The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.

PEAKLevelLoader
Custom level & segment loader for PEAK.
Date uploaded | 2 days ago |
Version | 0.4.6 |
Download link | DAa-PEAKLevelLoader-0.4.6.zip |
Downloads | 187 |
Dependency string | DAa-PEAKLevelLoader-0.4.6 |
This mod requires the following mods to function

BepInEx-BepInExPack_PEAK
BepInEx pack for PEAK. Preconfigured and ready to use.
Preferred version: 5.4.75301README
PEAKLevelLoader v0.4.6: More Patches. 
How to use?
- Make an Unity 6000.0.36 project.
- Design the map segment you want to make.
- Make them into prefabs and put them all in the same bundle. Must contain .pll as it's extension!
Attach this as a JSON file to the project's bundle
{
⠀⠀"modName": "PeakExampleMod",
⠀⠀"author": "You",
⠀⠀"version": "0.4.0",
⠀⠀"contentTags": [ "Custom", "PeakTest" ],
⠀⠀"spawnables": [],
⠀⠀"segments": [
⠀⠀⠀⠀{
⠀⠀⠀⠀⠀⠀"index": 0,
⠀⠀⠀⠀⠀⠀"replace": true,
⠀⠀⠀⠀⠀⠀"isVariant": false,
⠀⠀⠀⠀⠀⠀"biome": "Test",
⠀⠀⠀⠀⠀⠀"segmentPrefab": "segmentPrefab",
⠀⠀⠀⠀⠀⠀"campfirePrefab": "campfirePrefab",
⠀⠀⠀⠀⠀⠀"id": "example_01",
⠀⠀⠀⠀⠀⠀"spawnMappings": []
⠀⠀⠀⠀}
⠀⠀]
}
- Now you make a mod containing the bundle (must have .pll extension) and add PEAKLevelLoader as it's dependency, then PEAKLevelLoader will index the bundle and add it to the game.
- (!) You must include fog handler related children to make your map playable - example will be later.
Update Details & Plans & Features:
Update Details
- Patched certain issues.
Plans
#1) Variations:
Support for variation picking as it is not implemented yet.
#2) Automatic assigning:
Automatically generates a campfire or luggage on selected tagged objects.
#3) Support for Scenes:
Allows usage of scenes instead of prefabs.
#4) Custom effects and scenery / pre-existing ones:
Allows usage of custom effects and scenery for your segment, for example rain and caldera background.
Features
- Load custom segment / replace pre-existing one or add a variation to an existing one...
More details & Help
⠀ (!) If you encounter any issues with the mod, join the discord and message here.
CHANGELOG
PEAKChoice v0.4.6 Release Notes
v0.4.6
- Now using .pll file extension instead of .peakbundle.
v0.4.0
- Added new spawnable object registry.
- Added logic for certain features that had none.
- Patched some features.
v0.3.8
- Added new option AllowEmbeddedBundles.
- No longer using assembly because I was told it was bad xd.
v0.3.7
- Alpha Release.
v0.3.5
- Patched segments not loading into the game.
v0.3.0
- Patched segment logic, now they are detected.
v0.2.0
- Added extended content for future additions.
v0.1.0
- Patched issues with bundles and patch logic.
v0.0.5
- Bundle manager was made.