The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.
Decompiled source of Numerical HUD v1.0.0
Numerical_HUD.dll
Decompiled 4 days agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using TMPro; using UnityEngine; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.6.1", FrameworkDisplayName = "")] [assembly: AssemblyCompany("Numerical_HUD")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+a12467cb2e4a17aba0f75fa1dc3c212304224c31")] [assembly: AssemblyProduct("Numerical_HUD")] [assembly: AssemblyTitle("Numerical_HUD")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Numerical_HUD { [BepInPlugin("Numerical_HUD", "Numerical_HUD", "1.0.0")] public class Plugin : BaseUnityPlugin { internal static Character? localChar; internal static GUIManager? manager; internal static UITextObject? staminatext; internal static UITextObject? extraStam; internal static List<UITextObject> afflictions = new List<UITextObject>(); internal static List<UITextObject> textToCleanup = new List<UITextObject>(); private static ManualLogSource log = null; internal static ManualLogSource Log { get { return log; } private set { log = value; } } private void OnDestroy() { textToCleanup.ForEach((Action<UITextObject>)Object.Destroy); } private void Awake() { Log = ((BaseUnityPlugin)this).Logger; Log.LogInfo((object)"Plugin Numerical_HUD is loaded!"); } private void FixedUpdate() { if ((Object)(object)localChar == (Object)null) { localChar = Character.localCharacter; } if ((Object)(object)manager == (Object)null) { GUIManager instance = GUIManager.instance; if ((Object)(object)instance != (Object)null) { Log.LogInfo((object)"Manager isn't null attempting binding"); manager = instance; } } if ((Object)(object)localChar != (Object)null && (Object)(object)manager != (Object)null && (Object)(object)staminatext == (Object)null) { AttachText(manager, localChar); } } private void AttachText(GUIManager manager, Character localChar) { TMP_FontAsset font = ((TMP_Text)manager.interactPromptText).font; ((Component)manager.hudCanvas).gameObject.SetActive(false); CreateStaminaBarText(font, manager, localChar); CreateExtraStaminaBarText(font, manager, localChar); CreateAfflictionBarText(font, manager, localChar); CreateAltitudeText(font, manager, localChar); ((Component)manager.hudCanvas).gameObject.SetActive(true); } private void CreateStaminaBarText(TMP_FontAsset font, GUIManager manager, Character localChar) { Character localChar2 = localChar; staminatext = ((Component)manager.hudCanvas).gameObject.AddComponent<UITextObject>(); staminatext.Logger = Log; staminatext.FontObject = font; staminatext.Parent = ((Component)manager.bar.staminaBar).gameObject; staminatext.TextName = "Stamina_Bar"; staminatext.UpdateFunc = () => Math.Round(localChar2.data.currentStamina * 100f, 0, MidpointRounding.ToEven).ToString(); CollectionExtensions.AddItem<UITextObject>((IEnumerable<UITextObject>)textToCleanup, staminatext); } private void CreateExtraStaminaBarText(TMP_FontAsset font, GUIManager manager, Character localChar) { Character localChar2 = localChar; extraStam = ((Component)manager.hudCanvas).gameObject.AddComponent<UITextObject>(); extraStam.Logger = Log; extraStam.FontObject = font; extraStam.Parent = ((Component)manager.bar.extraBarStamina).gameObject; extraStam.TextName = "Extra_Stamina_Bar"; extraStam.UpdateFunc = () => Math.Round(localChar2.data.extraStamina * 100f, 0, MidpointRounding.ToEven).ToString(); CollectionExtensions.AddItem<UITextObject>((IEnumerable<UITextObject>)textToCleanup, extraStam); } private void CreateAfflictionBarText(TMP_FontAsset font, GUIManager manager, Character localChar) { //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) Character localChar2 = localChar; BarAffliction[] array = manager.bar.afflictions; foreach (BarAffliction val in array) { STATUSTYPE afflictionType = val.afflictionType; UITextObject uITextObject = ((Component)manager.hudCanvas).gameObject.AddComponent<UITextObject>(); uITextObject.Logger = Log; uITextObject.FontObject = font; uITextObject.Parent = ((Component)val).gameObject; uITextObject.TextName = $"{val.afflictionType}_Bar"; uITextObject.UpdateFunc = () => Math.Round(localChar2.refs.afflictions.GetCurrentStatus(afflictionType) * 100f, 0, MidpointRounding.ToEven).ToString(); CollectionExtensions.AddItem<UITextObject>((IEnumerable<UITextObject>)afflictions, uITextObject); CollectionExtensions.AddItem<UITextObject>((IEnumerable<UITextObject>)textToCleanup, uITextObject); } } private void CreateAltitudeText(TMP_FontAsset font, GUIManager manager, Character localChar) { //IL_0055: Unknown result type (might be due to invalid IL or missing references) Character localChar2 = localChar; UITextObject uITextObject = ((Component)manager.hudCanvas).gameObject.AddComponent<UITextObject>(); uITextObject.Logger = Log; uITextObject.FontObject = font; uITextObject.Parent = ((Component)manager.bar.maxStaminaBar).gameObject; uITextObject.AdditionalTranslation = new Vector2(0f, 75f); uITextObject.TextName = "Altitude_Text"; uITextObject.UpdateFunc = () => $"Altitude: {Math.Floor(localChar2.refs.stats.heightInUnits)} ({Math.Floor(localChar2.refs.stats.heightInMeters)}M)"; CollectionExtensions.AddItem<UITextObject>((IEnumerable<UITextObject>)textToCleanup, uITextObject); } } public class UITextObject : MonoBehaviour { private readonly GameObject textGameObject = new GameObject(); private TextMeshProUGUI? textObject; private RectTransform? textTransform; public GameObject? Parent { get; set; } public Func<string>? UpdateFunc { get; set; } public TMP_FontAsset? FontObject { get; set; } public ManualLogSource? Logger { get; set; } public string TextName { get; set; } = "Default"; public Vector2 AdditionalTranslation { get; set; } = Vector2.zero; private void Start() { //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0130: Unknown result type (might be due to invalid IL or missing references) //IL_014b: Unknown result type (might be due to invalid IL or missing references) //IL_0166: Unknown result type (might be due to invalid IL or missing references) //IL_0178: Unknown result type (might be due to invalid IL or missing references) //IL_0183: Unknown result type (might be due to invalid IL or missing references) textObject = textGameObject.AddComponent<TextMeshProUGUI>(); ((TMP_Text)textObject).text = "Init"; ((TMP_Text)textObject).fontSize = 50f; ((Graphic)textObject).color = Color.white; ((TMP_Text)textObject).fontStyle = (FontStyles)0; ((TMP_Text)textObject).outlineColor = Color32.op_Implicit(new Color(50f, 50f, 50f)); ((TMP_Text)textObject).outlineWidth = 25f; ((TMP_Text)textObject).font = FontObject; ((TMP_Text)textObject).fontSizeMin = 50f; ((TMP_Text)textObject).fontSizeMax = 50f; ((TMP_Text)textObject).horizontalAlignment = (HorizontalAlignmentOptions)2; ((TMP_Text)textObject).verticalAlignment = (VerticalAlignmentOptions)8192; ((TMP_Text)textObject).textWrappingMode = (TextWrappingModes)0; GameObject val = Parent ?? ((Component)this).gameObject; textGameObject.transform.SetParent(val.transform); textTransform = textGameObject.GetComponent<RectTransform>(); textTransform.offsetMax = new Vector2(1f, 1f); textTransform.offsetMin = new Vector2(0f, 0f); textTransform.sizeDelta = new Vector2(400f, 50f); ((Transform)textTransform).Translate(AdditionalTranslation.x, AdditionalTranslation.y, 0f); ManualLogSource? logger = Logger; if (logger != null) { logger.LogInfo((object)("UITextObject(" + TextName + ") started")); } } private void OnDestroy() { Object.Destroy((Object)(object)textGameObject); Object.Destroy((Object)(object)textObject); Object.Destroy((Object)(object)textTransform); ManualLogSource? logger = Logger; if (logger != null) { logger.LogInfo((object)("UITextObject(" + TextName + ") Destroyed")); } } private void Update() { if (Object.op_Implicit((Object)(object)textObject) && UpdateFunc != null) { ((TMP_Text)textObject).text = UpdateFunc(); } } } public static class MyPluginInfo { public const string PLUGIN_GUID = "Numerical_HUD"; public const string PLUGIN_NAME = "Numerical_HUD"; public const string PLUGIN_VERSION = "1.0.0"; } }