Decompiled source of Reconnect Fix v1.0.3

ReconnectFix.dll

Decompiled a month ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using ExitGames.Client.Photon;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ReconnectFix")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.3.0")]
[assembly: AssemblyInformationalVersion("1.0.3+257e5e63702c6ec63f566d9b74d04244560c229f")]
[assembly: AssemblyProduct("Reconnect Fix")]
[assembly: AssemblyTitle("ReconnectFix")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.3.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Ayzax.ReconnectFix
{
	[BepInProcess("PEAK.exe")]
	[BepInPlugin("Ayzax.ReconnectFix", "Reconnect Fix", "1.0.3")]
	public class ReconnectFixPlugin : BaseUnityPlugin
	{
		internal static ManualLogSource Logger;

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Logger.LogInfo((object)("Reconnect Fix is loaded! " + SystemInfo.deviceUniqueIdentifier));
			Harmony.CreateAndPatchAll(typeof(ReconnectFixPlugin), (string)null);
		}

		[HarmonyPatch(typeof(RoomProperties), "HasReconnected")]
		[HarmonyPrefix]
		private static bool HasReconnected(ref bool __result, Hashtable properties)
		{
			string text = SystemInfo.deviceUniqueIdentifier + RoomProperties.GetPlayerNumber();
			__result = ((Dictionary<object, object>)(object)properties).ContainsKey((object)text) && (bool)properties[(object)text];
			return false;
		}
	}
}