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NoMoreAudioFilters

Automatically Removes muffling/reverb/etc from VOICES (and other artificial sound effects that make voices sound distant, echoey, or unclear)

By BaaaRan

CHANGELOG

Changelog

1.0.8

It’s me again! Let’s just say… I made a little oopsie!
My code was, well… problematic. If you’ve noticed any "growing lag" lately while playing modded, I think I’ve found the culprit 🙈

  • System reworked again – Now it only analyzes Audio Sources on Player Characters
  • Spatial Blend – Honestly, it’s tough to remove, so I just left it as is…

1.0.7

Hey, did you miss me?
So, 1.0.6 definitely wasn’t the final update… so here we go:

  • System completely reworked: Now it analyzes only audio sources, not the list of root objects (a lot less to do, way more optimized!).
  • Task execution interval changed from 3 to 5 seconds.
  • Spatial Blend should now be disabled (please, god have mercy—I've tested it, it worked, let it keep working).

1.0.6

  • Hopefully the final update!
  • Reverb completely removed (100% gone)
  • Audio rolloff mode set to Linear
  • Maximum voice (AudioSource) distance is now 300 The distance is smaller, yet overall audio volume is noticeably better.
  • Minimum voice distance is now 30 - Spatial Blend on voices is now completely disabled 1.0.7? maybe?

1.0.5

- Now removes AudioReverbZone (reverb in caves should now be 99.99% gone) haha i wish.. fixed in 1.0.6

  • Doppler effect on Player Voices is now disabled (prevents pitch change when moving fast)

1.0.4

  • Some ambient sounds were heard from greater distance than they should be 🤔.. not anymore 😅
  • The maximum hearing distance for the source has been reduced from 1000 to 600. It should now only affect voices.

1.0.1 → 1.0.3

  • Updates trying to allow this mod to work with Thunderstore App 😪😡

1.0.0

  • The mod is released :)