Decompiled source of Mrok Nadchodzi v1.0.2

MrokNadchodzi.dll

Decompiled 2 weeks ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Text.RegularExpressions;
using BepInEx;
using HarmonyLib;
using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("MrokNadchodzi")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("MrokNadchodzi")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("dd95be33-0b92-4e5b-ae6e-4febf59ebf12")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")]
[assembly: AssemblyVersion("1.0.0.0")]
[BepInPlugin("czekoloczek.peak.mroknadchodzi", "Mrok Nadchodzi", "1.0.0")]
public class PeakMod : BaseUnityPlugin
{
	[CompilerGenerated]
	private sealed class <LoadAudio>d__2 : IEnumerator<object>, IDisposable, IEnumerator
	{
		private int <>1__state;

		private object <>2__current;

		public PeakMod <>4__this;

		private string <path>5__1;

		private WWW <www>5__2;

		object IEnumerator<object>.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		object IEnumerator.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		[DebuggerHidden]
		public <LoadAudio>d__2(int <>1__state)
		{
			this.<>1__state = <>1__state;
		}

		[DebuggerHidden]
		void IDisposable.Dispose()
		{
			int num = <>1__state;
			if (num == -3 || num == 1)
			{
				try
				{
				}
				finally
				{
					<>m__Finally1();
				}
			}
			<path>5__1 = null;
			<www>5__2 = null;
			<>1__state = -2;
		}

		private bool MoveNext()
		{
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Expected O, but got Unknown
			try
			{
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<path>5__1 = "file://" + Paths.PluginPath + "/MrokNadchodzi/replacement.ogg";
					<www>5__2 = new WWW(<path>5__1);
					<>1__state = -3;
					<>2__current = <www>5__2;
					<>1__state = 1;
					return true;
				case 1:
					<>1__state = -3;
					<>4__this.replacementClip = <www>5__2.GetAudioClip(false, false, (AudioType)14);
					<>m__Finally1();
					<www>5__2 = null;
					return false;
				}
			}
			catch
			{
				//try-fault
				((IDisposable)this).Dispose();
				throw;
			}
		}

		bool IEnumerator.MoveNext()
		{
			//ILSpy generated this explicit interface implementation from .override directive in MoveNext
			return this.MoveNext();
		}

		private void <>m__Finally1()
		{
			<>1__state = -1;
			if (<www>5__2 != null)
			{
				((IDisposable)<www>5__2).Dispose();
			}
		}

		[DebuggerHidden]
		void IEnumerator.Reset()
		{
			throw new NotSupportedException();
		}
	}

	[CompilerGenerated]
	private sealed class <ReplaceAudio>d__4 : IEnumerator<object>, IDisposable, IEnumerator
	{
		private int <>1__state;

		private object <>2__current;

		public PeakMod <>4__this;

		private GameObject <audioObj>5__1;

		private AudioSource <audioSource>5__2;

		object IEnumerator<object>.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		object IEnumerator.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		[DebuggerHidden]
		public <ReplaceAudio>d__4(int <>1__state)
		{
			this.<>1__state = <>1__state;
		}

		[DebuggerHidden]
		void IDisposable.Dispose()
		{
			<audioObj>5__1 = null;
			<audioSource>5__2 = null;
			<>1__state = -2;
		}

		private bool MoveNext()
		{
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Expected O, but got Unknown
			switch (<>1__state)
			{
			default:
				return false;
			case 0:
				<>1__state = -1;
				<>2__current = (object)new WaitForSeconds(1f);
				<>1__state = 1;
				return true;
			case 1:
				<>1__state = -1;
				<audioObj>5__1 = GameObject.Find("GAME/GUIManager/Canvas_HUD/Notification/SFX");
				if ((Object)(object)<audioObj>5__1 != (Object)null && (Object)(object)<>4__this.replacementClip != (Object)null)
				{
					<audioSource>5__2 = <audioObj>5__1.GetComponent<AudioSource>();
					if ((Object)(object)<audioSource>5__2 != (Object)null)
					{
						<audioSource>5__2.clip = <>4__this.replacementClip;
						((BaseUnityPlugin)<>4__this).Logger.LogInfo((object)"Dźwięk został podmieniony.");
					}
					<audioSource>5__2 = null;
				}
				return false;
			}
		}

		bool IEnumerator.MoveNext()
		{
			//ILSpy generated this explicit interface implementation from .override directive in MoveNext
			return this.MoveNext();
		}

		[DebuggerHidden]
		void IEnumerator.Reset()
		{
			throw new NotSupportedException();
		}
	}

	private AudioClip replacementClip;

	private void Awake()
	{
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		//IL_001d: Expected O, but got Unknown
		((BaseUnityPlugin)this).Logger.LogInfo((object)"Mrok nadchodzi was loaded!");
		Harmony val = new Harmony("com.czekoloczek.peakmod.mroknadchodzi");
		val.PatchAll();
		SceneManager.sceneLoaded += OnSceneLoaded;
		((MonoBehaviour)this).StartCoroutine(LoadAudio());
	}

	[IteratorStateMachine(typeof(<LoadAudio>d__2))]
	private IEnumerator LoadAudio()
	{
		//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
		return new <LoadAudio>d__2(0)
		{
			<>4__this = this
		};
	}

	private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
	{
		if (Regex.IsMatch(((Scene)(ref scene)).name, "^Level_\\d+$"))
		{
			((MonoBehaviour)this).StartCoroutine(ReplaceAudio());
		}
	}

	[IteratorStateMachine(typeof(<ReplaceAudio>d__4))]
	private IEnumerator ReplaceAudio()
	{
		//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
		return new <ReplaceAudio>d__4(0)
		{
			<>4__this = this
		};
	}
}
[HarmonyPatch]
public static class LocalizedText_RefreshText_Patch
{
	private static MethodBase TargetMethod()
	{
		Type type = AccessTools.TypeByName("LocalizedText");
		return AccessTools.Method(type, "RefreshText", (Type[])null, (Type[])null);
	}

	private static void Postfix(object __instance)
	{
		Component val = (Component)((__instance is Component) ? __instance : null);
		if (!((Object)(object)val != (Object)null) || !((Object)(object)val.gameObject != (Object)null))
		{
			return;
		}
		string hierarchyPath = val.gameObject.transform.GetHierarchyPath();
		if (hierarchyPath.EndsWith("GAME/GUIManager/Canvas_HUD/Notification/Fog"))
		{
			TextMeshProUGUI component = val.GetComponent<TextMeshProUGUI>();
			if ((Object)(object)component != (Object)null)
			{
				((TMP_Text)component).text = "MROK NADCHODZI...";
			}
		}
	}
}
public static class TransformExtensions
{
	public static string GetHierarchyPath(this Transform transform)
	{
		string text = ((Object)transform).name;
		while ((Object)(object)transform.parent != (Object)null)
		{
			transform = transform.parent;
			text = ((Object)transform).name + "/" + text;
		}
		return text;
	}

	public static string GetHierarchyPath(this GameObject go)
	{
		return go.transform.GetHierarchyPath();
	}
}