Decompiled source of Ultrawide HUD v1.0.1

UltrawideHUD.dll

Decompiled 9 hours ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using SettingsExtender;
using Unity.Mathematics;
using UnityEngine;
using UnityEngine.SceneManagement;
using Zorro.Settings;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("UltrawideHUD")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.1.0")]
[assembly: AssemblyInformationalVersion("1.0.1+e694432ad83a4922c99caac6a786d0e7b29e70e6")]
[assembly: AssemblyProduct("Ultrawide HUD")]
[assembly: AssemblyTitle("UltrawideHUD")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Ayzax.UltrawideHUD
{
	[BepInProcess("PEAK.exe")]
	[BepInPlugin("Ayzax.UltrawideHUD", "Ultrawide HUD", "1.0.1")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class UltrawideHUDPlugin : BaseUnityPlugin
	{
		internal static ManualLogSource Logger;

		private bool _active;

		private RectTransform _barGroup;

		private RectTransform _inventory;

		private RectTransform _prompts;

		private UltrawideAnchorSetting _anchorSetting;

		private UltrawideOffsetSetting _squishSetting;

		public const string SettingsCategory = "HUD";

		private const float HalfScreenWidth = 960f;

		private const float BarsDefaultX = 70f;

		private const float BarsFixedX = -890f;

		private const float BarsSquish = 250f;

		private const float InventoryDefaultX = 0f;

		private const float InventoryFixedX = 960f;

		private const float InventorySquish = 490f;

		private const float PromptDefaultX = -52.7703f;

		private const float PromptFixedX = 907.2297f;

		private const float PromptSquish = 490f;

		private void Start()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Logger.LogInfo((object)"Ultrawide HUD is loaded!");
			SettingsRegistry.Register("HUD");
			_anchorSetting = new UltrawideAnchorSetting();
			((Setting)_anchorSetting).RegisterListener((Action<Setting>)HandleSettingChange);
			SettingsHandler.Instance.AddSetting((Setting)(object)_anchorSetting);
			_squishSetting = new UltrawideOffsetSetting();
			((Setting)_squishSetting).RegisterListener((Action<Setting>)HandleSettingChange);
			SettingsHandler.Instance.AddSetting((Setting)(object)_squishSetting);
			SceneManager.sceneLoaded += HandleLevelLoad;
		}

		private void HandleLevelLoad(Scene scene, LoadSceneMode loadMode)
		{
			_active = ((Scene)(ref scene)).name != "Title" && ((Scene)(ref scene)).name != "Pretitle";
			if (_active)
			{
				_barGroup = GameObject.Find("/GAME/GUIManager/Canvas_HUD/BarGroup").GetComponent<RectTransform>();
				_inventory = GameObject.Find("/GAME/GUIManager/Canvas_HUD/Inventory").GetComponent<RectTransform>();
				_prompts = GameObject.Find("/GAME/GUIManager/Canvas_HUD/Prompts/ItemPromptLayout").GetComponent<RectTransform>();
				((Transform)_prompts).SetParent(((Transform)_prompts).parent.parent);
				AdjustUltrawideHUD();
			}
		}

		private void HandleSettingChange(Setting setting)
		{
			AdjustUltrawideHUD();
		}

		public void AdjustUltrawideHUD()
		{
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0111: Unknown result type (might be due to invalid IL or missing references)
			//IL_0127: Unknown result type (might be due to invalid IL or missing references)
			//IL_0155: Unknown result type (might be due to invalid IL or missing references)
			//IL_015f: Unknown result type (might be due to invalid IL or missing references)
			if (_active)
			{
				float value = ((FloatSetting)_anchorSetting).Value;
				float num = 0.5f + (1f - value) * 0.5f;
				float num2 = value * 0.5f;
				float value2 = ((FloatSetting)_squishSetting).Value;
				_barGroup.anchorMin = new Vector2(num2, 0f);
				_barGroup.anchorMax = new Vector2(num2, 0f);
				_barGroup.anchoredPosition = new Vector2(Mathf.Lerp(70f, -890f, value) + value2 * 250f, _barGroup.anchoredPosition.y);
				_inventory.anchorMin = new Vector2(num, 0f);
				_inventory.anchorMax = new Vector2(num, 0f);
				_inventory.anchoredPosition = new Vector2(Mathf.Lerp(0f, 960f, value) - value2 * 490f, _inventory.anchoredPosition.y);
				_prompts.anchorMin = new Vector2(num, 0f);
				_prompts.anchorMax = new Vector2(num, 1f);
				_prompts.anchoredPosition = new Vector2(Mathf.Lerp(-52.7703f, 907.2297f, value) - value2 * 490f, _prompts.anchoredPosition.y);
			}
		}
	}
	public class UltrawideAnchorSetting : FloatSetting, IExposedSetting
	{
		public string GetDisplayName()
		{
			return "HUD Anchoring";
		}

		public string GetCategory()
		{
			return SettingsRegistry.GetPageId("HUD");
		}

		protected override float GetDefaultValue()
		{
			return 1f;
		}

		protected override float2 GetMinMaxValue()
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			return new float2(0f, 1f);
		}

		public override void ApplyValue()
		{
		}
	}
	public class UltrawideOffsetSetting : FloatSetting, IExposedSetting
	{
		public string GetDisplayName()
		{
			return "HUD Squish";
		}

		public string GetCategory()
		{
			return SettingsRegistry.GetPageId("HUD");
		}

		protected override float GetDefaultValue()
		{
			return 0f;
		}

		protected override float2 GetMinMaxValue()
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			return new float2(0f, 1f);
		}

		public override void ApplyValue()
		{
		}
	}
}