The BepInEx console will not appear when launching like it does for other games on Thunderstore. This is normal (and helps prevent crashes during startup). You can turn it back on in your BepInEx.cfg file.
Decompiled source of Borderless Window v1.0.0
BorderlessWindow.dll
Decompiled 3 weeks agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; using UnityEngine.InputSystem; using UnityEngine.InputSystem.Controls; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyCompany("BorderlessWindow")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("Press F7 to enable borderless window")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+d2d866fd73d0e86b799bd7475b8582103b6a59b8")] [assembly: AssemblyProduct("BorderlessWindow")] [assembly: AssemblyTitle("BorderlessWindow")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace EnableBorderlessWindow { [BepInPlugin("com.parapcio.borderlesswindow", "Borderless_Window", "1.0.0")] public class Plugin : BaseUnityPlugin { internal static ManualLogSource Log; private bool isBorderless = false; private const int GWL_STYLE = -16; private const uint WS_BORDER = 8388608u; private const uint WS_DLGFRAME = 4194304u; private const uint WS_CAPTION = 12582912u; private const uint WS_SYSMENU = 524288u; private const uint WS_THICKFRAME = 262144u; private const uint WS_MINIMIZEBOX = 131072u; private const uint WS_MAXIMIZEBOX = 65536u; private const int SWP_SHOWWINDOW = 64; private const int SWP_FRAMECHANGED = 32; [DllImport("user32.dll")] private static extern IntPtr GetActiveWindow(); [DllImport("user32.dll")] private static extern uint GetWindowLong(IntPtr hWnd, int nIndex); [DllImport("user32.dll")] private static extern int SetWindowLong(IntPtr hWnd, int nIndex, uint dwNewLong); [DllImport("user32.dll")] private static extern bool SetWindowPos(IntPtr hWnd, int hWndInsertAfter, int x, int y, int cx, int cy, uint uFlags); private void Awake() { //IL_0028: Unknown result type (might be due to invalid IL or missing references) Object.DontDestroyOnLoad((Object)(object)this); Log = ((BaseUnityPlugin)this).Logger; Log.LogInfo((object)"Borderless Window Plugin loaded"); new Harmony("com.parapcio.borderlesswindow").PatchAll(); } private void Update() { if (((ButtonControl)Keyboard.current.f7Key).wasPressedThisFrame) { ToggleBorderlessWindowed(); } } private void ToggleBorderlessWindowed() { IntPtr activeWindow = GetActiveWindow(); if (!isBorderless) { uint windowLong = GetWindowLong(activeWindow, -16); windowLong &= 0xFF30FFFFu; SetWindowLong(activeWindow, -16, windowLong); int systemWidth = Display.main.systemWidth; int systemHeight = Display.main.systemHeight; SetWindowPos(activeWindow, 0, 0, 0, systemWidth, systemHeight, 96u); Log.LogInfo((object)"borderless window enabled"); isBorderless = true; } else { uint windowLong2 = GetWindowLong(activeWindow, -16); windowLong2 |= 0xCF0000u; SetWindowLong(activeWindow, -16, windowLong2); int systemWidth2 = Display.main.systemWidth; int systemHeight2 = Display.main.systemHeight; int x = (Display.main.systemWidth - systemWidth2) / 2; int y = (Display.main.systemHeight - systemHeight2) / 2; SetWindowPos(activeWindow, 0, x, y, systemWidth2, systemHeight2, 96u); Log.LogInfo((object)"windowed mode restored"); isBorderless = false; } } } }