using System;
using System.Collections;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("FogRemover")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Mod for removing fog in PEAK")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+d2d866fd73d0e86b799bd7475b8582103b6a59b8")]
[assembly: AssemblyProduct("FogRemover")]
[assembly: AssemblyTitle("FogRemover")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace DisableFogPostMod
{
[BepInPlugin("com.coddingcat.disablefogpost", "FogRemover", "1.0.0")]
public class DisableFogPostPlugin : BaseUnityPlugin
{
internal static ManualLogSource Log;
private ConfigEntry<bool> disablePostFog;
private ConfigEntry<bool> disableSphereFog;
private void Awake()
{
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Expected O, but got Unknown
Log = ((BaseUnityPlugin)this).Logger;
Log.LogInfo((object)"Disable FogPost Plugin loaded");
disablePostFog = ((BaseUnityPlugin)this).Config.Bind<bool>("Fog Options", "DisablePostFog", true, "Disable the 'Post Fog' visual fog.");
disableSphereFog = ((BaseUnityPlugin)this).Config.Bind<bool>("Fog Options", "DisableSphereFog", false, "Disable the damaging 'Sphere Fog', the one that rises with progress");
SceneManager.sceneLoaded += OnSceneLoaded;
Harmony val = new Harmony("com.chatgpt.disablefogpost");
val.PatchAll();
}
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
Log.LogInfo((object)("Scene loaded: " + ((Scene)(ref scene)).name));
DisableFogObjects();
}
private void DisableFogObjects()
{
if (disablePostFog.Value)
{
DisablePostFog();
}
if (disableSphereFog.Value)
{
((MonoBehaviour)this).StartCoroutine(DisableSphereFogCoroutine());
}
}
private void DisablePostFog()
{
GameObject val = GameObject.Find("Post Fog");
if ((Object)(object)val != (Object)null)
{
val.SetActive(false);
Log.LogInfo((object)"bye bye fog!");
}
else
{
Log.LogWarning((object)"No Post Fog Found in this scene lol");
}
}
private IEnumerator DisableSphereFogCoroutine()
{
while (true)
{
GameObject sphereFog = GameObject.Find("Sphere Fog");
GameObject sphereFog2 = GameObject.Find("FogSphereSystem");
if ((Object)(object)sphereFog != (Object)null)
{
if (sphereFog.activeSelf)
{
sphereFog.SetActive(false);
sphereFog2.SetActive(false);
Log.LogInfo((object)"you are not going to hurt no one anymore");
}
}
else
{
Log.LogWarning((object)"bye bye");
}
yield return (object)new WaitForSeconds(10f);
}
}
}
}