Decompiled source of Speedy Escalators v1.0.0

plugins/SpeedyEscalator.dll

Decompiled 5 days ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("SpeedyEscalator")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SpeedyEscalator")]
[assembly: AssemblyTitle("SpeedyEscalator")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
[BepInPlugin("com.atomic.speedyescalator", "Speedy Escalator", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
	public static ConfigEntry<float> speed;

	private void Awake()
	{
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		//IL_001d: Expected O, but got Unknown
		((BaseUnityPlugin)this).Logger.LogInfo((object)"SpeedyEscalator plugin loaded successfully!");
		Harmony val = new Harmony("com.atomic.speedyescalator");
		val.PatchAll();
		speed = ((BaseUnityPlugin)this).Config.Bind<float>("General", "EscalatorSpeed", 20f, "The speed of the airport escalator/conveyors.");
	}

	private void OnEnable()
	{
		SceneManager.sceneLoaded += OnSceneLoaded;
	}

	private void OnDisable()
	{
		SceneManager.sceneLoaded -= OnSceneLoaded;
	}

	private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
	{
		if (((Scene)(ref scene)).name == "Airport")
		{
			GameObject conveyor = GameObject.Find("Conveyor (0)");
			GameObject conveyor2 = GameObject.Find("Conveyor (1)");
			ConveyorMVZ(conveyor);
			ConveyorMVZ(conveyor2);
		}
	}

	private void ConveyorMVZ(GameObject conveyor)
	{
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Expected O, but got Unknown
		if (!((Object)(object)conveyor != (Object)null))
		{
			return;
		}
		foreach (Transform item in conveyor.transform)
		{
			Transform val = item;
			if (!(((Object)val).name == "MoveZone (1)") && !(((Object)val).name == "MoveZone"))
			{
				continue;
			}
			PlayerMoveZone component = ((Component)val).GetComponent<PlayerMoveZone>();
			if ((Object)(object)component != (Object)null)
			{
				FieldInfo fieldInfo = AccessTools.Field(typeof(PlayerMoveZone), "Force");
				if (fieldInfo != null)
				{
					fieldInfo.SetValue(component, speed.Value);
					((BaseUnityPlugin)this).Logger.LogInfo((object)"Successfully set Force to 0 on MoveZone.");
				}
				else
				{
					((BaseUnityPlugin)this).Logger.LogWarning((object)"Could not find 'Force' field in PlayerMoveZone.");
				}
			}
		}
	}
}