using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("LavaLagFix")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Lava Lag Fix")]
[assembly: AssemblyTitle("LavaLagFix")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace LavaLagFix
{
[BepInPlugin("Ayzax.LavaLagFix", "Lava Lag Fix", "1.0.0")]
public class LavaLagFix : BaseUnityPlugin
{
internal static ManualLogSource Logger;
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Logger.LogInfo((object)"Ayzax's Lava Lag Fix is loaded!");
SceneManager.sceneLoaded += HandleSceneLoad;
}
private void HandleSceneLoad(Scene scene, LoadSceneMode loadMode)
{
DisableLavaBubbles();
}
private void DisableLavaBubbles()
{
Logger.LogInfo((object)"Looking for Lava Bubbles to disable...");
GameObject val = GameObject.Find("/Map/Volcano/LavaField/Lava Bubbles");
if (!Object.op_Implicit((Object)(object)val))
{
Logger.LogInfo((object)"No Lava Bubbles found.");
return;
}
val.SetActive(false);
Logger.LogInfo((object)"Disabling Lava Bubbles!");
}
}
}