The BepInEx console will not appear when launching like it does for other games on Thunderstore. This is normal (and helps prevent crashes during startup). You can turn it back on in your BepInEx.cfg file.
Decompiled source of Speedy Escalators v1.0.0
plugins/SpeedyEscalator.dll
Decompiled 5 days agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("SpeedyEscalator")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("SpeedyEscalator")] [assembly: AssemblyTitle("SpeedyEscalator")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } [BepInPlugin("com.atomic.speedyescalator", "Speedy Escalator", "1.0.0")] public class Plugin : BaseUnityPlugin { public static ConfigEntry<float> speed; private void Awake() { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Expected O, but got Unknown ((BaseUnityPlugin)this).Logger.LogInfo((object)"SpeedyEscalator plugin loaded successfully!"); Harmony val = new Harmony("com.atomic.speedyescalator"); val.PatchAll(); speed = ((BaseUnityPlugin)this).Config.Bind<float>("General", "EscalatorSpeed", 20f, "The speed of the airport escalator/conveyors."); } private void OnEnable() { SceneManager.sceneLoaded += OnSceneLoaded; } private void OnDisable() { SceneManager.sceneLoaded -= OnSceneLoaded; } private void OnSceneLoaded(Scene scene, LoadSceneMode mode) { if (((Scene)(ref scene)).name == "Airport") { GameObject conveyor = GameObject.Find("Conveyor (0)"); GameObject conveyor2 = GameObject.Find("Conveyor (1)"); ConveyorMVZ(conveyor); ConveyorMVZ(conveyor2); } } private void ConveyorMVZ(GameObject conveyor) { //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Expected O, but got Unknown if (!((Object)(object)conveyor != (Object)null)) { return; } foreach (Transform item in conveyor.transform) { Transform val = item; if (!(((Object)val).name == "MoveZone (1)") && !(((Object)val).name == "MoveZone")) { continue; } PlayerMoveZone component = ((Component)val).GetComponent<PlayerMoveZone>(); if ((Object)(object)component != (Object)null) { FieldInfo fieldInfo = AccessTools.Field(typeof(PlayerMoveZone), "Force"); if (fieldInfo != null) { fieldInfo.SetValue(component, speed.Value); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Successfully set Force to 0 on MoveZone."); } else { ((BaseUnityPlugin)this).Logger.LogWarning((object)"Could not find 'Force' field in PlayerMoveZone."); } } } } }