Decompiled source of Reconnect Catchup v1.0.0

ReconnectCatchup.dll

Decompiled 5 days ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using Photon.Realtime;
using UnityEngine;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ReconnectCatchup")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Reconnect Catchup")]
[assembly: AssemblyTitle("ReconnectCatchup")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Ayzax.ReconnectCatchup
{
	public struct ImprovedSpawnTarget
	{
		public Character LowestCharacter;

		public readonly float LowestClimbed
		{
			get
			{
				//IL_0019: Unknown result type (might be due to invalid IL or missing references)
				if (!Object.op_Implicit((Object)(object)LowestCharacter))
				{
					return float.PositiveInfinity;
				}
				return LowestCharacter.Center.y;
			}
		}

		public void RegisterCharacter(Character character)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			if (character.Center.y < LowestClimbed)
			{
				LowestCharacter = character;
			}
		}
	}
	public class ReconnectCatchupHandler : MonoBehaviourPunCallbacks
	{
		[CompilerGenerated]
		private sealed class <DoImprovedReconnect>d__3 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public Player newPlayer;

			public ReconnectCatchupHandler <>4__this;

			private Character <newCharacter>5__2;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <DoImprovedReconnect>d__3(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<newCharacter>5__2 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
				//IL_0105: Unknown result type (might be due to invalid IL or missing references)
				//IL_010a: Unknown result type (might be due to invalid IL or missing references)
				//IL_010f: Unknown result type (might be due to invalid IL or missing references)
				int num = <>1__state;
				ReconnectCatchupHandler reconnectCatchupHandler = <>4__this;
				switch (num)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<newCharacter>5__2 = null;
					break;
				case 1:
					<>1__state = -1;
					break;
				}
				if ((Object)(object)<newCharacter>5__2 == (Object)null)
				{
					<newCharacter>5__2 = PlayerHandler.GetPlayerCharacter(newPlayer);
					<>2__current = null;
					<>1__state = 1;
					return true;
				}
				ImprovedSpawnTarget improvedSpawnTarget = PopulateSpawnData(<newCharacter>5__2);
				if ((Object)(object)improvedSpawnTarget.LowestCharacter == (Object)null)
				{
					reconnectCatchupHandler._logger.LogError((object)"No valid spawn target found!");
					return false;
				}
				reconnectCatchupHandler._logger.LogInfo((object)$"Moving {<newCharacter>5__2.characterName} from [{<newCharacter>5__2.Center}] to lowest character: {improvedSpawnTarget.LowestCharacter.characterName} [{improvedSpawnTarget.LowestCharacter.Center}]");
				((MonoBehaviourPun)<newCharacter>5__2).photonView.RPC("WarpPlayerRPC", (RpcTarget)0, new object[2]
				{
					improvedSpawnTarget.LowestCharacter.Head + Vector3.up,
					false
				});
				return false;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		private ManualLogSource _logger;

		public void InitLogger(ManualLogSource logger)
		{
			_logger = logger;
		}

		public override void OnPlayerEnteredRoom(Player newPlayer)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			Scene activeScene = SceneManager.GetActiveScene();
			if (!(((Scene)(ref activeScene)).name == "Airport"))
			{
				((MonoBehaviour)this).StartCoroutine(DoImprovedReconnect(newPlayer));
			}
		}

		[IteratorStateMachine(typeof(<DoImprovedReconnect>d__3))]
		private IEnumerator DoImprovedReconnect(Player newPlayer)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <DoImprovedReconnect>d__3(0)
			{
				<>4__this = this,
				newPlayer = newPlayer
			};
		}

		private static ImprovedSpawnTarget PopulateSpawnData(Character newCharacter)
		{
			ImprovedSpawnTarget result = default(ImprovedSpawnTarget);
			foreach (Character allCharacter in Character.AllCharacters)
			{
				if (!allCharacter.data.dead && (Object)(object)allCharacter != (Object)(object)newCharacter)
				{
					result.RegisterCharacter(allCharacter);
				}
			}
			return result;
		}
	}
	[BepInProcess("PEAK.exe")]
	[BepInPlugin("Ayzax.ReconnectCatchup", "Reconnect Catchup", "1.0.0")]
	public class ReconnectCatchupPlugin : BaseUnityPlugin
	{
		internal static ManualLogSource Logger;

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Logger.LogInfo((object)"Reconnect Catchup is loaded!");
			((Component)this).gameObject.AddComponent<ReconnectCatchupHandler>().InitLogger(Logger);
		}
	}
}