Decompiled source of Random Jumpscares v1.0.6

plugins/RandomJumpscares/RandomJumpscares.dll

Decompiled 3 weeks ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.Audio;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("RandomJumpscares")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.6.0")]
[assembly: AssemblyInformationalVersion("1.0.6+3fb81d8eaa9f39c3a43280bf8f9fdb77e37f94e5")]
[assembly: AssemblyProduct("RandomJumpscares")]
[assembly: AssemblyTitle("Random Jumpscares")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.6.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BepInEx
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class BepInAutoPluginAttribute : Attribute
	{
		public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace BepInEx.Preloader.Core.Patching
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class PatcherAutoPluginAttribute : Attribute
	{
		public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace RandomJumpscares
{
	[BepInPlugin("RandomJumpscares", "Random Jumpscares", "1.0.6")]
	public class Plugin : BaseUnityPlugin
	{
		private class Patcher
		{
			[CompilerGenerated]
			private sealed class <SpawnJumpscareAfterWait>d__1 : IEnumerator<object>, IEnumerator, IDisposable
			{
				private int <>1__state;

				private object <>2__current;

				object IEnumerator<object>.Current
				{
					[DebuggerHidden]
					get
					{
						return <>2__current;
					}
				}

				object IEnumerator.Current
				{
					[DebuggerHidden]
					get
					{
						return <>2__current;
					}
				}

				[DebuggerHidden]
				public <SpawnJumpscareAfterWait>d__1(int <>1__state)
				{
					this.<>1__state = <>1__state;
				}

				[DebuggerHidden]
				void IDisposable.Dispose()
				{
					<>1__state = -2;
				}

				private bool MoveNext()
				{
					//IL_001d: Unknown result type (might be due to invalid IL or missing references)
					//IL_0027: Expected O, but got Unknown
					switch (<>1__state)
					{
					default:
						return false;
					case 0:
						<>1__state = -1;
						<>2__current = (object)new WaitForSeconds(10f);
						<>1__state = 1;
						return true;
					case 1:
						<>1__state = -1;
						Object.Instantiate<GameObject>(jumpscarePrefab);
						return false;
					}
				}

				bool IEnumerator.MoveNext()
				{
					//ILSpy generated this explicit interface implementation from .override directive in MoveNext
					return this.MoveNext();
				}

				[DebuggerHidden]
				void IEnumerator.Reset()
				{
					throw new NotSupportedException();
				}
			}

			[HarmonyPatch(typeof(RunManager), "StartRun")]
			[HarmonyPostfix]
			private static void RunManagerStartRunPostfix(RunManager __instance)
			{
				if (!Character.localCharacter.inAirport)
				{
					((MonoBehaviour)__instance).StartCoroutine(SpawnJumpscareAfterWait());
				}
			}

			[IteratorStateMachine(typeof(<SpawnJumpscareAfterWait>d__1))]
			private static IEnumerator SpawnJumpscareAfterWait()
			{
				//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
				return new <SpawnJumpscareAfterWait>d__1(0);
			}
		}

		internal static AssetBundle jumpscareAssetBundle;

		internal static GameObject jumpscarePrefab;

		private ConfigEntry<bool> configFoxyBool;

		private ConfigEntry<bool> configBadBoneBool;

		private ConfigEntry<float> configFoxyVolume;

		private ConfigEntry<float> configBadBoneVolume;

		private ConfigEntry<int> configFoxyOdds;

		private ConfigEntry<int> configBadBoneOdds;

		public const string Id = "RandomJumpscares";

		internal static ManualLogSource Log { get; private set; }

		public static string Name => "Random Jumpscares";

		public static string Version => "1.0.6";

		private void Awake()
		{
			Log = ((BaseUnityPlugin)this).Logger;
			Harmony.CreateAndPatchAll(typeof(Patcher), (string)null);
			configFoxyBool = ((BaseUnityPlugin)this).Config.Bind<bool>("Toggles", "FoxyToggle", true, "Enables the Foxy jumpscare if true, disables if false");
			configBadBoneBool = ((BaseUnityPlugin)this).Config.Bind<bool>("Toggles", "BadToTheBoneToggle", true, "Enables the Bad To The Bone riff if true, disables if false");
			configFoxyVolume = ((BaseUnityPlugin)this).Config.Bind<float>("Volume", "FoxyVolumeAdjust", 0f, "Adjusts the volume of the Foxy jumpscare by decibels (max +10dB because this is loud by default, min -80dB)");
			configBadBoneVolume = ((BaseUnityPlugin)this).Config.Bind<float>("Volume", "BadToTheBoneVolumeAdjust", 0f, "Adjusts the volume of the Bad To The Bone riff by decibels (max +20dB, min -80dB)");
			configFoxyOdds = ((BaseUnityPlugin)this).Config.Bind<int>("Jumpscare Odds", "FoxyOdds", 10000, "If this is X, there is a 1 in X chance of the Foxy jumpscare every single second");
			configBadBoneOdds = ((BaseUnityPlugin)this).Config.Bind<int>("Jumpscare Odds", "BadToTheBoneOdds", 2500, "If this is X, there is a 1 in X chance of the Bad To The Bone riff every single second");
			string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "randomjumpscares");
			jumpscareAssetBundle = AssetBundle.LoadFromFile(text);
			jumpscarePrefab = jumpscareAssetBundle.LoadAsset<GameObject>("JumpscareCanvas.prefab");
			AudioMixer mixer = jumpscareAssetBundle.LoadAsset<AudioMixer>("JumpscareAudioMixer.mixer");
			RandomJumpscares randomJumpscares = jumpscarePrefab.AddComponent<RandomJumpscares>();
			randomJumpscares.mixer = mixer;
			randomJumpscares.configFoxyBool = configFoxyBool.Value;
			randomJumpscares.configBadBoneBool = configBadBoneBool.Value;
			randomJumpscares.configFoxyVolume = configFoxyVolume.Value;
			randomJumpscares.configBadBoneVolume = configBadBoneVolume.Value;
			randomJumpscares.configFoxyOdds = configFoxyOdds.Value;
			randomJumpscares.configBadBoneOdds = configBadBoneOdds.Value;
			Log.LogInfo((object)("Plugin " + Name + " is loaded!"));
		}
	}
	public class RandomJumpscares : MonoBehaviour
	{
		[CompilerGenerated]
		private sealed class <PlayFoxyJumpscare>d__15 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public RandomJumpscares <>4__this;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <PlayFoxyJumpscare>d__15(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_004c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0051: Unknown result type (might be due to invalid IL or missing references)
				//IL_0066: Unknown result type (might be due to invalid IL or missing references)
				//IL_0070: Expected O, but got Unknown
				int num = <>1__state;
				RandomJumpscares randomJumpscares = <>4__this;
				switch (num)
				{
				default:
					return false;
				case 0:
				{
					<>1__state = -1;
					((Behaviour)randomJumpscares.foxyAnimator).enabled = true;
					randomJumpscares.foxyAudio.Play();
					randomJumpscares.foxyAnimator.Play("FoxyJumpscare");
					AnimatorStateInfo currentAnimatorStateInfo = randomJumpscares.foxyAnimator.GetCurrentAnimatorStateInfo(0);
					<>2__current = (object)new WaitForSeconds(((AnimatorStateInfo)(ref currentAnimatorStateInfo)).length / randomJumpscares.foxyAnimator.speed);
					<>1__state = 1;
					return true;
				}
				case 1:
					<>1__state = -1;
					((Behaviour)randomJumpscares.foxyAnimator).enabled = false;
					return false;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		[CompilerGenerated]
		private sealed class <TryJumpscare>d__14 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public RandomJumpscares <>4__this;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <TryJumpscare>d__14(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
				//IL_00bb: Expected O, but got Unknown
				int num = <>1__state;
				RandomJumpscares randomJumpscares = <>4__this;
				if (num != 0)
				{
					if (num != 1)
					{
						return false;
					}
					<>1__state = -1;
				}
				else
				{
					<>1__state = -1;
				}
				if (Random.Range(1, randomJumpscares.configFoxyOdds) == 1 && randomJumpscares.configFoxyBool)
				{
					randomJumpscares.mixer.SetFloat("FoxyVolume", Mathf.Min(randomJumpscares.configFoxyVolume, randomJumpscares.MAX_FOXY_VOLUME));
					((MonoBehaviour)randomJumpscares).StartCoroutine(randomJumpscares.PlayFoxyJumpscare());
				}
				if (Random.Range(1, randomJumpscares.configBadBoneOdds) == 1 && randomJumpscares.configBadBoneBool)
				{
					randomJumpscares.mixer.SetFloat("BadToTheBoneVolume", Mathf.Min(randomJumpscares.configBadBoneVolume, randomJumpscares.MAX_BONE_VOLUME));
					randomJumpscares.badBoneAudio.Play();
				}
				<>2__current = (object)new WaitForSeconds(5f);
				<>1__state = 1;
				return true;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		private AudioSource badBoneAudio;

		private GameObject foxy;

		private AudioSource foxyAudio;

		private Animator foxyAnimator;

		public AudioMixer mixer;

		public bool configFoxyBool;

		public bool configBadBoneBool;

		public float configFoxyVolume;

		public float configBadBoneVolume;

		public int configFoxyOdds;

		public int configBadBoneOdds;

		private float MAX_FOXY_VOLUME = 10f;

		private float MAX_BONE_VOLUME = 20f;

		private void Start()
		{
			badBoneAudio = ((Component)((Component)this).transform.Find("BadToTheBone")).GetComponent<AudioSource>();
			foxy = ((Component)((Component)this).transform.Find("Foxy")).gameObject;
			foxyAudio = foxy.GetComponent<AudioSource>();
			foxyAnimator = foxy.GetComponent<Animator>();
			((MonoBehaviour)this).StartCoroutine(TryJumpscare());
		}

		[IteratorStateMachine(typeof(<TryJumpscare>d__14))]
		private IEnumerator TryJumpscare()
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <TryJumpscare>d__14(0)
			{
				<>4__this = this
			};
		}

		[IteratorStateMachine(typeof(<PlayFoxyJumpscare>d__15))]
		private IEnumerator PlayFoxyJumpscare()
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <PlayFoxyJumpscare>d__15(0)
			{
				<>4__this = this
			};
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}