The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.
Decompiled source of EaglesEye v3.0.0
plugins/com.github.misterbubb.EaglesEye.dll
Decompiled a week agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; using Zorro.Settings; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("com.github.misterbubb.EaglesEye")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("0.1.0.0")] [assembly: AssemblyInformationalVersion("0.1.0+e55eaee87419752dcb43ed9861bbe859f205f04c")] [assembly: AssemblyProduct("com.github.misterbubb.EaglesEye")] [assembly: AssemblyTitle("EaglesEye")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.1.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BepInEx { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class BepInAutoPluginAttribute : Attribute { public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace BepInEx.Preloader.Core.Patching { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class PatcherAutoPluginAttribute : Attribute { public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace MrBub.EaglesEye { [BepInPlugin("mrbub.eagleseye", "EaglesEye", "3.0.0")] public class EaglesEyePlugin : BaseUnityPlugin { public const string GUID = "mrbub.eagleseye"; public const string ModName = "EaglesEye"; public const string Version = "3.0.0"; private readonly Harmony _harmony = new Harmony("mrbub.eagleseye"); private void Awake() { ((BaseUnityPlugin)this).Logger.LogInfo((object)"EaglesEye: Initializing..."); EaglesEyeFovPatch.Initialize(((BaseUnityPlugin)this).Config, ((BaseUnityPlugin)this).Logger); _harmony.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"EaglesEye: Loaded successfully."); } private void OnDestroy() { _harmony.UnpatchSelf(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"EaglesEye: Unloaded."); } } [HarmonyPatch(typeof(MainCameraMovement), "GetFov")] public class EaglesEyeFovPatch { private static float currentFov; private static float targetZoomFov; private static bool isZooming; private static ConfigEntry<float>? minZoomFov; private static ConfigEntry<float>? scrollSpeed; private static ConfigEntry<KeyCode>? holdKey; private static ConfigEntry<bool>? showOverlay; private static ManualLogSource? Logger; public static void Initialize(ConfigFile config, ManualLogSource logger) { Logger = logger; minZoomFov = config.Bind<float>("Zoom", "MinZoomFOV", 10f, "Minimum FOV when fully zoomed in."); scrollSpeed = config.Bind<float>("Zoom", "ScrollSpeed", 2f, "How fast to zoom with scroll wheel."); holdKey = config.Bind<KeyCode>("Zoom", "HoldKey", (KeyCode)99, "Key to hold for zoom."); showOverlay = config.Bind<bool>("Zoom", "ShowBinocularOverlay", true, "Show binocular overlay while zooming."); } private static bool Prefix(ref float __result) { //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) FovSetting setting = GameHandler.Instance.SettingsHandler.GetSetting<FovSetting>(); if (setting == null) { ManualLogSource? logger = Logger; if (logger != null) { logger.LogError((object)"EaglesEye: Could not find FovSetting! Using fallback FOV 70."); } __result = 70f; return false; } float num = ((FloatSetting)setting).Value; if ((Object)(object)Character.localCharacter != (Object)null && Character.localCharacter.data.isClimbing) { num += 40f; } if (Input.GetKey(holdKey.Value)) { if (!isZooming) { targetZoomFov = num / 3f; isZooming = true; } targetZoomFov -= Input.mouseScrollDelta.y * scrollSpeed.Value; targetZoomFov = Mathf.Clamp(targetZoomFov, minZoomFov.Value, num); currentFov += (targetZoomFov - currentFov) / 6f; if (showOverlay.Value && (Object)(object)GUIManager.instance != (Object)null) { GUIManager.instance.EnableBinocularOverlay(); } } else { if (isZooming) { targetZoomFov = num; isZooming = false; } currentFov += (num - currentFov) / 6f; } __result = currentFov; return false; } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }