using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("NoMoreAudioFiltersMod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("My first plugin")]
[assembly: AssemblyTitle("NoMoreAudioFiltersMod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace NoMoreAudioFiltersMod
{
[BepInPlugin("org.bepinex.plugins.welniany.nomoreaudiofilters", "NoMoreAudioFiltersMod", "1.0.0.0")]
[BepInProcess("PEAK.exe")]
public class Plugin : BaseUnityPlugin
{
internal static ManualLogSource Logger;
private void Awake()
{
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Expected O, but got Unknown
Logger = ((BaseUnityPlugin)this).Logger;
Logger.LogInfo((object)"Plugin loaded!");
GameObject val = new GameObject("NoAudioFilters-YT:@Welnianyy");
Object.DontDestroyOnLoad((Object)(object)val);
val.AddComponent<RemoveAudioFiltersComponent>();
}
}
public class NoMoreAudioFiltersTag : MonoBehaviour
{
}
public class RemoveAudioFiltersComponent : MonoBehaviour
{
private float interval = 5f;
private float timer = 0f;
private void Loopuj_Postaci()
{
foreach (Character allCharacter in Character.AllCharacters)
{
Transform root = ((Component)allCharacter.refs.helperObjects).transform.GetRoot();
if (root.childCount >= 3)
{
Transform child = root.GetChild(2);
AudioSource componentInChildren = ((Component)child).GetComponentInChildren<AudioSource>();
if (!((Object)(object)componentInChildren == (Object)null) && !((Object)(object)((Component)componentInChildren).GetComponent<NoMoreAudioFiltersTag>() != (Object)null) && !(componentInChildren.maxDistance <= 300f))
{
componentInChildren.bypassEffects = true;
componentInChildren.bypassReverbZones = true;
componentInChildren.bypassListenerEffects = true;
componentInChildren.maxDistance = 300f;
componentInChildren.minDistance = 30f;
componentInChildren.dopplerLevel = 0f;
componentInChildren.reverbZoneMix = 0f;
componentInChildren.spread = 0f;
componentInChildren.rolloffMode = (AudioRolloffMode)1;
Plugin.Logger.LogInfo((object)("Znaleziony obiekt + ustawiony: " + ((Object)((Component)componentInChildren).gameObject.transform.parent).name + " - " + ((Object)((Component)componentInChildren).gameObject).name));
RemoveFilters(componentInChildren);
((Component)componentInChildren).gameObject.AddComponent<NoMoreAudioFiltersTag>();
}
}
}
}
private void Update()
{
timer += Time.deltaTime;
if (timer >= interval)
{
timer = 0f;
Loopuj_Postaci();
}
}
private void RemoveFilters(AudioSource src)
{
Behaviour[] components = ((Component)src).GetComponents<Behaviour>();
foreach (Behaviour val in components)
{
if ((val is AudioReverbFilter || val is AudioEchoFilter || val is AudioDistortionFilter || val is AudioLowPassFilter || val is AudioHighPassFilter || val is AudioChorusFilter) && val.enabled)
{
val.enabled = false;
Plugin.Logger.LogInfo((object)("Wyłączono filtr " + ((object)val).GetType().Name + " z " + ((Object)((Component)src).gameObject).name));
}
}
src.bypassEffects = true;
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "NoMoreAudioFiltersMod";
public const string PLUGIN_NAME = "My first plugin";
public const string PLUGIN_VERSION = "1.0.0";
}
}