The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.
Decompiled source of Curse When Friend Dies v1.0.0
plugins/CurseWhenFriendDies.dll
Decompiled 3 days agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("CurseWhenFriendDies")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+6f1c331c68f9c5c48fc78ae1d4936929ff0a7cbb")] [assembly: AssemblyProduct("CurseWhenFriendDies")] [assembly: AssemblyTitle("Curse When Friend Dies")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BepInEx { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class BepInAutoPluginAttribute : Attribute { public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace BepInEx.Preloader.Core.Patching { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class PatcherAutoPluginAttribute : Attribute { public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace CurseWhenFriendDies { [BepInPlugin("CurseWhenFriendDies", "Curse When Friend Dies", "1.0.0")] public class Plugin : BaseUnityPlugin { public const string Id = "CurseWhenFriendDies"; internal static ManualLogSource Log { get; private set; } public static string Name => "Curse When Friend Dies"; public static string Version => "1.0.0"; private void Awake() { //IL_001f: Unknown result type (might be due to invalid IL or missing references) Log = ((BaseUnityPlugin)this).Logger; Log.LogInfo((object)"Plugin CurseWhenFriendDies is loaded!"); new Harmony("com.github.DaxxPurpura.CurseWhenFriendDies").PatchAll(); } } } namespace CurseWhenFriendDies.Patches { [HarmonyPatch(typeof(Character))] [HarmonyPatch("RPCA_Die")] public class PlayerDeathPatch { private static void Postfix(Character __instance) { Character localCharacter = Character.localCharacter; if ((Object)(object)localCharacter != (Object)(object)__instance) { localCharacter.refs.afflictions.AddStatus((STATUSTYPE)5, 0.05f, false); Plugin.Log.LogInfo((object)("Applied 0.05 Curse to " + localCharacter.characterName + " after death of " + __instance.characterName)); } else { Plugin.Log.LogInfo((object)"Applied 0.05 Curse to other players with CurseWhenFriendDies Mod"); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }