Decompiled source of PEAKFastStartup v1.1.2

BepInEx/plugins/com.CTNOriginals.peak.PEAKFastStartup.dll

Decompiled a month ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using PEAKFastStartup;
using PEAKProto.Utils;
using UnityEngine;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")]
[assembly: IgnoresAccessChecksTo("Zorro.Core.Runtime")]
[assembly: AssemblyCompany("com.CTNOriginals.peak.PEAKFastStartup")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Skip the lengthy splash screen when the game starts and start loading the game right away!")]
[assembly: AssemblyFileVersion("1.1.2.0")]
[assembly: AssemblyInformationalVersion("1.1.2+fe9d980d37ecb12452809b587fdefaa67bd4b926")]
[assembly: AssemblyProduct("PEAKFastStartup")]
[assembly: AssemblyTitle("com.CTNOriginals.peak.PEAKFastStartup")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.2.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
[HarmonyPatch(typeof(Character))]
public static class CharacterPatch
{
	[HarmonyPrefix]
	[HarmonyPatch("StartPassedOutOnTheBeach")]
	public static bool StartPassedOutOnTheBeachPatch(ref Character __instance)
	{
		CLogger.LogInfo($"Character.StartPassedOutOnTheBeach | Startup: {SceneLoader.LoadedIslandStartup}");
		if (!SceneLoader.LoadedIslandStartup)
		{
			return true;
		}
		SceneLoader.LoadedIslandStartup = false;
		return false;
	}
}
[HarmonyPatch(typeof(Pretitle))]
public static class PretitlePatch
{
	[HarmonyPrefix]
	[HarmonyPatch("Update")]
	public static bool UpdatePatch(ref Pretitle __instance)
	{
		if (!Plugin.SkipSplashScreens)
		{
			return true;
		}
		__instance.allowedToSwitch = true;
		return false;
	}
}
public static class SceneLoader
{
	public static bool LoadedIslandStartup = true;

	public static void Start()
	{
		if (Plugin.LoadIslandOnStart)
		{
			SceneManager.sceneLoaded += OnSceneLoaded;
		}
	}

	public static void OnSceneLoaded(Scene scene, LoadSceneMode mode)
	{
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		CLogger.LogInfo($"Scene Loaded: {((Scene)(ref scene)).name} | {mode}");
		if ((Plugin.SkipSplashScreens && ((Scene)(ref scene)).name == "Pretitle") || (!Plugin.SkipSplashScreens && ((Scene)(ref scene)).name == "Title"))
		{
			CLogger.LogInfo("Skipping pretitle, loading main menu");
			SceneManager.LoadScene("WilIsland");
		}
	}
}
namespace PEAKProto.Utils
{
	public static class CLogger
	{
		public static void Log(string message)
		{
			SendLog(message, "Log");
		}

		public static void LogInfo(string message)
		{
			SendLog(message, "LogInfo");
		}

		public static void LogError(string message)
		{
			SendLog(message, "LogError");
		}

		public static void LogWarning(string message)
		{
			SendLog(message, "LogWarning");
		}

		public static void LogFatal(string message)
		{
			SendLog(message, "LogFatal");
		}

		public static void LogMessage(string message)
		{
			SendLog(message, "LogMessage");
		}

		public static void LogException(string message, SystemException exception)
		{
			SendLog(message, "LogException", exception);
		}

		public static void LogException(string message, Exception exception)
		{
			SendLog(message, "LogException", exception);
		}

		private static void SendLog(string message, string level = null, Exception exception = null)
		{
			if (!Plugin.DebugMode && (level == "LogDebug" || level == "LogInfo"))
			{
				return;
			}
			switch (level)
			{
			case "LogInfo":
				Plugin.Logger.LogInfo((object)message);
				break;
			case "LogError":
				Plugin.Logger.LogError((object)message);
				break;
			case "LogWarning":
				Plugin.Logger.LogWarning((object)message);
				break;
			case "LogDebug":
				Plugin.Logger.LogDebug((object)message);
				break;
			case "LogFatal":
				Plugin.Logger.LogFatal((object)message);
				break;
			case "LogMessage":
				Plugin.Logger.LogMessage((object)message);
				break;
			case "LogException":
				if (exception == null)
				{
					Plugin.Logger.LogError((object)(message ?? ""));
				}
				Plugin.Logger.LogError((object)(message + "\nMessage: " + exception.Message + "\nSource: " + exception.Source + "\n" + exception.GetBaseException().StackTrace + "\n"));
				break;
			default:
				if (level != "Log")
				{
					Debug.Log((object)("[" + level + "]: " + message));
				}
				else
				{
					Debug.Log((object)message);
				}
				break;
			}
		}
	}
}
namespace PEAKFastStartup
{
	[BepInPlugin("com.CTNOriginals.peak.PEAKFastStartup", "PEAKFastStartup", "1.1.2")]
	public class Plugin : BaseUnityPlugin
	{
		public static ManualLogSource Logger;

		public static Harmony Harmony = new Harmony("com.CTNOriginals.peak.PEAKFastStartup");

		public static bool DebugMode = false;

		public static bool SkipSplashScreens;

		public static bool LoadIslandOnStart;

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Logger.LogInfo((object)("Plugin com.CTNOriginals.peak.PEAKFastStartup 1.1.2 is loaded! (" + (DebugMode ? "Debug" : "Release") + ")"));
			InitializeConfig();
			Harmony.PatchAll();
			Start();
		}

		private void InitializeConfig()
		{
			SkipSplashScreens = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "SkipSplashScreens", true, "Wether or not to automatically skip the splash screens that the game shows on startup.").Value;
			LoadIslandOnStart = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "LoadIslandOnStart", false, "Wether or not to load a solo play game right after the game starts, skipping the main menu and airport entirely.").Value;
			CLogger.LogInfo($"SkipSplashScreens: {SkipSplashScreens}");
			CLogger.LogInfo($"LoadIslandOnStart: {LoadIslandOnStart}");
		}

		private void Start()
		{
			SceneLoader.Start();
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "com.CTNOriginals.peak.PEAKFastStartup";

		public const string PLUGIN_NAME = "PEAKFastStartup";

		public const string PLUGIN_VERSION = "1.1.2";
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}