The BepInEx console will not appear when launching like it does for other games on Thunderstore. This is normal (and helps prevent crashes during startup). You can turn it back on in your BepInEx.cfg file.
Decompiled source of FrontDesk v1.0.0
plugins/com.CTNOriginals.peak.FrontDesk.dll
Decompiled a week agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using FrontDesk.Utils; using Microsoft.CodeAnalysis; using UnityEngine; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("com.CTNOriginals.peak.FrontDesk")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+6f6ac4c8306498ec39f2dcf7918ee5de9fb466b2")] [assembly: AssemblyProduct("com.CTNOriginals.peak.FrontDesk")] [assembly: AssemblyTitle("FrontDesk")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BepInEx { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class BepInAutoPluginAttribute : Attribute { public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace BepInEx.Preloader.Core.Patching { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class PatcherAutoPluginAttribute : Attribute { public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace FrontDesk { [BepInPlugin("com.CTNOriginals.peak.FrontDesk", "FrontDesk", "1.0.0")] public class Plugin : BaseUnityPlugin { public static bool DebugMode; public const string Id = "com.CTNOriginals.peak.FrontDesk"; internal static ManualLogSource Log { get; private set; } public static string Name => "FrontDesk"; public static string Version => "1.0.0"; private void Awake() { Log = ((BaseUnityPlugin)this).Logger; Log.LogInfo((object)("Plugin " + Name + " (com.CTNOriginals.peak.FrontDesk) " + Version + " is loaded! (" + (DebugMode ? "Debug" : "Release") + ")")); } private void Start() { SceneLoader.Start(); } } public static class SceneLoader { public static bool LoadedIslandStartup = true; public static void Start() { SceneManager.sceneLoaded += OnSceneLoaded; } public static void OnSceneLoaded(Scene scene, LoadSceneMode mode) { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) CLogger.LogInfo($"Scene Loaded: {((Scene)(ref scene)).name} | {mode}"); if (((Scene)(ref scene)).name == "Airport") { GameObject val = GameObject.Find("Map/BL_Airport/Fences/Check In desk/AirportGateKiosk"); GameObject val2 = GameObject.Find("Map/BL_Airport/Fences/Kiosk (2)"); CLogger.LogInfo($"{((Object)val).name} | {val.transform.position}"); CLogger.LogInfo($"{((Object)val2).name} | {val2.transform.position}"); val.transform.position = new Vector3(-11f, 1.5f, 52.5f); val.transform.eulerAngles = new Vector3(270f, 0f, 0f); val2.transform.position = new Vector3(-8f, 1.5f, 52.5f); val2.transform.eulerAngles = new Vector3(270f, 180f, 0f); } } } } namespace FrontDesk.Utils { public static class CLogger { public static void Log(string message) { SendLog(message, "Log"); } public static void LogInfo(string message) { SendLog(message, "LogInfo"); } public static void LogError(string message) { SendLog(message, "LogError"); } public static void LogWarning(string message) { SendLog(message, "LogWarning"); } public static void LogFatal(string message) { SendLog(message, "LogFatal"); } public static void LogMessage(string message) { SendLog(message, "LogMessage"); } public static void LogException(string message, SystemException exception) { SendLog(message, "LogException", exception); } public static void LogException(string message, Exception exception) { SendLog(message, "LogException", exception); } private static void SendLog(string message, string? level = null, Exception? exception = null) { if (!Plugin.DebugMode && (level == "LogDebug" || level == "LogInfo")) { return; } switch (level) { case "LogInfo": Plugin.Log.LogInfo((object)message); break; case "LogError": Plugin.Log.LogError((object)message); break; case "LogWarning": Plugin.Log.LogWarning((object)message); break; case "LogDebug": Plugin.Log.LogDebug((object)message); break; case "LogFatal": Plugin.Log.LogFatal((object)message); break; case "LogMessage": Plugin.Log.LogMessage((object)message); break; case "LogException": if (exception == null) { Plugin.Log.LogError((object)(message ?? "")); } Plugin.Log.LogError((object)(message + "\nMessage: " + exception?.Message + "\nSource: " + exception?.Source + "\n" + exception?.GetBaseException().StackTrace + "\n")); break; default: if (level != "Log") { Debug.Log((object)("[" + level + "]: " + message)); } else { Debug.Log((object)message); } break; } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }