using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("CurseWhenFriendDies")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.1.0.0")]
[assembly: AssemblyInformationalVersion("1.1.0+6f1c331c68f9c5c48fc78ae1d4936929ff0a7cbb")]
[assembly: AssemblyProduct("CurseWhenFriendDies")]
[assembly: AssemblyTitle("Curse When Friend Dies")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace CurseWhenFriendDies
{
[BepInPlugin("CurseWhenFriendDies", "Curse When Friend Dies", "1.1.0")]
public class Plugin : BaseUnityPlugin
{
internal static ConfigEntry<int> curseAmount;
internal static ConfigEntry<int> reviveRewardAmount;
public const string Id = "CurseWhenFriendDies";
internal static ManualLogSource Log { get; private set; }
public static string Name => "Curse When Friend Dies";
public static string Version => "1.1.0";
private void Awake()
{
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
Log = ((BaseUnityPlugin)this).Logger;
Log.LogInfo((object)"Plugin CurseWhenFriendDies is loaded!");
new Harmony("com.github.DaxxPurpura.CurseWhenFriendDies").PatchAll();
curseAmount = ((BaseUnityPlugin)this).Config.Bind<int>("General", "Curse Amount", 5, "Amount of curse applied per death (1 unit = 2.5).");
reviveRewardAmount = ((BaseUnityPlugin)this).Config.Bind<int>("General", "Revive Reward Amount", 5, "Amount of curse removed per revive (1 unit = 2.5).");
}
}
}
namespace CurseWhenFriendDies.Patches
{
[HarmonyPatch(typeof(Character), "RPCA_Die")]
public class RPCA_DiePatch
{
private static void Postfix(Character __instance)
{
Character localCharacter = Character.localCharacter;
if ((Object)(object)localCharacter != (Object)(object)__instance)
{
localCharacter.refs.afflictions.AddStatus((STATUSTYPE)5, (float)Plugin.curseAmount.Value / 100f, false);
Plugin.Log.LogInfo((object)("Applied " + (float)Plugin.curseAmount.Value / 100f + " curse to " + localCharacter.characterName + " after death of " + __instance.characterName));
}
else
{
Plugin.Log.LogInfo((object)"Applied curse to other players with CurseWhenFriendDies Mod");
}
}
}
[HarmonyPatch(typeof(Character), "RPCA_Revive")]
public class RPCA_RevivePatch
{
private static void Postfix(Character __instance)
{
Character localCharacter = Character.localCharacter;
if ((Object)(object)localCharacter != (Object)(object)__instance)
{
localCharacter.refs.afflictions.SubtractStatus((STATUSTYPE)5, (float)Plugin.reviveRewardAmount.Value / 100f, false);
Plugin.Log.LogInfo((object)("Removed " + (float)Plugin.reviveRewardAmount.Value / 100f + " curse to " + localCharacter.characterName + " after revival of " + __instance.characterName));
}
else
{
Plugin.Log.LogInfo((object)"Removed curse to other players with CurseWhenFriendDies Mod");
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}