The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.
Decompiled source of Mrok Nadchodzi v1.0.2
MrokNadchodzi.dll
Decompiled 2 weeks agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Text.RegularExpressions; using BepInEx; using HarmonyLib; using TMPro; using UnityEngine; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("MrokNadchodzi")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("MrokNadchodzi")] [assembly: AssemblyCopyright("Copyright © 2025")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("dd95be33-0b92-4e5b-ae6e-4febf59ebf12")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")] [assembly: AssemblyVersion("1.0.0.0")] [BepInPlugin("czekoloczek.peak.mroknadchodzi", "Mrok Nadchodzi", "1.0.0")] public class PeakMod : BaseUnityPlugin { [CompilerGenerated] private sealed class <LoadAudio>d__2 : IEnumerator<object>, IDisposable, IEnumerator { private int <>1__state; private object <>2__current; public PeakMod <>4__this; private string <path>5__1; private WWW <www>5__2; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <LoadAudio>d__2(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { int num = <>1__state; if (num == -3 || num == 1) { try { } finally { <>m__Finally1(); } } <path>5__1 = null; <www>5__2 = null; <>1__state = -2; } private bool MoveNext() { //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Expected O, but got Unknown try { switch (<>1__state) { default: return false; case 0: <>1__state = -1; <path>5__1 = "file://" + Paths.PluginPath + "/MrokNadchodzi/replacement.ogg"; <www>5__2 = new WWW(<path>5__1); <>1__state = -3; <>2__current = <www>5__2; <>1__state = 1; return true; case 1: <>1__state = -3; <>4__this.replacementClip = <www>5__2.GetAudioClip(false, false, (AudioType)14); <>m__Finally1(); <www>5__2 = null; return false; } } catch { //try-fault ((IDisposable)this).Dispose(); throw; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } private void <>m__Finally1() { <>1__state = -1; if (<www>5__2 != null) { ((IDisposable)<www>5__2).Dispose(); } } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <ReplaceAudio>d__4 : IEnumerator<object>, IDisposable, IEnumerator { private int <>1__state; private object <>2__current; public PeakMod <>4__this; private GameObject <audioObj>5__1; private AudioSource <audioSource>5__2; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <ReplaceAudio>d__4(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <audioObj>5__1 = null; <audioSource>5__2 = null; <>1__state = -2; } private bool MoveNext() { //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>2__current = (object)new WaitForSeconds(1f); <>1__state = 1; return true; case 1: <>1__state = -1; <audioObj>5__1 = GameObject.Find("GAME/GUIManager/Canvas_HUD/Notification/SFX"); if ((Object)(object)<audioObj>5__1 != (Object)null && (Object)(object)<>4__this.replacementClip != (Object)null) { <audioSource>5__2 = <audioObj>5__1.GetComponent<AudioSource>(); if ((Object)(object)<audioSource>5__2 != (Object)null) { <audioSource>5__2.clip = <>4__this.replacementClip; ((BaseUnityPlugin)<>4__this).Logger.LogInfo((object)"Dźwięk został podmieniony."); } <audioSource>5__2 = null; } return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private AudioClip replacementClip; private void Awake() { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Expected O, but got Unknown ((BaseUnityPlugin)this).Logger.LogInfo((object)"Mrok nadchodzi was loaded!"); Harmony val = new Harmony("com.czekoloczek.peakmod.mroknadchodzi"); val.PatchAll(); SceneManager.sceneLoaded += OnSceneLoaded; ((MonoBehaviour)this).StartCoroutine(LoadAudio()); } [IteratorStateMachine(typeof(<LoadAudio>d__2))] private IEnumerator LoadAudio() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <LoadAudio>d__2(0) { <>4__this = this }; } private void OnSceneLoaded(Scene scene, LoadSceneMode mode) { if (Regex.IsMatch(((Scene)(ref scene)).name, "^Level_\\d+$")) { ((MonoBehaviour)this).StartCoroutine(ReplaceAudio()); } } [IteratorStateMachine(typeof(<ReplaceAudio>d__4))] private IEnumerator ReplaceAudio() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <ReplaceAudio>d__4(0) { <>4__this = this }; } } [HarmonyPatch] public static class LocalizedText_RefreshText_Patch { private static MethodBase TargetMethod() { Type type = AccessTools.TypeByName("LocalizedText"); return AccessTools.Method(type, "RefreshText", (Type[])null, (Type[])null); } private static void Postfix(object __instance) { Component val = (Component)((__instance is Component) ? __instance : null); if (!((Object)(object)val != (Object)null) || !((Object)(object)val.gameObject != (Object)null)) { return; } string hierarchyPath = val.gameObject.transform.GetHierarchyPath(); if (hierarchyPath.EndsWith("GAME/GUIManager/Canvas_HUD/Notification/Fog")) { TextMeshProUGUI component = val.GetComponent<TextMeshProUGUI>(); if ((Object)(object)component != (Object)null) { ((TMP_Text)component).text = "MROK NADCHODZI..."; } } } } public static class TransformExtensions { public static string GetHierarchyPath(this Transform transform) { string text = ((Object)transform).name; while ((Object)(object)transform.parent != (Object)null) { transform = transform.parent; text = ((Object)transform).name + "/" + text; } return text; } public static string GetHierarchyPath(this GameObject go) { return go.transform.GetHierarchyPath(); } }