PEAK
Install with App

Details

Latest version
1.2.1
Last Updated
First Uploaded
Downloads
12.6K
Likes
3
Size
132KB
Dependants

Changelog

All notable changes to this project will be documented in this file.

Known Bugs

  • The cooldown of the blowgun visually appears to stop when transferred between scouts. (Cooldown will still work)
  • If there's any others, post them here! -> Discord Post

[1.2.1] - 2026-9-15

Added

  • Campfire safe zone now also doesn't drain hunger

Changed

  • When setting the initial hunter cooldown to 0, the hunter's won't respawn in a poof on the beach
  • Modified how snowballs work (Cooldown triggered from throwing, not breaking) (Snowballs will lose their reusable status upon being thrown and will always break on contact) (A dropped reusable snowball will not lose it's reusable status, activate a cooldown, or break) (If a new reusable snowball can't be placed within the inventory, will retry every 5 seconds) (Snowballs won't be given while passed out)
  • Team colors now have slight hue variations to differentiate people better
  • Arrows, Traps, and Cursed Luggage now deal normal damage/injury with only fall damage being multiplied

Fixed

  • Updated to latest Update! (Instantiating item method slightly changed)
  • Mod works better with single biome runs! (Beginning code will now correctly run) (No longer has a chance of spawning everyone at end campfire) (Campfire safezones setup at correct campfire) (Hunter spawning doesn't repeatedly spam)
  • Nametags stuck on screen when playing zombie mode

[1.2.0] - 2026-8-12

Added

  • Added optional Campfire Safe Zone which is on by default for the Zombie Profile
  • Added option to choose snowballs instead of blowgun for climbers

Changed

  • Hunter specific knockback has been changed to 1/3 instead of 1/2 of Climber knockback
  • Changed default value of Hunter Attack Drowsiness: 1/2 -> 2/3

Fixed

  • Peak Hunter works with latest update! (Fixed method changes) (Fixed spawnpoints) (Fixed lava rising mechanics)
  • Fixed many issues w/ randomizing who's the Hunter
  • Nametags now more dynamically update to be visible based on teams
  • Another change to checking when Players are ready at the Beach to start the cooldown timer
  • Changing the Team Colors Config value should properly update everyone's colors in every scenario

[1.1.5] - 2026-5-3

Fixed

  • Fixed bug from last patch which made everyone get a blowgun like in the lobby
  • Blowguns will still spawn in lobby even if startWithBlowgun is set to false
  • Fixed beginning function running twice again
  • Improved compatibility for "MyColoredName" mod, improved robustness of setup functions

[1.1.4] - 2026-4-30

Fixed

  • Random Hunter now picks someone else other than the host every time
  • Fixed beginning function running twice

[1.1.3] - 2026-4-4

Fixed

  • Updated to current Peak Version (Campfire Patch Fix) (Blowgun in Lobby Fix)
  • Fixed error when exiting game

[1.1.2] - 2026-2-21

Added

  • Added "Zombie" Profile

Fixed

  • Fixed calls to functions with changed parameters in new PEAK Updates (This should fix hunter attack, hunter warping, ect.)
  • Hunters/Climbers can still reach into each other's backpacks
  • Lava doesn't properly rise in volcano for Climbers if Host is Hunter
  • Fixed hiding nametags mechanic

Changed

  • "1 Hunter" Profile renamed to "Default"

[1.1.1] - 2025-12-22

Fixed

  • Finally fixed the images in the ReadMe

[1.1.0] - 2025-12-22

Added

  • Hunters can now spectate again when knocked out
  • Hunters dying into Zombies now reset the curse value
  • Blowgun has 1 minute cooldown in lobby
  • Blowgun causes drowsiness in lobby
  • Removed nametags for opposite teams (or in zombie mode)
  • Hunters share the set extra stamina in zombie mode
  • New config value to set amount of curse upon climber respawn (set as triple)
  • New config option to color teams: climbers v. hunters
  • Removed fog/lava for Hunters so you can now play ascents properly
  • Hunters/Climbers can no longer reach into the other team's backpack (currently bugged)

Fixed

  • Blowgun Cooldown will now be visible again
  • Fixed hunters sometimes spawning with curse
  • Fixed climbers still initially spectating a hunter
  • Fixed initial spawn timing to finally now be based on slowest networked player
  • Fixed hunter being able to start campfire with everyone there
  • Updated list of afflictions to new Updates (now will dynamically update)

Changed

  • Hunter has default 0.25 fall damage now
  • Made hunter attack distance calculation cubic instead of linear
  • Made hunters have half the attack knockback compared to climbers

[1.0.1] - 2025-12-07

Fixed

  • The asset folder was not included in mod release, whoops!

[1.0.0] - 2025-12-02

Changes since first Hunter video has released

Added

  • Death Timer no longer ticks down for Hunters that are passed out, you can still hold E
  • Climbers can no longer switch to spectate a Hunter
  • Hunters can now always attack, but will still be knocked out if they have no stamina left
  • Hunters no longer lose items upon passing out/teleporting, but they do still lose items on death
  • Added a "1 Hunter" profile for HunterTab values

Fixed

  • Mod fixed to work with Roots Update!
  • Fixed compatibility issue with "PEAK Unlimited" Mod
  • Fixed syncing of Hunter/Climber roles
  • Fixed syncing of HunterTab values
  • Scout Effigies should no longer acknowledge Hunters
  • Hunters will no longer spawn inside the beach

Changed

  • Base Config Values Modified
    • AddedCooldownPerSection: 10s -> 3s
    • BlowgunCooldown: 2m -> 7m
    • AttackKnockback: 1 -> 2
  • Improved HunterTab Menu
  • ExtraStamina now regens similar to regular stamina regen
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