object)(object)val2.GetComponent<VersionString>());
TextMeshProUGUI component = val2.GetComponent<TextMeshProUGUI>();
if ((int)graphicsDeviceType != 2)
{
if ((int)graphicsDeviceType != 18)
{
if ((int)graphicsDeviceType == 21)
{
((TMP_Text)component).text = "VULKAN (" + ((object)(GraphicsDeviceType)(ref graphicsDeviceType)).ToString() + ")";
}
else
{
((TMP_Text)component).text = $"Mod doesn't support this version ({graphicsDeviceType})";
}
}
else
{
((TMP_Text)component).text = "DX12 (" + ((object)(GraphicsDeviceType)(ref graphicsDeviceType)).ToString() + ")";
}
}
else
{
((TMP_Text)component).text = "DX11 (" + ((object)(GraphicsDeviceType)(ref graphicsDeviceType)).ToString() + ")";
}
}
private void OnEnable()
{
SceneManager.sceneLoaded += OnSceneLoaded;
}
private void OnDisable()
{
SceneManager.sceneLoaded -= OnSceneLoaded;
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}