Decompiled source of LavaLagFix v1.0.1

LavaLagFix.dll

Decompiled 3 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("LavaLagFix")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Lava Lag Fix")]
[assembly: AssemblyTitle("LavaLagFix")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace LavaLagFix
{
	[BepInPlugin("Ayzax.LavaLagFix", "Lava Lag Fix", "1.0.0")]
	public class LavaLagFix : BaseUnityPlugin
	{
		internal static ManualLogSource Logger;

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Logger.LogInfo((object)"Ayzax's Lava Lag Fix is loaded!");
			SceneManager.sceneLoaded += HandleSceneLoad;
		}

		private void HandleSceneLoad(Scene scene, LoadSceneMode loadMode)
		{
			DisableLavaBubbles();
		}

		private void DisableLavaBubbles()
		{
			Logger.LogInfo((object)"Looking for Lava Bubbles to disable...");
			GameObject val = GameObject.Find("/Map/Volcano/LavaField/Lava Bubbles");
			if (!Object.op_Implicit((Object)(object)val))
			{
				Logger.LogInfo((object)"No Lava Bubbles found.");
				return;
			}
			val.SetActive(false);
			Logger.LogInfo((object)"Disabling Lava Bubbles!");
		}
	}
}