Hunter
Adds a new Gamemode of Hunters vs. Climbers! Similar to Minecraft Manhunts
CHANGELOG
Changelog
All notable changes to this project will be documented in this file.
Known Bugs
- Reported bugs of not working with more than 4 players?
[1.1.2] - 2026-2-21
Added
- Added "Zombie" Profile
Fixed
- Fixed calls to functions with changed parameters in new PEAK Updates (This should fix hunter attack, hunter warping, ect.)
- Hunters/Climbers can still reach into each other's backpacks
- Lava doesn't properly rise in volcano for Climbers if Host is Runner
- Fixed hiding nametags mechanic
Changed
- "1 Hunter" Profile renamed to "Default"
[1.1.1] - 2025-12-22
Fixed
- Finally fixed the images in the ReadMe
[1.1.0] - 2025-12-22
Added
- Hunters can now spectate again when knocked out
- Hunters dying into Zombies now reset the curse value
- Blowgun has 1 minute cooldown in lobby
- Blowgun causes drowsiness in lobby
- Removed nametags for opposite teams (or in zombie mode)
- Hunters share the set extra stamina in zombie mode
- New config value to set amount of curse upon climber respawn (set as triple)
- New config option to color teams: climbers v. hunters
- Removed fog/lava for Hunters so you can now play ascents properly
- Hunters/Climbers can no longer reach into the other team's backpack (currently bugged)
Fixed
- Blowgun Cooldown will now be visible again
- Fixed hunters sometimes spawning with curse
- Fixed climbers still initially spectating a hunter
- Fixed initial spawn timing to finally now be based on slowest networked player
- Fixed hunter being able to start campfire with everyone there
- Updated list of afflictions to new Updates (now will dynamically update)
Changed
- Hunter has default 0.25 fall damage now
- Made hunter attack distance calculation cubic instead of linear
- Made hunters have half the attack knockback compared to climbers
[1.0.1] - 2025-12-07
Fixed
- The asset folder was not included in mod release, whoops!
[1.0.0] - 2025-12-02
Changes since first Hunter video has released
Added
- Death Timer no longer ticks down for Hunters that are passed out, you can still hold E
- Climbers can no longer switch to spectate a Hunter
- Hunters can now always attack, but will still be knocked out if they have no stamina left
- Hunters no longer lose items upon passing out/teleporting, but they do still lose items on death
- Added a "1 Hunter" profile for HunterTab values
Fixed
- Mod fixed to work with Roots Update!
- Fixed compatibility issue with "PEAK Unlimited" Mod
- Fixed syncing of Hunter/Climber roles
- Fixed syncing of HunterTab values
- Scout Effigies should no longer acknowledge Hunters
- Hunters will no longer spawn inside the beach
Changed
- Base Config Values Modified
- AddedCooldownPerSection: 10s -> 3s
- BlowgunCooldown: 2m -> 7m
- AttackKnockback: 1 -> 2
- Improved HunterTab Menu
- ExtraStamina now regens similar to regular stamina regen