The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.

NoMoreAudioFilters
Automatically Removes muffling/reverb/etc from VOICES (and other artificial sound effects that make voices sound distant, echoey, or unclear)
By BaaaRan
CHANGELOG
Changelog
1.0.8
It’s me again!
Let’s just say… I made a little oopsie!
My code was, well… problematic.
If you’ve noticed any "growing lag" lately while playing modded, I think I’ve found the culprit 🙈
- System reworked again – Now it only analyzes Audio Sources on Player Characters
- Spatial Blend – Honestly, it’s tough to remove, so I just left it as is…
1.0.7
Hey, did you miss me?
So, 1.0.6 definitely wasn’t the final update… so here we go:
- System completely reworked: Now it analyzes only audio sources, not the list of root objects (a lot less to do, way more optimized!).
- Task execution interval changed from 3 to 5 seconds.
- Spatial Blend should now be disabled (please, god have mercy—I've tested it, it worked, let it keep working).
1.0.6
- Hopefully the final update!
- Reverb completely removed (100% gone)
- Audio rolloff mode set to Linear
- Maximum voice (AudioSource) distance is now 300 The distance is smaller, yet overall audio volume is noticeably better.
- Minimum voice distance is now 30
- Spatial Blend on voices is now completely disabled1.0.7? maybe?
1.0.5
- Now removes AudioReverbZone (reverb in caves should now be 99.99% gone) haha i wish.. fixed in 1.0.6
- Doppler effect on Player Voices is now disabled (prevents pitch change when moving fast)
1.0.4
- Some ambient sounds were heard from greater distance than they should be 🤔.. not anymore 😅
- The maximum hearing distance for the source has been reduced from 1000 to 600. It should now only affect voices.
1.0.1 → 1.0.3
- Updates trying to allow this mod to work with Thunderstore App 😪😡
1.0.0
- The mod is released :)