using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using Zorro.Settings;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("com.github.misterbubb.EaglesEye")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.1.0.0")]
[assembly: AssemblyInformationalVersion("0.1.0+e55eaee87419752dcb43ed9861bbe859f205f04c")]
[assembly: AssemblyProduct("com.github.misterbubb.EaglesEye")]
[assembly: AssemblyTitle("EaglesEye")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace MrBub.EaglesEye
{
[BepInPlugin("mrbub.eagleseye", "EaglesEye", "3.0.0")]
public class EaglesEyePlugin : BaseUnityPlugin
{
public const string GUID = "mrbub.eagleseye";
public const string ModName = "EaglesEye";
public const string Version = "3.0.0";
private readonly Harmony _harmony = new Harmony("mrbub.eagleseye");
private void Awake()
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"EaglesEye: Initializing...");
EaglesEyeFovPatch.Initialize(((BaseUnityPlugin)this).Config, ((BaseUnityPlugin)this).Logger);
_harmony.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"EaglesEye: Loaded successfully.");
}
private void OnDestroy()
{
_harmony.UnpatchSelf();
((BaseUnityPlugin)this).Logger.LogInfo((object)"EaglesEye: Unloaded.");
}
}
[HarmonyPatch(typeof(MainCameraMovement), "GetFov")]
public class EaglesEyeFovPatch
{
private static float currentFov;
private static float targetZoomFov;
private static bool isZooming;
private static ConfigEntry<float>? minZoomFov;
private static ConfigEntry<float>? scrollSpeed;
private static ConfigEntry<KeyCode>? holdKey;
private static ConfigEntry<bool>? showOverlay;
private static ManualLogSource? Logger;
public static void Initialize(ConfigFile config, ManualLogSource logger)
{
Logger = logger;
minZoomFov = config.Bind<float>("Zoom", "MinZoomFOV", 10f, "Minimum FOV when fully zoomed in.");
scrollSpeed = config.Bind<float>("Zoom", "ScrollSpeed", 2f, "How fast to zoom with scroll wheel.");
holdKey = config.Bind<KeyCode>("Zoom", "HoldKey", (KeyCode)99, "Key to hold for zoom.");
showOverlay = config.Bind<bool>("Zoom", "ShowBinocularOverlay", true, "Show binocular overlay while zooming.");
}
private static bool Prefix(ref float __result)
{
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
FovSetting setting = GameHandler.Instance.SettingsHandler.GetSetting<FovSetting>();
if (setting == null)
{
ManualLogSource? logger = Logger;
if (logger != null)
{
logger.LogError((object)"EaglesEye: Could not find FovSetting! Using fallback FOV 70.");
}
__result = 70f;
return false;
}
float num = ((FloatSetting)setting).Value;
if ((Object)(object)Character.localCharacter != (Object)null && Character.localCharacter.data.isClimbing)
{
num += 40f;
}
if (Input.GetKey(holdKey.Value))
{
if (!isZooming)
{
targetZoomFov = num / 3f;
isZooming = true;
}
targetZoomFov -= Input.mouseScrollDelta.y * scrollSpeed.Value;
targetZoomFov = Mathf.Clamp(targetZoomFov, minZoomFov.Value, num);
currentFov += (targetZoomFov - currentFov) / 6f;
if (showOverlay.Value && (Object)(object)GUIManager.instance != (Object)null)
{
GUIManager.instance.EnableBinocularOverlay();
}
}
else
{
if (isZooming)
{
targetZoomFov = num;
isZooming = false;
}
currentFov += (num - currentFov) / 6f;
}
__result = currentFov;
return false;
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}