using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("SpeedyEscalator")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SpeedyEscalator")]
[assembly: AssemblyTitle("SpeedyEscalator")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
[BepInPlugin("com.atomic.speedyescalator", "Speedy Escalator", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
public static ConfigEntry<float> speed;
private void Awake()
{
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Expected O, but got Unknown
((BaseUnityPlugin)this).Logger.LogInfo((object)"SpeedyEscalator plugin loaded successfully!");
Harmony val = new Harmony("com.atomic.speedyescalator");
val.PatchAll();
speed = ((BaseUnityPlugin)this).Config.Bind<float>("General", "EscalatorSpeed", 20f, "The speed of the airport escalator/conveyors.");
}
private void OnEnable()
{
SceneManager.sceneLoaded += OnSceneLoaded;
}
private void OnDisable()
{
SceneManager.sceneLoaded -= OnSceneLoaded;
}
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
if (((Scene)(ref scene)).name == "Airport")
{
GameObject conveyor = GameObject.Find("Conveyor (0)");
GameObject conveyor2 = GameObject.Find("Conveyor (1)");
ConveyorMVZ(conveyor);
ConveyorMVZ(conveyor2);
}
}
private void ConveyorMVZ(GameObject conveyor)
{
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Expected O, but got Unknown
if (!((Object)(object)conveyor != (Object)null))
{
return;
}
foreach (Transform item in conveyor.transform)
{
Transform val = item;
if (!(((Object)val).name == "MoveZone (1)") && !(((Object)val).name == "MoveZone"))
{
continue;
}
PlayerMoveZone component = ((Component)val).GetComponent<PlayerMoveZone>();
if ((Object)(object)component != (Object)null)
{
FieldInfo fieldInfo = AccessTools.Field(typeof(PlayerMoveZone), "Force");
if (fieldInfo != null)
{
fieldInfo.SetValue(component, speed.Value);
((BaseUnityPlugin)this).Logger.LogInfo((object)"Successfully set Force to 0 on MoveZone.");
}
else
{
((BaseUnityPlugin)this).Logger.LogWarning((object)"Could not find 'Force' field in PlayerMoveZone.");
}
}
}
}
}