NoMoreAudioFilters
Automatically Removes muffling/reverb/etc from VOICES (and other artificial sound effects that make voices sound distant, echoey, or unclear)
By BaaaRan
CHANGELOG
Changelog
1.0.8
It’s me again!
Let’s just say… I made a little oopsie!
My code was, well… problematic.
If you’ve noticed any "growing lag" lately while playing modded, I think I’ve found the culprit 🙈
- System reworked again – Now it only analyzes Audio Sources on Player Characters
- Spatial Blend – Honestly, it’s tough to remove, so I just left it as is…
1.0.7
Hey, did you miss me?
So, 1.0.6 definitely wasn’t the final update… so here we go:
- System completely reworked: Now it analyzes only audio sources, not the list of root objects (a lot less to do, way more optimized!).
- Task execution interval changed from 3 to 5 seconds.
- Spatial Blend should now be disabled (please, god have mercy—I've tested it, it worked, let it keep working).
1.0.6
- Hopefully the final update!
- Reverb completely removed (100% gone)
- Audio rolloff mode set to Linear
- Maximum voice (AudioSource) distance is now 300 The distance is smaller, yet overall audio volume is noticeably better.
- Minimum voice distance is now 30
- Spatial Blend on voices is now completely disabled1.0.7? maybe?
1.0.5
- Now removes AudioReverbZone (reverb in caves should now be 99.99% gone) haha i wish.. fixed in 1.0.6
- Doppler effect on Player Voices is now disabled (prevents pitch change when moving fast)
1.0.4
- Some ambient sounds were heard from greater distance than they should be 🤔.. not anymore 😅
- The maximum hearing distance for the source has been reduced from 1000 to 600. It should now only affect voices.
1.0.1 → 1.0.3
- Updates trying to allow this mod to work with Thunderstore App 😪😡
1.0.0
- The mod is released :)