The BepInEx console will not appear when launching like it does for other games on Thunderstore. This is normal (and helps prevent crashes during startup). You can turn it back on in your BepInEx.cfg file.
Decompiled source of PEAK VineFix v1.0.1
VineClimbFix.dll
Decompiled 2 weeks agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("VineClimbFix")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("My first plugin")] [assembly: AssemblyTitle("VineClimbFix")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace VineClimbFix { [BepInPlugin("VineClimbFix", "My first plugin", "1.0.0")] public class Plugin : BaseUnityPlugin { internal static ManualLogSource Logger; private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; Logger.LogInfo((object)"Plugin VineClimbFix is loaded!"); Harmony.CreateAndPatchAll(typeof(VineClimbingPatch), (string)null); } } [HarmonyPatch(typeof(CharacterVineClimbing), "RPCA_SyncVineClimb")] public class VineClimbingPatch { private static bool Prefix(CharacterVineClimbing __instance) { if ((Object)(object)__instance == (Object)null) { Plugin.Logger.LogError((object)"NO Instance VALUE"); return true; } FieldInfo fieldInfo = AccessTools.Field(((object)__instance).GetType(), "character"); if (fieldInfo == null) { Plugin.Logger.LogError((object)"NO CHARACTER FIELD"); return true; } object value = fieldInfo.GetValue(__instance); Character val = (Character)((value is Character) ? value : null); if ((Object)(object)val == (Object)null) { Plugin.Logger.LogError((object)"NO CHARACTER VALUE"); return true; } if (val.IsLocal) { return false; } return true; } } public static class MyPluginInfo { public const string PLUGIN_GUID = "VineClimbFix"; public const string PLUGIN_NAME = "My first plugin"; public const string PLUGIN_VERSION = "1.0.0"; } }